public override void Read(UdpPacket packet) { hitPosition.x = packet.ReadFloat(); hitPosition.y = packet.ReadFloat(); hitPosition.z = packet.ReadFloat(); hitType = packet.ReadBool(); }
void IProtocolToken.Read(UdpPacket packet) { this.Parent = packet.ReadBoltEntity(); this.Height = packet.ReadFloat(); this.Support = packet.ReadBoltEntity(); if (packet.ReadBool()) { this.Holes = new Hole[packet.ReadInt()]; for (int i = 0; i < this.Holes.Length; i++) { this.Holes[i] = new Hole(); this.Holes[i]._position = packet.ReadVector3(); this.Holes[i]._yRotation = packet.ReadFloat(); this.Holes[i]._size = packet.ReadVector2(); } } }
void IProtocolToken.Read(UdpPacket packet) { this.Scale = packet.ReadVector3(); this.HipPosition = packet.ReadVector3(); this.HipRotation = packet.ReadQuaternion(); this.MaterialIndex = packet.ReadInt(); this.skinDamage1 = packet.ReadFloat(); this.skinDamage2 = packet.ReadFloat(); this.skinDamage3 = packet.ReadFloat(); this.skinDamage4 = packet.ReadFloat(); this.storedRagDollName = packet.ReadInt(); if (packet.ReadBool()) { this.OriginalMutant = packet.ReadBoltEntity(); } this.Skinny = packet.ReadBool(); this.Props = packet.ReadInt(); }
public override void Read(UdpPacket packet) { base.Read(packet); DeathState = (DeathState)packet.ReadInt(); FactionId = packet.ReadInt(); ModelId = packet.ReadInt(); OriginalModelId = packet.ReadInt(); FreeForAll = packet.ReadBool(); Scale = packet.ReadFloat(); }
void IProtocolToken.Read(UdpPacket packet) { this.Parent = packet.ReadBoltEntity(); this.Height = packet.ReadFloat(); this.Support = packet.ReadBoltEntity(); if (packet.ReadBool()) { this.Holes = new Hole[packet.ReadInt()]; for (int i = 0; i < this.Holes.Length; i++) { this.Holes[i]._position = packet.ReadVector3(); this.Holes[i]._size = packet.ReadVector2(); } } }
public override void Read(UdpPacket packet) { base.Read(packet); VisualEffectFlags = (UnitVisualEffectFlags)packet.ReadInt(); DisplayPowerType = (SpellPowerType)packet.ReadInt(); DeathState = (DeathState)packet.ReadInt(); EmoteType = (EmoteType)packet.ReadInt(); ClassType = (ClassType)packet.ReadInt(); FactionId = packet.ReadInt(); ModelId = packet.ReadInt(); OriginalModelId = packet.ReadInt(); OriginalAIInfoId = packet.ReadInt(); DisplayPower = packet.ReadInt(); DisplayPowerMax = packet.ReadInt(); FreeForAll = packet.ReadBool(); Scale = packet.ReadFloat(); }
void IProtocolToken.Read(UdpPacket packet) { this.Parent = packet.ReadBoltEntity(); this.P1 = packet.ReadVector3(); this.P2 = packet.ReadVector3(); this.Support = packet.ReadBoltEntity(); this.Additions = (WallChunkArchitect.Additions)packet.ReadInt(); this.Height = packet.ReadFloat(); int num = packet.ReadInt(); if (num > 0) { this.PointsPositions = new Vector3[num]; for (int i = 0; i < num; i++) { this.PointsPositions[i] = packet.ReadVector3(); } } }
void IProtocolToken.Read(UdpPacket packet) { this.bottomY = packet.ReadFloat(); }