public UdpIpEndPoint GetAnyEndPoint(int port) { var anyEndPoint = new IPEndPoint(IPAddress.Any, port); var result = new UdpIpEndPoint(anyEndPoint.Address.ToString(), port); return(result); }
public UdpIpEndPoint GetBroadCastEndPoint(int port) { var broadcastEndpoint = new IPEndPoint(IPAddress.Broadcast, port); var result = new UdpIpEndPoint(broadcastEndpoint.Address.ToString(), port); return(result); }
public void SetEndPoint(UdpIpEndPoint endPoint) { if (InternalUdpClient != null) { InternalUdpClient.Close(); } InternalUdpClient = new UdpClient(ConvertUdpEndPointToIpEndPoint(endPoint)); }
// This only creates an IP address for validation purposes. Its result contains a string representation of the IpAddress public UdpIpEndPoint ParseIpEndPoint(string address, int port) { try { var ipAddress = IPAddress.Parse(address); var result = new UdpIpEndPoint(ipAddress.ToString(), port); return(result); } catch (Exception e) { throw new BonaVirtualGamePadException("Failed to create IPEndPoint", e); } }
public UdpIpEndPoint ConvertIpEndPointToUdpEndPoint(IPEndPoint ipEndPoint) { var result = new UdpIpEndPoint(ipEndPoint.Address.ToString(), ipEndPoint.Port); return(result); }
public IPEndPoint ConvertUdpEndPointToIpEndPoint(UdpIpEndPoint udpIpEndPoint) { var result = new IPEndPoint(IPAddress.Parse(udpIpEndPoint.IpAddress), udpIpEndPoint.Port); return(result); }
public void SendPackage(byte[] data, int packageLength, UdpIpEndPoint reciever) { InternalUdpClient.Send(data, packageLength, ConvertUdpEndPointToIpEndPoint(reciever)); }