public void StartPunchingHandler(UdpContext context) { peer.StartHolePunching(); _logger.LogInformation("punching started"); context.Dispose(); }
public void PingHandeler(UdpContext context) { peer.ResetPingCount(); context.Dispose(); }
public void PunchingDataHandler(UdpContext context) { _logger.LogInformation($"peer {peer.OuterEp?.ToIPEP()} punch data received"); peer.PunchDataReceived(context.RemoteEndPoint); context.Dispose(); }
public void ConnectedDataHandler(UdpContext context) { _logger.LogInformation($"peer {peer.OuterEp?.ToIPEP()} connect data received"); peer.PeerConnectedReceived(); context.Dispose(); }