public Battle(Udemae udemae) { Players = new Player[8]; Teams = new int[2][]; Teams[0] = new int[4] { -1, -1, -1, -1 }; Teams[1] = new int[4] { -1, -1, -1, -1 }; Udemae = udemae; }
internal UserProfile(string name, Uri miiImageUri, byte rank, Udemae udemae, Uri weaponImageUri, Uri weaponRetinaImageUri, Gear headGear, Gear clothesGear, Gear shoesGear, List<PaintedRank> paintedRank) { this.Name = name; this.MiiImageUri = miiImageUri; this.Rank = rank; this.Udemae = udemae; this.WeaponImageUri = weaponImageUri; this.WeaponRetinaImageUri = weaponRetinaImageUri; this.HeadGear = headGear; this.ClothesGear = clothesGear; this.ShoesGear = shoesGear; this._PaintedRank = paintedRank; }
public bool CanJoin(Udemae udemae) { if (IsFull) return false; var i = (int)udemae - (int)Udemae; return i >= -1 && i <= 2; }
public void RankUp() { if (Udemae == SplatoonSim.Udemae.Splus) { UdemaePoint = 99; IsCountStop = true; } else { Udemae = (Udemae)(Udemae + 1); UdemaePoint = 30; } }
public void RankDown() { if (Udemae == SplatoonSim.Udemae.Cminus) { UdemaePoint = 0; } else { Udemae = (Udemae)(Udemae - 1); UdemaePoint = 70; } }