/** Send join message */ public override void Join(string packageName) //data는쓰레기 호출할때도 "none" { Debug.Log("Join"); UXPlayerController playerController = UXPlayerController.Instance; int userCode = playerController.GetCode(); string name = playerController.GetName(); string msg = "{\"cmd\":\"join\",\"type\":\"user\",\"l_code\":\"" + room.RoomNumber + "\",\"u_code\":\"" + userCode + "\",\"name\":\"" + name + "\",\"max_user\":\"0\", \"package_name\" : \"" + packageName + "\"}" + DATA_DELIMITER; Debug.Log(msg); Send(msg); //{"cmd":"join","type":"user","l_code":"launcherCode","u_code":"userCode","name":"name","max_user":"******"}232 }
/** Send join message * @param roomNumber room number */ public override void Join(string data) { Debug.Log("Join"); UXPlayerController player = UXPlayerController.Instance; if (player.IsUserLogin() == false) { OnJoinFailed(JOIN_ERROR_NOT_LOGIN); return; } string sendString = "{\"cmd\":\"join_user\",\"u_code\":\"" + player.GetCode() + "\",\"u_name\":\"" + player.GetName() + "\",\"l_code\":\"" + launcherCode + "\"}" + DATA_DELIMITER; Debug.Log("sen " + sendString); Send(sendString); }