void OnDestroy() { if (hostController != null) { //hostController.SendExit(); hostController.Clear(); UXConnectController.SetRoomNumber(-1); hostController.OnConnected -= OnConnected; hostController.OnConnectFailed -= OnConnected; hostController.OnJoinFailed -= OnJoinFailed; hostController.OnJoinSucceeded -= OnJoinSucceeded; hostController.OnDisconnected -= OnDisconnected; hostController.OnUserAdded -= OnUserAdded; hostController.OnUserRemoved -= OnUserRemoved; hostController.OnNetworkReported -= OnNetworkReported; hostController.OnUserNetworkReported -= OnUserNetworkReported; hostController.OnUserLobbyStateChanged -= OnUserLobbyStateChanged; hostController.OnAutoCountChanged -= OnAutoCountChanged; hostController.OnUpdateReadyCount -= OnUpdateReadyCount; hostController.OnUserLeavedInGame -= OnUserLeaved; hostController.OnGameStart -= OnGameStart; hostController.OnGameRestart -= OnGameRestart; hostController.OnGameResult -= OnGameResult; hostController.OnIndexChanged -= OnIndexChanged; hostController.OnUserListReceived -= OnUserListReceived; hostController.OnGameEnd -= OnGameEnd; hostController.OnExit -= OnExit; hostController.OnAckFailed -= OnAckFailed; //========================================== hostController.OnHostJoined -= OnHostJoined; hostController.OnError -= OnError; hostController.OnReceived -= OnReceived; //========================================== hostController.OnHostDisconnected -= hostController_OnHostDisconnected; hostController.OnJoinPremiumUser -= OnJoinPremiumUser; hostController.OnLeavePremiumUser -= OnLeavePremiumUser; } }
void Start() { if (Screen.orientation == ScreenOrientation.LandscapeRight) { Screen.orientation = ScreenOrientation.LandscapeRight; } else { Screen.orientation = ScreenOrientation.Landscape; } Screen.SetResolution(1920, 1080, true); Debug.Log("LobbyHost Start : " + BS_LogoViewer.BuildType.ToString()); screenLog(BS_LogoViewer.BuildType.ToString()); hostController = UXHostController.Instance; screenLog("IsConnect : " + hostController.IsConnected()); if (hostController.IsConnected() == true) { if (UXHostController.GetRoomNumber() != -1) { UXHostController.SetRoomNumber(-1); } hostController.Clear(); } int launcherCode = -1; bool result = hostController.SetCode(launcherCode); if (result == false) { hostController.CreateRoom(GAME_PACKAGE_NAME, hostController.GetMaxUser()); Debug.Log("Room NUM : " + UXHostController.GetRoomNumberString()); roomNumberTxt.text = UXHostController.GetRoomNumberString() + ""; screenLog("ROOM INFO : " + UXConnectController.ROOM_SERVER_IP + ", " + UXConnectController.ROOM_SERVER_PORT); screenLog(UXHostController.GetRoomNumberString()); } else { #if UNITY_ANDROID && !UNITY_EDITOR int country = androidManager.GetCountryCode(); PlayerPrefs.SetInt("ServerList", country); #endif roomNumberTxt.text = UXHostController.GetRoomNumberString() + ""; } hostController.OnConnected += OnConnected; hostController.OnConnectFailed += OnConnected; hostController.OnJoinFailed += OnJoinFailed; hostController.OnJoinSucceeded += OnJoinSucceeded; hostController.OnDisconnected += OnDisconnected; hostController.OnUserAdded += OnUserAdded; hostController.OnUserRemoved += OnUserRemoved; hostController.OnNetworkReported += OnNetworkReported; hostController.OnUserNetworkReported += OnUserNetworkReported; hostController.OnUserLobbyStateChanged += OnUserLobbyStateChanged; hostController.OnAutoCountChanged += OnAutoCountChanged; hostController.OnUpdateReadyCount += OnUpdateReadyCount; hostController.OnUserLeavedInGame += OnUserLeaved; hostController.OnGameStart += OnGameStart; hostController.OnGameRestart += OnGameRestart; hostController.OnGameResult += OnGameResult; hostController.OnIndexChanged += OnIndexChanged; hostController.OnUserListReceived += OnUserListReceived; hostController.OnGameEnd += OnGameEnd; hostController.OnExit += OnExit; hostController.OnAckFailed += OnAckFailed; //========================================== hostController.OnHostJoined += OnHostJoined; hostController.OnError += OnError; hostController.OnReceived += OnReceived; //========================================== hostController.OnHostDisconnected += hostController_OnHostDisconnected; hostController.OnJoinPremiumUser += OnJoinPremiumUser; hostController.OnLeavePremiumUser += OnLeavePremiumUser; hostController.SetAutoStart(2, 1); if (result == false) { hostController.SetMaxUser(2); // for GOOGLE freeLabel.SetActive(true); } else { hostController.SetMaxUser(2); // for GOOGLE freeLabel.SetActive(true); } PopupManager_RaS.IsFreeSetter(true); hostController.Connect(); maxPlayer = hostController.GetMaxUser(); Debug.Log("Max Player : " + maxPlayer); for (int i = 0; i < playerNumber.Length; i++) { playerNumber[i].SetActive(false); } Debug.Log("LobbyHost :: " + selectedPlayerCharacter.Length); for (int i = 0; i < selectedPlayerCharacter.Length; i++) { selectedPlayerCharacter[i] = (int)CHARACTER_TYPE.CHARACTER_NONE; } #if UNITY_ANDROID && !UNITY_EDITOR StartCoroutine(PlayIntroVideo()); #endif // blackOut.SetActive(false); iTween.MoveTo(Camera.main.gameObject, new Vector3(0, 0, -10), 4.0f); }