public void EmailPasswordLoginSuccess(UUnitTestContext testContext) { const string email = "*****@*****.**"; const string password = "******"; const string username = "******"; _emailAuthService = new PlayFabAuthService(); _emailAuthService.Email = email; _emailAuthService.Password = password; _emailAuthService.Username = username; _emailAuthService.OnLoginSuccess += (success) => { testContext.True(!string.IsNullOrEmpty(success.PlayFabId)); testContext.NotNull(_emailAuthService.IsClientLoggedIn()); testContext.EndTest(UUnitFinishState.PASSED, "Email & password auth success. " + success.PlayFabId); }; _emailAuthService.OnPlayFabError += (error) => { testContext.Fail("Email & password auth failed with error: " + error.GenerateErrorReport()); }; _emailAuthService.OnDisplayAuthentication += () => { testContext.Fail("Email & password auth failed."); }; _emailAuthService.Authenticate(AuthTypes.EmailPassword); }
private void WaitForExpectedMessages(UUnitTestContext testContext) { if (_expectedMessages.Count == 0 && _expectedCustom.Count == 0) { _messagesTested = true; testContext.EndTest(UUnitFinishState.PASSED, null); } if (DateTime.UtcNow > testContext.StartTime + TimeSpan.FromSeconds(TestExpire)) { var sb = new StringBuilder(); if (_expectedMessages.Count > 0) { sb.Append(_expectedMessages.Count).Append(" Missing Messages: "); foreach (var eachMsg in _expectedMessages) { sb.Append(eachMsg).Append(","); } sb.Length -= 1; } if (_expectedCustom.Count > 0) { sb.Append(_expectedCustom.Count).Append("\nMissing Custom: "); foreach (var eachMsg in _expectedCustom) { sb.Append(eachMsg).Append(","); } sb.Length -= 1; } testContext.Fail(sb.ToString()); } }
public void InvalidServiceSetup(UUnitTestContext testContext) { var authService = new PlayFabAuthService(); authService.OnDisplayAuthentication += () => testContext.EndTest(UUnitFinishState.PASSED, "Invoke display as expected."); authService.OnLoginSuccess += (success) => testContext.Fail("Invoke display expected."); authService.OnPlayFabError += (error) => testContext.EndTest(UUnitFinishState.PASSED, "Error is not expected."); authService.Authenticate(AuthTypes.UsernamePassword); }
public void InvalidEmailPasswordLogin(UUnitTestContext testContext) { const string password = "******"; const string username = "******"; const string email = "LoginTest.com"; var authService = new PlayFabAuthService(); authService.Password = password; authService.Username = username; authService.Email = email; authService.OnLoginSuccess += (success) => testContext.Fail("Login fail expected."); authService.OnPlayFabError += (error) => testContext.EndTest(UUnitFinishState.PASSED, "Error handle as expected."); authService.OnDisplayAuthentication += () => testContext.Fail("Failed with unknown error."); authService.Authenticate(AuthTypes.UsernamePassword); }
public void TestSilentLoginAfterUnlink(UUnitTestContext testContext) { var silentAuth = new PlayFabAuthService(); silentAuth.OnLoginSuccess += (success) => { testContext.True(success.PlayFabId != _emailAuthService.AuthenticationContext.PlayFabId, "Silent auth and email auth playFabIds is match!"); testContext.EndTest(UUnitFinishState.PASSED, "Silent auth completed as expected. New playFabId: " + success.PlayFabId); }; silentAuth.OnPlayFabError += (error) => { testContext.Fail("Silent auth abort with error: " + error.Error.ToString()); }; silentAuth.Authenticate(AuthTypes.Silent); }
public void LoginWithDeviceId(UUnitTestContext testContext) { var silentAuth = new PlayFabAuthService(); silentAuth.OnLoginSuccess += (success) => { testContext.StringEquals(_emailAuthService.AuthenticationContext.PlayFabId, success.PlayFabId); testContext.EndTest(UUnitFinishState.PASSED, "Silent auth success with playFabId: " + success.PlayFabId); }; silentAuth.OnPlayFabError += (error) => { testContext.Fail("Silent auth failed with error: " + error.ErrorMessage); }; silentAuth.Authenticate(AuthTypes.Silent); }
public void TestUnLinkDeviceId(UUnitTestContext testContext) { _emailAuthService.OnPlayFabUnlink += (auth, error) => { if (error == null) { testContext.EndTest(UUnitFinishState.PASSED, "UnLink deviceId success."); } else { testContext.Fail("UnLink deviceId failed with error: " + error.ErrorMessage); } }; _emailAuthService.Unlink(new AuthKeys { AuthType = AuthTypes.Silent }); }
public void LinkDeviceToAccountSuccess(UUnitTestContext testContext) { _emailAuthService.ForceLink = true; _emailAuthService.OnPlayFabLink += (auth, error) => { if (error == null) { testContext.EndTest(UUnitFinishState.PASSED, "Link deviceId success."); } else { testContext.Fail("Link deviceId failed with error: " + error.GenerateErrorReport()); } }; _emailAuthService.Link(new AuthKeys { AuthType = AuthTypes.Silent }); }
public void InvalidUnlink(UUnitTestContext testContext) { var authService = new PlayFabAuthService(); authService.OnPlayFabUnlink += (auth, error) => { if (error != null) { testContext.EndTest(UUnitFinishState.PASSED, "Error handle as expected. " + error.GenerateErrorReport()); } else { testContext.Fail("Error expected."); } }; authService.Unlink(new AuthKeys { AuthType = AuthTypes.Facebook }); }
public void TestUnlinkedDeviceStatus(UUnitTestContext testContext) { PlayFabClientAPI.GetAccountInfo(new GetAccountInfoRequest { AuthenticationContext = _emailAuthService.AuthenticationContext }, response => { #if UNITY_ANDROID && !UNITY_EDITOR testContext.IsNull(response.AccountInfo.AndroidDeviceInfo, "Android deviceID should be null!"); #elif UNITY_IPHONE || UNITY_IOS && !UNITY_EDITOR testContext.IsNull(response.AccountInfo.IosDeviceInfo, "iOS deviceID should be null!"); #else testContext.IsNull(response.AccountInfo.CustomIdInfo, "customID should be null!"); #endif testContext.EndTest(UUnitFinishState.PASSED, "DeviceId successfully unlinked!"); }, (error) => { testContext.Fail("GetAccountInfo error: " + error.ErrorMessage); }); }
public void TestLinkDeviceIdStatus(UUnitTestContext testContext) { PlayFabClientAPI.GetAccountInfo(new GetAccountInfoRequest { AuthenticationContext = _emailAuthService.AuthenticationContext }, response => { #if UNITY_ANDROID && !UNITY_EDITOR testContext.StringEquals(response.AccountInfo.AndroidDeviceInfo.AndroidDeviceId, PlayFabSettings.DeviceUniqueIdentifier, "Android deviceID not match!"); #elif UNITY_IPHONE || UNITY_IOS && !UNITY_EDITOR testContext.StringEquals(response.AccountInfo.IosDeviceInfo.IosDeviceId, PlayFabSettings.DeviceUniqueIdentifier, "iOS deviceID not match!"); #else testContext.StringEquals(response.AccountInfo.CustomIdInfo.CustomId, _emailAuthService.GetOrCreateRememberMeId(), "customId not match!"); #endif testContext.EndTest(UUnitFinishState.PASSED, "DeviceId successfully linked!"); }, (error) => { testContext.Fail("GetAccountInfo error: " + error.ErrorMessage); }); }
/// <summary> /// During testing, this will be called every tick that a test is asynchronous. /// This is run every unity tick until testContext.EndTest() is called, or until the test times out. /// This is considered part of the active test. A failure or exception in this method will be considered a failure for the active test. /// </summary> public virtual void Tick(UUnitTestContext testContext) { testContext.Fail(GetType().Name + "." + testContext.Name + ": Async TestCase does not implement Tick(). To fix this error, implement \"" + GetType().Name + ".Tick()\" in your async test, or call testContext.EndTest() in your syncronous test."); }