Example #1
0
    public static void FSaveCurrent(DATA_PP_Dif dif)
    {
        string path = Application.dataPath + "/FILE_IO/PocketPasser/" + dif.mName + ".txt";

        StreamWriter sw = new StreamWriter(path);

        sw.WriteLine("Difficulty:" + dif.mName);
        sw.WriteLine("Pocket Scale:" + dif.mPocketScale);
        sw.WriteLine("TIME_BETWEEN_TARGET_CHANGES:" + dif.mTimeBetweenTargetChanges);
        sw.WriteLine("NUM_TURRETS:" + dif.mNumTurrets);
        foreach (Vector3 spot in dif.mTurretSpots)
        {
            sw.WriteLine(UT_Strings.FConvertVecToString(spot));
        }
        sw.WriteLine("TURRET_FIRE_RATE:" + dif.mTurretFireRate);
        sw.WriteLine("NUM_TARGETS:" + dif.mNumTargets);
        foreach (Vector3 spot in dif.mTargetSpots)
        {
            sw.WriteLine(UT_Strings.FConvertVecToString(spot));
        }
        foreach (Vector3 scale in dif.mTargetScales)
        {
            sw.WriteLine(UT_Strings.FConvertVecToString(scale));
        }
        sw.WriteLine("BRONZE:" + dif.mBronzeTrophy);
        sw.WriteLine("SILVER:" + dif.mSilverTrophy);
        sw.WriteLine("GOLD:" + dif.mGoldTrophy);

        sw.Close();
    }
Example #2
0
    // Reads in the play and sets everything up.
    public void ReadInPlay(string sPlayName)
    {
        // gonna try and use a streamreader
        StreamReader sReader = new StreamReader(Application.dataPath + "/Plays/EditorCreatedPlays/" + sPlayName + ".txt");

        string sLine = string.Empty;

        while ((sLine = sReader.ReadLine()) != null)
        {
            // use this line to set up our players.
            Vector3 posOnField = cEdMan.mFootballField.transform.position;
            string  sSpot      = UT_Strings.StartAndEndString(sLine, '[', ']');
            string  sSpotX     = UT_Strings.StartAndEndString(sSpot, '[', ',');
            sSpotX = UT_Strings.DeleteMultipleChars(sSpotX, "[,");
            string sSpotZ = UT_Strings.StartAndEndString(sSpot, ',', ']');
            sSpotZ = UT_Strings.DeleteMultipleChars(sSpotZ, ",]");

            // first place the athlete, on the very center of the field.
            posOnField.x = cEdMan.mFootballField.transform.position.x;
            posOnField.y = cEdMan.mFootballField.transform.position.y;

            // now move the athlete, based on our yards to pixels conversion.
            float pxToYrd = 53.34f / cEdMan.mFootballField.GetComponent <RectTransform>().rect.width;
            posOnField.x += float.Parse(sSpotX) * pxToYrd;
            posOnField.y += float.Parse(sSpotZ) * pxToYrd;
            posOnField.z  = 0f;

            RT_Player ply = Instantiate(cEdMan.PF_Player, posOnField, cEdMan.mFootballField.transform.rotation);
            ply.mTag = sLine.Substring(0, sLine.IndexOf(':'));
        }
    }
Example #3
0
    public static void FSaveSet(DATA_RP_Set set)
    {
        string sPath = Application.dataPath + "/FILE_IO/PitchAndCatch/" + set.mName + ".txt";

        StreamWriter sw = new StreamWriter(sPath);

        sw.WriteLine("SET FOR PITCH AND CATCH");
        sw.WriteLine("NAME");
        sw.WriteLine(set.mName);
        sw.WriteLine("THROW TIME");
        sw.WriteLine(set.mTimeToThrow);
        sw.WriteLine("PC SPOT");
        sw.WriteLine(UT_Strings.FConvertVecToString(set.mPCSpot));
        sw.WriteLine("RECEIVER DATA");
        sw.WriteLine(set.mReceiverData.Count);
        for (int i = 0; i < set.mReceiverData.Count; i++)
        {
            sw.WriteLine(set.mReceiverData[i].mTag);
            sw.WriteLine(set.mReceiverData[i].mRoute);
            sw.WriteLine(UT_Strings.FConvertVecToString(set.mReceiverData[i].mStartPos));
        }
        sw.WriteLine("RING DATA");
        sw.WriteLine(set.mRingData.Count);
        foreach (DATA_RP_Ring r in set.mRingData)
        {
            sw.WriteLine(r.mTag);
            sw.WriteLine(UT_Strings.FConvertVecToString(r.mScale));
            sw.WriteLine(UT_Strings.FConvertVecToString(r.mDir));
            sw.WriteLine(UT_Strings.FConvertVecToString(r.mStartPos));
        }

        sw.Close();
    }
Example #4
0
    public static void FLOAD_ROUTES()
    {
        Debug.Log("Loading/Reloading routes");

        string sPath = Application.dataPath + "/FILE_IO/Plays/Routes/";

        string[] fPathNames = Directory.GetFiles(sPath, "*.txt");
        mRoutes = new DATA_Route[fPathNames.Length];

        for (int j = 0; j < mRoutes.Length; j++)
        {
            StreamReader sr    = new StreamReader(fPathNames[j]);
            string       sLine = string.Empty;
            DATA_Route   rt    = new DATA_Route();
            rt.mName  = sr.ReadLine();
            rt.mSpots = new Vector2[int.Parse(sr.ReadLine())];
            for (int i = 0; i < rt.mSpots.Length; i++)
            {
                sLine        = sr.ReadLine();
                rt.mSpots[i] = UT_Strings.FGetVecFromString(sLine);
            }

            sr.Close();

            mRoutes[j] = rt;
        }
    }
Example #5
0
    public static DATA_PP_Dif FLoadDifficulty(string sName)
    {
        string sPath = Application.dataPath + "/FILE_IO/PocketPasser/" + sName + ".txt";

        DATA_PP_Dif dif = new DATA_PP_Dif();

        StreamReader sr    = new StreamReader(sPath);
        string       sLine = sr.ReadLine();
        int          k     = sLine.IndexOf(':') + 1;

        dif.mName        = sLine.Substring(k);
        sLine            = sr.ReadLine();
        k                = sLine.IndexOf(':') + 1;
        dif.mPocketScale = UT_Strings.FGetVec3FromString(sLine.Substring(k));
        sLine            = sr.ReadLine();
        k                = sLine.IndexOf(':') + 1;
        dif.mTimeBetweenTargetChanges = float.Parse(sLine.Substring(k));
        sLine            = sr.ReadLine();
        k                = sLine.IndexOf(':') + 1;
        dif.mNumTurrets  = int.Parse(sLine.Substring(k));
        dif.mTurretSpots = new Vector3[dif.mNumTurrets];
        for (int i = 0; i < dif.mNumTurrets; i++)
        {
            sLine = sr.ReadLine();
            dif.mTurretSpots[i] = UT_Strings.FGetVec3FromString(sLine);
            // Debug.Log(dif.mTurretSpots[i]);
        }
        sLine = sr.ReadLine();
        k     = sLine.IndexOf(':') + 1;
        dif.mTurretFireRate = float.Parse(sLine.Substring(k));
        sLine             = sr.ReadLine();
        k                 = sLine.IndexOf(':') + 1;
        dif.mNumTargets   = int.Parse(sLine.Substring(k));
        dif.mTargetScales = new Vector3[dif.mNumTargets];
        dif.mTargetSpots  = new Vector3[dif.mNumTargets];
        for (int i = 0; i < dif.mNumTargets; i++)
        {
            sLine = sr.ReadLine();
            dif.mTargetSpots[i] = UT_Strings.FGetVec3FromString(sLine);
        }
        for (int i = 0; i < dif.mNumTargets; i++)
        {
            sLine = sr.ReadLine();
            dif.mTargetScales[i] = UT_Strings.FGetVec3FromString(sLine);
        }
        sLine             = sr.ReadLine();
        k                 = sLine.IndexOf(':') + 1;
        dif.mBronzeTrophy = int.Parse(sLine.Substring(k));
        sLine             = sr.ReadLine();
        k                 = sLine.IndexOf(':') + 1;
        dif.mSilverTrophy = int.Parse(sLine.Substring(k));
        sLine             = sr.ReadLine();
        k                 = sLine.IndexOf(':') + 1;
        dif.mGoldTrophy   = int.Parse(sLine.Substring(k));

        return(dif);
    }
Example #6
0
    /****************************************************************************************
    *  Takes a string with data for the route, converts it to actual positions.
    ************************************************************************************** */
    public void ReceiveRoute(string sRoute, Vector3 snapPoint)
    {
        mPath = new List <Vector3>();

        string sCopy = sRoute;

        while (true)
        {
            if (!sRoute.Contains("(") || !sRoute.Contains(")"))
            {
                break;
            }

            // get the next spot
            string sNode = UT_Strings.StartAndEndString(sRoute, '(', ')');

            // break the spot down into its two positions.
            string nodeX = UT_Strings.StartAndEndString(sNode, '(', ',');
            nodeX = nodeX.Replace("(", "");
            nodeX = nodeX.Replace(",", "");
            string nodeY = UT_Strings.StartAndEndString(sNode, ',', ')');
            nodeY = nodeY.Replace(",", "");
            nodeY = nodeY.Replace(")", "");
            //myString = Regex.Replace(myString, @"[;,\t\r ]|[\n]{2}", "\n");

            Vector3 vSpot = new Vector3();
            vSpot.x = float.Parse(nodeX);
            vSpot.z = float.Parse(nodeY);           // needs to be z or they'll try to move upwards.

            mPath.Add(vSpot);

            // skip ahead to the next position
            sRoute = sRoute.Substring(sRoute.IndexOf(')') + 1);
        }

        // now we set the starting position, relative to the "snap point" passed in.
        if (!sCopy.Contains("[") || !sCopy.Contains("]"))
        {
            Debug.Log("No start position found\n");
            return;
        }

        string sSpot = UT_Strings.StartAndEndString(sCopy, '[', ']');
        string xSpot = UT_Strings.StartAndEndString(sSpot, '[', ',');

        xSpot = xSpot.Replace("[", "");
        xSpot = xSpot.Replace(",", "");
        string ySpot = UT_Strings.StartAndEndString(sSpot, ',', ']');

        ySpot = ySpot.Replace(",", "");
        ySpot = ySpot.Replace("]", "");

        mStartPos          = transform.position;
        mStartPos.x        = float.Parse(xSpot) + snapPoint.x;
        mStartPos.z        = float.Parse(ySpot) + snapPoint.z;
        transform.position = mStartPos;
    }
Example #7
0
    public static DATA_RP_Set FLoadSet(string sName)
    {
        string sPath = Application.dataPath + "/FILE_IO/PitchAndCatch/" + sName + ".txt";

        string[] sLines = System.IO.File.ReadAllLines(sPath);

        DATA_RP_Set s = new DATA_RP_Set();

        s.mReceiverData = new List <DATA_RP_Receiver>();
        s.mRingData     = new List <DATA_RP_Ring>();
        for (int i = 0; i < sLines.Length; i++)
        {
            if (sLines[i].Contains("NAME"))
            {
                s.mName = sLines[i + 1];
            }
            if (sLines[i].Contains("THROW"))
            {
                s.mTimeToThrow = float.Parse(sLines[i + 1]);
            }
            if (sLines[i].Contains("PC"))
            {
                s.mPCSpot = UT_Strings.FGetVec3FromString(sLines[i + 1]);
            }
            if (sLines[i].Contains("RECEIVER"))
            {
                int num = int.Parse(sLines[i + 1]);
                int ind = i + 2;
                for (int j = 0; j < num; j++)
                {
                    DATA_RP_Receiver r = new DATA_RP_Receiver();
                    r.mTag      = sLines[ind++];
                    r.mRoute    = sLines[ind++];
                    r.mStartPos = UT_Strings.FGetVec3FromString(sLines[ind++]);
                    s.mReceiverData.Add(r);
                }
            }
            if (sLines[i].Contains("RING"))
            {
                int num = int.Parse(sLines[i + 1]);
                int ind = i + 2;
                for (int j = 0; j < num; j++)
                {
                    DATA_RP_Ring r = new DATA_RP_Ring();
                    r.mTag      = sLines[ind++];
                    r.mScale    = UT_Strings.FGetVec3FromString(sLines[ind++]);
                    r.mDir      = UT_Strings.FGetVec3FromString(sLines[ind++]);
                    r.mStartPos = UT_Strings.FGetVec3FromString(sLines[ind++]);
                    s.mRingData.Add(r);
                }
            }
        }

        return(s);
    }
Example #8
0
    public static void FWriteSet(DT_RP_Set set)
    {
        // ------------------------- ERROR Checking
        if (set.mName == "NAME ME")
        {
            Debug.Log("ERROR. No name given");
            return;
        }

        if (set.mHoops.Count != set.mRecs.Count || set.mRecs.Count != set.mRoutes.Count)
        {
            Debug.Log("ERROR. Number of receivers, hoops, and routes do not match");
            return;
        }

        Debug.Log("Things should be saving");

        // Huh, I kind of want to not have to give unique names all the time.
        StreamWriter sw = new StreamWriter(Application.dataPath + "/FILE_IO/RoutePasser/" + set.mName + ".txt");

        sw.WriteLine("NAME");
        sw.WriteLine(set.mName);
        sw.WriteLine("Num Recs:");
        sw.WriteLine(set.mRecs.Count);
        // You know, I really might as well just straight up write all at once.
        for (int i = 0; i < set.mRecs.Count; i++)
        {
            sw.WriteLine(UT_Strings.FConvertVecToString(set.mRecs[i].mStart));
            sw.WriteLine(set.mRecs[i].mTag);
        }
        sw.WriteLine("Num Hoops:");
        sw.WriteLine(set.mHoops.Count);
        for (int i = 0; i < set.mHoops.Count; i++)
        {
            sw.WriteLine(UT_Strings.FConvertVecToString(set.mHoops[i].mStart));
            sw.WriteLine(set.mHoops[i].mSize);
            sw.WriteLine(set.mHoops[i].mTag);
        }
        sw.WriteLine("Num Routes:");
        sw.WriteLine(set.mRoutes.Count);
        for (int i = 0; i < set.mRoutes.Count; i++)
        {
            sw.WriteLine(set.mRoutes[i].mOwner);
            sw.WriteLine(set.mRoutes[i].mSpots.Count);
            for (int j = 0; j < set.mRoutes[i].mSpots.Count; j++)
            {
                sw.WriteLine(UT_Strings.FConvertVecToString(set.mRoutes[i].mSpots[j]));
            }
        }

        sw.Close();
    }
Example #9
0
    private void SetUpPlay()
    {
        GE_PLY_Restart.Raise(null);

        //if we've already instantiated players, delete them
        for (int i = 0; i < mRoutes.Count; i++)
        {
            Destroy(mRoutes[i].gameObject);
        }
        for (int i = 0; i < mDefenders.Count; i++)
        {
            Destroy(mDefenders[i].gameObject);
        }
        mRoutes = new List <AI_Route>();

        string path = Application.dataPath + "/Plays/";

        if (mLoadFromEditorFolder)
        {
            path += "EditorCreatedPlays/";
        }
        path += mOffPlayName + ".txt";
        StreamReader sReader = new StreamReader(path);
        string       sLine   = string.Empty;

        while ((sLine = sReader.ReadLine()) != null)
        {
            var clone = Instantiate(RefAthlete, transform.position, transform.rotation);
            clone.GetComponent <AI_Route>().ReceiveRoute(sLine, mSnapSpot.transform.position);
            clone.GetComponent <AI_Athlete>().mTag = UT_Strings.StartAndEndString(sLine, ':');
            // Debug.Log("Tag: " + clone.GetComponent<AI_Athlete>().mTag);
            if (clone.GetComponent <AI_Athlete>().mTag.Contains("G"))
            {
                Destroy(clone);
                continue;
            }
            mRoutes.Add(clone.GetComponent <AI_Route>());
        }

        // Now we set up the defenders.
        mDefenders = new List <AI_ZoneDefence>();
        sReader    = new StreamReader(Application.dataPath + "/Plays/Defense/" + mDefPlayName + ".txt");
        sLine      = string.Empty;
        while ((sLine = sReader.ReadLine()) != null)
        {
            var clone = Instantiate(PF_Defender, transform.position, transform.rotation);
            clone.GetComponent <AI_ZoneDefence>().ReceivePlayAssignment(sLine, mSnapSpot.transform.position);
            mDefenders.Add(clone.GetComponent <AI_ZoneDefence>());
        }
    }
Example #10
0
    // given at the start of the play.
    public void ReceivePlayAssignment(string sAssign, Vector3 snapPoint)
    {
        // our starting alignment first.
        string sLineup = UT_Strings.StartAndEndString(sAssign, '[', ']');
        string sXStart = UT_Strings.StartAndEndString(sLineup, '[', ',');

        sXStart = sXStart.Replace("[", "");
        sXStart = sXStart.Replace(",", "");
        string sYStart = UT_Strings.StartAndEndString(sLineup, ',', ']');

        sYStart = sYStart.Replace(",", "");
        sYStart = sYStart.Replace("]", "");

        Vector3 lSpot = new Vector3();

        lSpot.x            = float.Parse(sXStart) + snapPoint.x;
        lSpot.z            = float.Parse(sYStart) + snapPoint.z;
        lSpot.y            = 1f;
        transform.position = lSpot;

        // our zone position second
        string sPos  = UT_Strings.StartAndEndString(sAssign, '(', ')');
        string sXPos = UT_Strings.StartAndEndString(sPos, '(', ',');

        sXPos = sXPos.Replace(",", "");
        sXPos = sXPos.Replace("(", "");
        string sYPos = UT_Strings.StartAndEndString(sPos, ',', ')');

        sYPos = sYPos.Replace(",", "");
        sYPos = sYPos.Replace(")", "");

        Vector3 vSpot = new Vector3();

        vSpot.x   = float.Parse(sXPos);
        vSpot.z   = float.Parse(sYPos);
        vSpot.y   = 0f;
        mZoneSpot = vSpot + transform.position;
    }
Example #11
0
    // I still want this to return a valid new formation every time, not a reference to the already loaded one. Subject to change.
    public static DATA_Formation FLOAD_FORMATION(string sName)
    {
        string sPath = Application.dataPath + "/FILE_IO/Formations/" + sName + ".txt";

        string[] sLines = System.IO.File.ReadAllLines(sPath);

        DATA_Formation f = new DATA_Formation();

        for (int i = 0; i < sLines.Length; i++)
        {
            if (sLines[i].Contains("NUM PLAY"))
            {
                int numPlayers = int.Parse(sLines[i + 1]);
                f.mTags  = new string[numPlayers];
                f.mSpots = new Vector2[numPlayers];
            }
        }

        for (int i = 0; i < sLines.Length; i++)
        {
            if (sLines[i].Contains("NAME"))
            {
                f.mName = sLines[i + 1];
            }

            if (sLines[i].Contains("POSITIONS AND"))
            {
                int ind = i + 1;
                for (int j = 0; j < f.mTags.Length; j++)
                {
                    f.mTags[j]  = sLines[ind++];
                    f.mSpots[j] = UT_Strings.FGetVecFromString(sLines[ind++]);
                }
            }
        }

        return(f);
    }
Example #12
0
    public static void FWRITE_FORMATION(DATA_Formation f)
    {
        if (f.mSpots.Length != f.mTags.Length)
        {
            Debug.Log("ERROR SAVING FORMATION, spot tag length mismatch");
            return;
        }

        string       sName = f.mName;
        StreamWriter sw    = new StreamWriter(Application.dataPath + "/FILE_IO/Formations/" + sName + ".txt");

        sw.WriteLine("NAME");
        sw.WriteLine(f.mName);
        sw.WriteLine("NUM PLAYERS");
        sw.WriteLine(f.mSpots.Length);
        sw.WriteLine("POSITIONS AND TAGS");
        for (int i = 0; i < f.mSpots.Length; i++)
        {
            sw.WriteLine(f.mTags[i]);
            sw.WriteLine(UT_Strings.FConvertVecToString(f.mSpots[i]));
        }

        sw.Close();
    }
    public static void FWritePlay(DATA_OffPlay p)
    {
        // ----------------------------------- First do some error checking to make sure the play is valid.
        if (p.mName == "NAME ME")
        {
            Debug.Log("ERROR. This play must be given a unique name");
            return;
        }
        // Should also check against a list of valid tags. eg. RB1 valid, NO_TAG not valid.
        foreach (string s in p.mRoles)
        {
            if (s == "NO ROLE")
            {
                Debug.Log("ERROR. One or more players without a role");
                return;
            }
        }

        foreach (string s in p.mTags)
        {
            if (s == "NO TAG")
            {
                Debug.Log("ERROR. One or more players without a tag");
                return;
            }
        }

        if (p.mRoles.Length != p.mTags.Length)
        {
            Debug.Log("ERROR. Tag/Role length mismatches");
            Debug.Log("Num tags: " + p.mTags.Length);
            Debug.Log("Num Roles: " + p.mRoles.Length);
            return;
        }

        foreach (DATA_ORoute r in p.mRoutes)
        {
            bool ownerValid = false;
            foreach (string s in p.mTags)
            {
                if (s == r.mOwner)
                {
                    ownerValid = true;
                }
            }
            if (!ownerValid)
            {
                Debug.Log("ERROR. One or more routes does not have a valid owner.");
                Debug.Log("OWNER: " + r.mOwner);
            }
        }

        // ---------------------------------- Save to disc
        string       sName = p.mName;
        StreamWriter sw    = new StreamWriter(Application.dataPath + "/FILE_IO/OffensivePlays/" + sName + ".txt");

        sw.WriteLine("NAME");
        sw.WriteLine(p.mName);
        sw.WriteLine("FORMATION");
        sw.WriteLine(p.mFormation);
        sw.WriteLine("NUM PLAYERS");
        sw.WriteLine(p.mTags.Length);
        for (int i = 0; i < p.mTags.Length; i++)
        {
            sw.WriteLine(p.mTags[i]);
            sw.WriteLine(p.mRoles[i]);
        }
        sw.WriteLine("NUM RECEIVERS");
        sw.WriteLine(p.mRoutes.Count);
        sw.WriteLine("ROUTES");
        for (int i = 0; i < p.mRoutes.Count; i++)
        {
            sw.WriteLine(p.mRoutes[i].mOwner);
            sw.WriteLine("NUM SPOTS");
            sw.WriteLine(p.mRoutes[i].mSpots.Count);
            for (int j = 0; j < p.mRoutes[i].mSpots.Count; j++)
            {
                sw.WriteLine(UT_Strings.FConvertVecToString(p.mRoutes[i].mSpots[j]));
            }
        }

        sw.Close();
    }
    public static DATA_OffPlay FLoadPlay(string name)
    {
        string path = Application.dataPath + "/FILE_IO/OffensivePlays/" + name + ".txt";

        string[] sLines = System.IO.File.ReadAllLines(path);

        DATA_OffPlay p = new DATA_OffPlay();

        for (int i = 0; i < sLines.Length; i++)
        {
            if (sLines[i].Contains("NUM PLAYERS"))
            {
                int numPlayers = int.Parse(sLines[i + 1]);
                p.mTags  = new string[numPlayers];
                p.mRoles = new string[numPlayers];
            }
        }

        for (int i = 0; i < sLines.Length; i++)
        {
            if (sLines[i].Contains("NAME"))
            {
                p.mName = sLines[i + 1];
            }

            if (sLines[i].Contains("FORMATION"))
            {
                p.mFormation = sLines[i + 1];
            }

            if (sLines[i].Contains("NUM PLAYERS"))
            {
                int ix = i + 2;
                for (int j = 0; j < p.mTags.Length; j++)
                {
                    p.mTags[j]  = sLines[ix++];
                    p.mRoles[j] = sLines[ix++];
                }
            }

            if (sLines[i].Contains("NUM RECEIVERS"))
            {
                int num = int.Parse(sLines[i + 1]);
                int ix  = i + 3;
                for (int j = 0; j < num; j++)
                {
                    DATA_ORoute r = new DATA_ORoute();
                    r.mOwner = sLines[ix++];
                    ix++;       // skip over NUM SPOTS line
                    int numSpots = int.Parse(sLines[ix++]);
                    r.mSpots = new List <Vector2>();
                    for (int k = 0; k < numSpots; k++)
                    {
                        Vector2 v = UT_Strings.FGetVecFromString(sLines[ix++]);
                        r.mSpots.Add(v);
                    }

                    p.mRoutes.Add(r);
                }
            }
        }

        return(p);
    }
Example #15
0
    public static DT_RP_Set FLoadSet(string name)
    {
        string path = Application.dataPath + "/FILE_IO/RoutePasser/" + name + ".txt";

        string[] sLines = System.IO.File.ReadAllLines(path);

        DT_RP_Set set = new DT_RP_Set();

        for (int i = 0; i < sLines.Length; i++)
        {
            if (sLines[i].Contains("NAME"))
            {
                set.mName = sLines[i + 1];
            }

            if (sLines[i].Contains("Num Recs"))
            {
                int numRecs = int.Parse(sLines[i + 1]);
                int ix      = i + 2;
                for (int j = 0; j < numRecs; j++)
                {
                    DT_RP_Rec r = new DT_RP_Rec();
                    r.mStart = UT_Strings.FGetVec3FromString(sLines[ix++]);
                    r.mTag   = sLines[ix++];
                    set.mRecs.Add(r);
                }
            }

            if (sLines[i].Contains("Num Hoops"))
            {
                int numHoops = int.Parse(sLines[i + 1]);
                int ix       = i + 2;
                for (int j = 0; j < numHoops; j++)
                {
                    DT_RP_Hoop h = new DT_RP_Hoop();
                    h.mStart = UT_Strings.FGetVec3FromString(sLines[ix++]);
                    h.mSize  = float.Parse(sLines[ix++]);
                    h.mTag   = sLines[ix++];
                    set.mHoops.Add(h);
                }
            }

            if (sLines[i].Contains("Num Routes"))
            {
                int numRoutes = int.Parse(sLines[i + 1]);
                int ix        = i + 2;
                for (int j = 0; j < numRoutes; j++)
                {
                    DATA_ORoute r = new DATA_ORoute();
                    r.mOwner = sLines[ix++];
                    int numSpots = int.Parse(sLines[ix++]);
                    r.mSpots = new List <Vector2>();
                    for (int k = 0; k < numSpots; k++)
                    {
                        Vector2 v = UT_Strings.FGetVecFromString(sLines[ix++]);
                        r.mSpots.Add(v);
                    }

                    set.mRoutes.Add(r);
                }
            }
        }

        return(set);
    }