Example #1
0
        static BinaryUtility()
        {
            var consoleLogger = new ConsoleLogger();

            var serializationProviders = ProvidersUtils.GetDefaultProviders(consoleLogger);

            _uSerializer = new USerializer(new UnitySerializationPolicy(), serializationProviders, new DataTypesDatabase(), consoleLogger);
        }
Example #2
0
        public USerializerBenchmark()
        {
            var consoleLogger = new ConsoleLogger();

            var serializationProviders = ProvidersUtils.GetDefaultProviders(consoleLogger);

            _uSerializer = new USerializer(new UnitySerializationPolicy(), serializationProviders,
                                           new DataTypesDatabase(), consoleLogger);

            _output = new SerializerOutput(2048 * 10);
            _input  = new SerializerInput(2048 * 10);

            _uSerializer.PreCacheType(typeof(T));

            if (_uSerializer.TryGetDataSerializer(typeof(T), out var dataSerializer))
            {
                _serializer = dataSerializer.GetTyped <T>();
            }
            else
            {
                throw new Exception($"Cannot serialize {typeof(T)}");
            }
        }