public override bool readFromBuff(ref NetInputBuffer buff)
        {
            int iTemp = 0;

            buff.ReadInt(ref iTemp);
            m_Result = (USEITEM_RESULT)iTemp;

            return(true);
        }
Example #2
0
        public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer)
        {
            if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain)
            {
                USEITEM_RESULT res = ((GCUseItemResult)pPacket).Result;
                switch (res)
                {
                case USEITEM_RESULT.USEITEM_SUCCESS:
                    break;

                case USEITEM_RESULT.USEITEM_CANNT_USE:
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "此物品不可以使用");
                }
                break;

                case USEITEM_RESULT.USEITEM_LEVEL_FAIL:
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "等级不够");
                }
                break;

                case USEITEM_RESULT.USEITEM_TYPE_FAIL:
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "物品类型错误");
                }
                break;

                case USEITEM_RESULT.USEITEM_TARGET_TYPE_FAIL:
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "目标类型错误");
                }
                break;

                case USEITEM_RESULT.USEITEM_SKILL_FAIL:
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "物品附加技能错误");
                }
                break;

                case USEITEM_RESULT.USEITEM_IDENT_TYPE_FAIL:
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "不能鉴定这种物品");
                }
                break;

                case USEITEM_RESULT.USEITEM_IDENT_TARGET_TYPE_FAIL:
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "不能鉴定这种物品");
                }
                break;

                case USEITEM_RESULT.USEITEM_IDENT_LEVEL_FAIL:
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "鉴定卷轴等级不够");
                }
                break;

                case USEITEM_RESULT.USEITEM_CANNT_USE_INBUS:
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "此时无法使用物品");
                }
                break;

                case USEITEM_RESULT.USEITEM_INVALID:
                    break;

                default:
                    break;
                }
            }
            return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE);
        }