public static void Main() { _usbUart = new USBUARTClick(Hardware.SocketOne, USBUARTClick.BaudRate.Baud460800); _usbUart.DataReceived += USBUartUSBUARTDataReceived; _usbUart.CableConnectionChanged += USBUartUSBUARTCableConnectionChanged; _usbUart.SleepSuspend += USBUARTUartUSBUARTSleepSuspend; Debug.WriteLine("USB is connected ? " + _usbUart.USBCableConnected); Debug.WriteLine("USB sleeping ? " + _usbUart.USBSuspended); Thread.Sleep(Timeout.Infinite); }
public static void Main() { _usbUart = new USBUARTClick(Hardware.SocketFour, USBUARTClick.BaudRate.Baud921600, Handshake.None) { GlitchFilterTime = new TimeSpan(0, 0, 0, 0, 50) }; _usbUart.DataReceived += USBUartUSBUARTDataReceived; _usbUart.CableConnectionChanged += USBUartUSBUARTCableConnectionChanged; _usbUart.SleepSuspend += USBUARTUartUSBUARTSleepSuspend; Debug.Print("USB is connected ? " + _usbUart.USBCableConnected); Debug.Print("USB sleeping ? " + _usbUart.USBSuspended); Thread.Sleep(Timeout.Infinite); }