public void GetPointsWithinBoundary(BoundingCuboid area, ref List <Point3Int <T> > points) { if (!Boundary.DoesBoundaryCuboidIntersect(area)) { return; } if (Points != null) { GetLocalPointsInCuboid(area, ref points); } else { ULF.GetPointsWithinBoundary(area, ref points); URF.GetPointsWithinBoundary(area, ref points); URB.GetPointsWithinBoundary(area, ref points); ULB.GetPointsWithinBoundary(area, ref points); BLF.GetPointsWithinBoundary(area, ref points); BRF.GetPointsWithinBoundary(area, ref points); BLB.GetPointsWithinBoundary(area, ref points); BRB.GetPointsWithinBoundary(area, ref points); } }