Example #1
0
        public void OnOfflineTogChanged(bool bSelect)
        {
            CurSelectItem = null;

            ListKinMember.DataSource.BeginUpdate();
            ListKinMember.DataSource.Clear();
            List <cmd_kin_membernode> KinMemberList = LogicDataCenter.kinDataManager.LegendKinMemberList;

            for (int i = 0; i < KinMemberList.Count; ++i)
            {
                cmd_kin_membernode cmdNodeData = KinMemberList[i];
                UListItemKinMember item        = new UListItemKinMember();
                Toggle             tOffLineTog = OffLineTog.GetComponent <Toggle>();
                if (!tOffLineTog.isOn && cmdNodeData.bIsOnline == 0)
                {
                    // 隐藏不在线玩家
                    continue;
                }
                item.IdentityID  = cmdNodeData.nIdentity;
                item.PlayerID    = cmdNodeData.dwPDBID;
                item.GradIcon   += cmdNodeData.szGradeName;
                item.PersonIcon  = cmdNodeData.nFaceID;
                item.PersonName += cmdNodeData.szName;
                item.Power       = cmdNodeData.dwBattleVal;
                item.PowerRank  += cmdNodeData.dwBVOrder;
                item.GameState   = cmdNodeData.byGameState;
                item.Level      += cmdNodeData.nLevel;
                item.isOnline    = cmdNodeData.bIsOnline;
                item.nSex        = cmdNodeData.nSex;
                item.nLastOrder  = cmdNodeData.dwLastOrder;
                item.nBVOrder    = cmdNodeData.dwBVOrder;
                PopupAction      = new UPopupAction();
                if (EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_ID) != item.PlayerID)
                {
                    PopupAction.Add(UPopupItemDataGetPlayerDetail.GetDescString(), new UPopupItemDataGetPlayerDetail(item.PlayerID));
                    PopupAction.Add(UPopupItemDataTeamInvite.GetDescString(), new UPopupItemDataTeamInvite(item.PlayerID));
                    PopupAction.Add(UPopupItemDataTeamRequest.GetDescString(), new UPopupItemDataTeamRequest(item.PlayerID));
                }
                item.PopupAction = PopupAction;

                ListKinMember.DataSource.Add(item);
            }

            // 排序
            IEnumerable <UListItemKinMember> ListQuery = from item in ListKinMember.DataSource
                                                         orderby item.isOnline descending, item.IdentityID descending, item.Power descending
            select item;

            UIWidgets.ObservableList <UListItemKinMember> dataSource = new UIWidgets.ObservableList <UListItemKinMember>();
            foreach (UListItemKinMember Item in ListQuery)
            {
                dataSource.Add(Item);
            }

            ListKinMember.DataSource = dataSource;
            ListKinMember.DataSource.EndUpdate();
        }
Example #2
0
        public virtual void SetData(UListItemClanMember item)
        {
            if (DefalutBGSprite == null)
            {
                DefalutBGSprite = ComponentBG.sprite;
            }

            if (item.data.nSex < (int)PERSON_SEX.SEX_MAX && item.data.nSex >= (int)PERSON_SEX.SEX_MALE)
            {
                SexIcon.enabled = true;
                // 这里使用战队那边的,重复资源没必要再弄一份
                SexIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_KinSex, WndID.WND_ID_SOCIALCONTACT, item.data.nSex + 1);
            }
            else
            {
                SexIcon.enabled = false;
            }
            actorName.text = item.data.szName;
            if ((item.data.nIdentity == (int)EMClanIdentity.EMCLANIDENTITY_SHAIKH) &&
                (LogicDataCenter.clanDataManager.ClanBaseData.nShaikhState == (int)EMClanShaikhState.ClanShaikhState_Outgoing))
            {
                actorName.text += "(卸任)";
            }

            job.text          = LogicDataCenter.clanDataManager.GetClanIdentityName(item.data.nIdentity);
            level.text        = item.data.nLevel.ToString();
            gaveThisWeek.text = item.data.nDonateThisWeek.ToString() + "/" + item.data.nDonateTotal;
            power.text        = item.data.dwBattleVal.ToString();
            rank.text         = item.data.dwBVOrder.ToString();
            if (Convert.ToInt32(item.data.dwBVOrder) <= (int)EMClanOrderMax.EMCLANORDERMAX)
            {
                rank.enabled    = false;
                rankImg.enabled = true;
                // 这里使用战队那边的,重复资源没必要再弄一份
                rankImg.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_KinBattleOrder, WndID.WND_ID_SOCIALCONTACT, item.data.dwBVOrder);
            }
            else
            {
                rank.enabled    = true;
                rankImg.enabled = false;
            }
            int nChangeOrder = item.data.dwLastOrder - item.data.dwBVOrder;

            if (item.data.dwLastOrder == 0)
            {
                nChangeOrder = 0;
            }
            sortChange.text = nChangeOrder.ToString();
            if (nChangeOrder >= 0)
            {
                changeImage.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_ClanRankChange, WndID.WND_ID_SOCIALCONTACT, 1);
                Color clr;
                ColorUtility.TryParseHtmlString("#fb8507", out clr);
                sortChange.color = clr;
            }
            else
            {
                changeImage.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_ClanRankChange, WndID.WND_ID_SOCIALCONTACT, 2);
                Color clr;
                ColorUtility.TryParseHtmlString("#71bf81", out clr);
                sortChange.color = clr;
            }
            grade.text   = item.data.szGrade;
            kinName.text = item.data.szKinName;

            int    nGameState    = item.data.nIsOnline == 0 ? (int)ACTOR_GAME_STATE.GAME_STATE_OFFLINE : item.data.nGameStatus;
            string strStateColor = UDefines.GetGameStateColor(nGameState);
            string strStateDesc  = UDefines.GetGameStateDesc(nGameState);

            status.text = String.Format("<color=#{0}>{1}</color>", strStateColor, ULocalizationService.Instance.Get("UIView", "Common", strStateDesc));

            if (item.data.nIsOnline > 0)
            {
                Color clr;
                ColorUtility.TryParseHtmlString("#FFFFFF", out clr);
                actorName.color    = clr;
                job.color          = clr;
                level.color        = clr;
                gaveThisWeek.color = clr;
                power.color        = clr;
                rank.color         = clr;
                grade.color        = clr;
                kinName.color      = clr;
            }
            else
            {
                Color clr;
                ColorUtility.TryParseHtmlString("#adadad", out clr);
                status.color       = clr;
                actorName.color    = clr;
                job.color          = clr;
                level.color        = clr;
                gaveThisWeek.color = clr;
                power.color        = clr;
                rank.color         = clr;
                grade.color        = clr;
                kinName.color      = clr;
            }

            m_nMemberID = item.data.nPDBID;

            if (popupMenuHandle == null)
            {
                popupMenuHandle = gameObject.AddComponent <UPopupMenuHandle>();
            }

            int nHeroID    = 0;
            int nHeroKinID = 0;

            if (EntityFactory.MainHeroView != null)
            {
                nHeroID    = EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_ID);
                nHeroKinID = EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_KIN);

                m_bSelf = item.data.nPDBID == nHeroID ? true : false;
                // 设置显示图片
                setComponentBG(0);
            }

            if (m_nMemberID != nHeroID)
            {
                UPopupAction popupAction = new UPopupAction();
                popupAction.Add(UPopupItemDataTeamInvite.GetDescString(), new UPopupItemDataTeamInvite(m_nMemberID));
                popupAction.Add(UPopupItemDataTeamRequest.GetDescString(), new UPopupItemDataTeamRequest(m_nMemberID));
                popupAction.Add(UPopupItemDataGetPlayerDetail.GetDescString(), new UPopupItemDataGetPlayerDetail(m_nMemberID));
                popupAction.Add(UPopupItemDataAddFriend.GetDescString(), new UPopupItemDataAddFriend(0, actorName.text));
                popupAction.Add(UPopupItemDataCopyName.GetDescString(), new UPopupItemDataCopyName(item.data.szName));
                if (item.data.nIsOnline > 0 && GameLogicAPI.isMainMap((int)item.data.dwSceneID))
                {
                    popupAction.Add(UPopupItemDataTransmitTo.GetDescString(), new UPopupItemDataTransmitTo((int)item.data.dwWorldID, (int)item.data.serverID, (int)item.data.dwSceneID));
                }

                if (item.data.nIdentity == (int)EMClanIdentity.EMCLANIDENTITY_ELDER)
                {
                    popupAction.Add(ULocalizationService.Instance.Get("UIView", "PopupMenu", "ClanSetLeader"), new UListComponentItemDataPopup(OnSetLeader));
                }

                if (item.data.nKinID != nHeroKinID)
                {
                    popupAction.Add(ULocalizationService.Instance.Get("UIView", "PopupMenu", "ClanKick"), new UListComponentItemDataPopup(OnKick));
                }

                popupMenuHandle.HandlePopupAction = popupAction;
            }
        }
Example #3
0
        public virtual void SetData(UListItemTaskReply reply)
        {
            if (reply == null)
            {
                return;
            }

            // 楼层
            ReplyIndex.text = String.Format("{0}楼", reply.nIndex);

            // 文字
            ReplyName.text    = reply.node.szReplyName;
            ReplyContent.text = reply.node.szReplyContent;

            // 性别
            if (reply.node.byReplySex < (byte)PERSON_SEX.SEX_MAX && reply.node.byReplySex >= (byte)PERSON_SEX.SEX_MALE)
            {
                ReplySexIcon.gameObject.SetActive(true);
                ReplySexIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_KinSex, WndID.WND_ID_TASK_UNFOLD, reply.node.byReplySex + 1);
                HeadIcon.gameObject.SetActive(true);
                HeadIcon.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_PlayerHead, WndID.WND_ID_TASK_UNFOLD, 1, reply.node.byReplySex + 1);
            }
            else
            {
                ReplySexIcon.gameObject.SetActive(false);
                HeadIcon.gameObject.SetActive(false);
            }

            // 时间
            DateTime replyTime = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Unspecified).AddSeconds(reply.node.nReplyTime);

            replyTime = replyTime.ToLocalTime();
            int nGapTime = reply.nServerTime - reply.node.nReplyTime;

            if (nGapTime < 60)//1分钟
            {
                ReplyTime.text = String.Format("{0}秒前", nGapTime);
            }
            else if (nGapTime < 3600)//1小时
            {
                ReplyTime.text = String.Format("{0}分钟前", nGapTime / 60);
            }
            else if (nGapTime < 24 * 3600)//1天
            {
                ReplyTime.text = String.Format("{0}小时前", nGapTime / 3600);
            }
            else if (nGapTime < 2 * 24 * 3600)//2天
            {
                ReplyTime.text = String.Format("昨天 {0:D2}:{1:D2}", replyTime.Hour, replyTime.Minute);
            }
            else if (nGapTime < 3 * 24 * 3600)//3天
            {
                ReplyTime.text = String.Format("前天 {0:D2}:{1:D2}", replyTime.Hour, replyTime.Minute);
            }
            else
            {
                ReplyTime.text = String.Format("{0}-{1}-{2} {3:D2}:{4:D2}", replyTime.Year, replyTime.Month, replyTime.Day, replyTime.Hour, replyTime.Minute);
            }
            // 右键弹窗
            int nSelfID   = EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_ID);
            int nTargetID = reply.node.nReplyPDBID;

            if (nTargetID > 0 && nTargetID != nSelfID)
            {
                UPopupAction PopupAction = new UPopupAction();
                PopupAction.Add(UPopupItemDataAddFriend.GetDescString(), new UPopupItemDataAddFriend(reply.node.nReplyUserID, reply.node.szReplyName));
                PopupAction.Add(UPopupItemDataGetPlayerDetail.GetDescString(), new UPopupItemDataGetPlayerDetail(nTargetID));
                PopupAction.Add(UPopupItemDataTeamInvite.GetDescString(), new UPopupItemDataTeamInvite(nTargetID));
                PopupAction.Add(UPopupItemDataTeamRequest.GetDescString(), new UPopupItemDataTeamRequest(nTargetID));
                PopupAction.Add(UPopupItemDataBuddyChat.GetDescString(), new UPopupItemDataBuddyChat(nTargetID));
                PopupAction.Add(UPopupItemDataPrivateChat.GetDescString(), new UPopupItemDataPrivateChat(reply.node.szReplyName));

                ReplyMenuHandle.HandlePopupAction = PopupAction;
            }
        }
Example #4
0
        // 更新展开界面
        public void UpdateUnfoldWndView()
        {
            ClearView();

            // 解析数据(首胜奖励)
            bool bFirstWinType  = m_unfoldTask.nTaskType == (int)ENTASK_TYPE.ENTASK_TYPE_FIRSTWIN;
            int  nFirstWinState = 0;

            if (bFirstWinType && !String.IsNullOrEmpty(m_unfoldTask.szHit) && m_unfoldTask.szHit.Length > 1)
            {
                string strFirstWinState = m_unfoldTask.szHit.Substring(1, 1);
                nFirstWinState = Int32.Parse(strFirstWinState);
            }
            if (bFirstWinType)
            {
                m_unfoldTask.szDescription = ULocalizationService.Instance.Get("UIView", "Task", "FirstWinNormalDesc");
                if (nFirstWinState == 1)
                {
                    m_unfoldTask.szDescription = ULocalizationService.Instance.Get("UIView", "Task", "FirstWinHalfDesc");
                }
            }

            // 设置显示
            if (m_unfoldTask.llContactID <= 0)
            {
                InputFieldGo.SetActive(false);
                TaskReplyGo.SetActive(false);
                this.gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(774.0f, 240.0f);
            }
            else if (m_unfoldTask.listReply.Count <= 0)
            {
                InputFieldGo.SetActive(true);
                TaskReplyGo.SetActive(false);
                this.gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(774.0f, 370.0f);
            }
            else
            {
                InputFieldGo.SetActive(true);
                TaskReplyGo.SetActive(true);
                this.gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(774.0f, 586.0f);
            }
            WarRecordRT.gameObject.SetActive(m_unfoldTask.llTagID > 0);
            FinishRT.gameObject.SetActive(m_unfoldTask.nTaskState == (int)Task_State_Type.TaskStateType_Finish);
            GotoRT.gameObject.SetActive(m_unfoldTask.nClientLink > 0 && m_unfoldTask.nTaskState == (int)Task_State_Type.TaskStateType_Accept);

            // 设置任务
            if (String.IsNullOrEmpty(m_unfoldTask.szName))
            {
                TaskName.text = String.Format(ULocalizationService.Instance.Get("UIView", "Task", "UnfoldTitle"), m_unfoldTask.strPublishName);
            }
            else
            {
                TaskName.text = m_unfoldTask.szName;
            }

            TaskGo.SetActive(m_unfoldTask.nTaskID > 0);
            string strPoccess = "";

            if (!String.IsNullOrEmpty(m_unfoldTask.szHit))
            {
                strPoccess = m_unfoldTask.szHit;
            }
            else if (m_unfoldTask.nTaskState == (int)Task_State_Type.TaskStateType_Finish)
            {
                strPoccess = "(1/1)";
            }
            else
            {
                strPoccess = "(0/1)";
            }
            string strDesc = String.Format("{0},{1}{2}", m_unfoldTask.szDescription, ULocalizationService.Instance.Get("UIView", "Task", "NowPoccess"), strPoccess);

            UBB.toHtml(ref strDesc);
            Description.text = strDesc;

            if (TaskStarLevel.Length == (int)Task_Level.Level_3)
            {
                int nTaskLevel = TaskConfig.Instance.GetTaskLevel(m_unfoldTask.nTaskID, m_unfoldTask.nTaskType, m_unfoldTask.nTaskSubType, m_unfoldTask.nTaskSpecificType);;
                TaskStarLevel[0].gameObject.SetActive(nTaskLevel >= (int)Task_Level.Level_2);
                TaskStarLevel[1].gameObject.SetActive(nTaskLevel >= (int)Task_Level.Level_2);
                TaskStarLevel[2].gameObject.SetActive(nTaskLevel >= (int)Task_Level.Level_3);
            }

            // 设置首胜,特殊处理
            if (m_unfoldTask.nTaskState == (int)Task_State_Type.TaskStateType_End)
            {
                Description.text = m_unfoldTask.szDescription;

                int nRemianTime = LogicDataCenter.taskDataManager.FirstWinRemainTime;
                int nHour       = nRemianTime / 3600;
                int nMin        = nRemianTime % 3600 / 60;
                FirstWinReflushTime.text = String.Format("{0}{1:D2}:{2:D2}", ULocalizationService.Instance.Get("UIView", "Task", "FirstWinRemainDesc"), nHour, nMin);
                FirstWinReflushTime.gameObject.SetActive(true);
                m_fFirstWinCoolTime = Time.unscaledTime;
            }
            else
            {
                FirstWinReflushTime.gameObject.SetActive(false);
            }

            // 设置发布者
            PublisherGo.SetActive(m_unfoldTask.llContactID > 0);
            PublisherHead.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_PlayerHead, WndID.WND_ID_TASK_UNFOLD, 1, 1);
            PublisherName.text   = m_unfoldTask.strPublishName;
            EmotionWords.text    = m_unfoldTask.strEmotionWords;
            if (m_unfoldTask.nPublishSex < (int)PERSON_SEX.SEX_MAX && m_unfoldTask.nPublishSex >= (int)PERSON_SEX.SEX_MALE)
            {
                PublisherSex.gameObject.SetActive(true);
                PublisherSex.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_KinSex, WndID.WND_ID_TASK_UNFOLD, m_unfoldTask.nPublishSex + 1);
                PublisherHead.gameObject.SetActive(true);
                PublisherHead.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_PlayerHead, WndID.WND_ID_TASK_UNFOLD, 1, m_unfoldTask.nPublishSex + 1);
            }
            else
            {
                PublisherSex.gameObject.SetActive(false);
                PublisherHead.gameObject.SetActive(false);
            }
            int nSelfID   = EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_ID);
            int nTargetID = m_unfoldTask.nPublishPDBID;

            // 右键弹窗
            if (nTargetID > 0 && nTargetID != nSelfID)
            {
                UPopupAction PopupAction = new UPopupAction();
                PopupAction.Add(UPopupItemDataAddFriend.GetDescString(), new UPopupItemDataAddFriend(m_unfoldTask.nPublishUserID, m_unfoldTask.strPublishName));
                PopupAction.Add(UPopupItemDataGetPlayerDetail.GetDescString(), new UPopupItemDataGetPlayerDetail(nTargetID));
                PopupAction.Add(UPopupItemDataTeamInvite.GetDescString(), new UPopupItemDataTeamInvite(nTargetID));
                PopupAction.Add(UPopupItemDataTeamRequest.GetDescString(), new UPopupItemDataTeamRequest(nTargetID));
                PopupAction.Add(UPopupItemDataBuddyChat.GetDescString(), new UPopupItemDataBuddyChat(nTargetID));
                PopupAction.Add(UPopupItemDataPrivateChat.GetDescString(), new UPopupItemDataPrivateChat(m_unfoldTask.strPublishName));

                PublishMenuHandle.HandlePopupAction = PopupAction;
            }

            // 设置回复
            int nReplyCount = m_unfoldTask.listReply.Count;

            TaskReplyList.DataSource.Clear();
            ObservableList <UListItemTaskReply> dataSource = new ObservableList <UListItemTaskReply>();

            foreach (var item in m_unfoldTask.listReply)
            {
                UListItemTaskReply node = new UListItemTaskReply();
                node.nIndex      = nReplyCount--;
                node.nServerTime = m_unfoldTask.nServerTime;
                node.node        = item;
                dataSource.Add(node);
            }
            TaskReplyList.DataSource = dataSource;

            // 设置奖励
            for (int i = 0; i < TASK_PRIZE_ITEM_COUNT; i++)
            {
                if (m_unfoldTask.arrayPrize != null && i < m_unfoldTask.arrayPrize.Length)
                {
                    // 第二个首胜奖励
                    bool bShowClan = m_unfoldTask.nTaskType == (int)ENTASK_TYPE.ENTASK_TYPE_FIRSTWIN && i >= 1;
                    // 第二个首胜奖励,且完成1态
                    bool bShowNoHave = bShowClan && m_unfoldTask.nTaskState == (int)Task_State_Type.TaskStateType_Finish && nFirstWinState == 1;

                    m_arrTaskPrizeItem[i].SetData(m_unfoldTask.arrayPrize[i].nPrizeID, m_unfoldTask.arrayPrize[i].nCount, bFirstWinType, bShowClan, bShowNoHave);
                }
                else
                {
                    m_arrTaskPrizeItem[i].Clear();
                }
            }
            PrizePopupGo.SetActive(false);
        }
Example #5
0
        // 请求组队
        private void ProcessTeamRequest(int nEntityID)
        {
            uint nPDBID = GameLogicAPI.getPlayerPDBID(nEntityID);

            if (nPDBID == 0)
            {
                return;
            }

            EntityView ev = EntityFactory.getEntityViewByID(nEntityID);

            if (ev == null)
            {
                return;
            }

            int nTargetTeamID = ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_TEAMID);
            int nSelfTeamID   = EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_TEAMID);

            // 自身无队伍,目标有队伍才能请求
            if (nTargetTeamID > 0 && nSelfTeamID <= 0)
            {
                UListComponentItemDataPopup item = new UPopupItemDataTeamRequest((int)nPDBID, _strItemTypeName: UPopupItemDataTeamRequest.GetDescString());
                PopupMenuDataManager.Instance.SetPopupItemData(m_teamRequestRegistInfo, ref item);
            }
        }
Example #6
0
        public void SetKinMemberData()
        {
            ListKinMember.DataSource.Clear();
            ListKinMember.OnSelect.RemoveListener(OnSelectKinMember);
            ListKinMember.onRightClick.RemoveListener(OnSelectKinMember);

            cmd_kin_basedata          cmdHead  = LogicDataCenter.kinDataManager.LegendKinBaseData;
            List <cmd_kin_membernode> listData = LogicDataCenter.kinDataManager.LegendKinMemberList;

            UIWidgets.ObservableList <UListItemKinMember> dataSource = new UIWidgets.ObservableList <UListItemKinMember>();
            ListKinMember.DataSource.Clear();
            for (int i = 0; i < cmdHead.nMemberCount; ++i)
            {
                GameLogic.cmd_kin_membernode cmdNodeData = listData[i];
                UListItemKinMember           item        = new UListItemKinMember();
                Toggle tOffLineTog = OffLineTog.GetComponent <Toggle>();
                if (!tOffLineTog.isOn && cmdNodeData.bIsOnline == 0)
                {
                    // 隐藏不在线玩家
                    continue;
                }
                item.IdentityID  = cmdNodeData.nIdentity;
                item.PlayerID    = cmdNodeData.dwPDBID;
                item.GradIcon   += cmdNodeData.szGradeName;
                item.PersonIcon  = cmdNodeData.nFaceID;
                item.PersonName += cmdNodeData.szName;
                item.Power      += cmdNodeData.dwBattleVal;
                item.PowerRank  += cmdNodeData.dwBVOrder;
                item.GameState   = cmdNodeData.byGameState;
                item.Level      += cmdNodeData.nLevel;
                item.isOnline    = cmdNodeData.bIsOnline;
                item.nSex        = cmdNodeData.nSex;
                item.nLastOrder  = cmdNodeData.dwLastOrder;
                item.nBVOrder    = cmdNodeData.dwBVOrder;
                PopupAction      = new UPopupAction();
                if (EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_ID) != item.PlayerID)
                {
                    PopupAction.Add(UPopupItemDataGetPlayerDetail.GetDescString(), new UPopupItemDataGetPlayerDetail(item.PlayerID));
                    PopupAction.Add(UPopupItemDataTeamInvite.GetDescString(), new UPopupItemDataTeamInvite(item.PlayerID));
                    PopupAction.Add(UPopupItemDataTeamRequest.GetDescString(), new UPopupItemDataTeamRequest(item.PlayerID));
                }
                item.PopupAction = PopupAction;
                dataSource.Add(item);
            }

            // 排序
            IEnumerable <UListItemKinMember> ListQuery = from item in dataSource
                                                         orderby item.isOnline descending, item.IdentityID descending, item.Power descending
            select item;

            UIWidgets.ObservableList <UListItemKinMember> tDataSource = new UIWidgets.ObservableList <UListItemKinMember>();
            foreach (UListItemKinMember Item in ListQuery)
            {
                tDataSource.Add(Item);
            }

            ListKinMember.DataSource = tDataSource;

            ListKinMember.OnSelect.AddListener(OnSelectKinMember);
            ListKinMember.onRightClick.AddListener(OnSelectKinMember);

            // 设置战队基本数据
            KinName.text         = cmdHead.szKinName;
            KinShaikhName.text   = cmdHead.szShaikhName;
            KinLevel.text        = cmdHead.nKinLevel.ToString();
            TotalMemberInfo.text = cmdHead.nOnlineCount + " / " + cmdHead.nMemberCount + "( " + ULocalizationService.Instance.Get("UIView", "KinMember", "MaxCountDes") + cmdHead.nKinMaxMember + ")";
            TotalFight.text      = cmdHead.nTotalFight.ToString();
            TotalOrder.text      = cmdHead.nFightOrder.ToString();

            KinLabel.text    = cmdHead.szKinLabel;
            MatchResult.text = cmdHead.nMatchWinNum + " / " + cmdHead.nMatchTotalNum;
            GoldAward.SetData(cmdHead.nGoldNum);
            SilverAward.SetData(cmdHead.nSilverNum);

            KinNoticeDes.text = cmdHead.szNotice;
        }