//--------------------------------------------------------------------------------------------- protected bool BezSeResnout() { bool ressSuccess = false; if (this.RessPositionPath != null) { UO.Print("BezSeResnout"); int gotoDistance = this.RessPositionPath.Count == 1 ? 1 : 0; if (this.Robot.GoTo(this.RessPositionPath, gotoDistance)) { UOCharacter resser = null; foreach (UOCharacter ch in World.Characters) { if (ch.Notoriety == Notoriety.Innocent || ch.Notoriety == Notoriety.Invulnerable || ch.Notoriety == Notoriety.Neutral || ch.Distance < 10) { resser = ch; break; } } if (World.Ground.FindType(0x1E5D).Exist)////0x1E5D ress kriz { UOItem ressKriz = World.Ground.FindType(0x1E5D); if (ressKriz > 3) { this.Robot.GoTo(ressKriz.X, ressKriz.Y, 1, 100); } ressKriz.Click(); Game.Wait(); World.Player.ChangeWarmode(WarmodeChange.Switch); Game.Wait(); World.Player.ChangeWarmode(WarmodeChange.War); Game.Wait(); ressKriz.Use(); Game.Wait(); World.Player.RequestStatus(1000); ressSuccess = !UO.Dead; } else if (resser != null && resser.Exist) { if (this.Robot.GoTo(resser.X, resser.Y, 2, 50)) { resser.Click(); Game.Wait(); World.Player.ChangeWarmode(WarmodeChange.Switch); Game.Wait(); World.Player.ChangeWarmode(WarmodeChange.War); resser.Tell("ress"); Game.Wait(); World.Player.RequestStatus(1000); ressSuccess = !UO.Dead; } else { UO.Print("BezSeResnout - !Goto resser"); } } else { UO.Print("BezSeResnout - !resser"); } } else { UO.Print("BezSeResnout - !GoTo ForgePosition"); } if (ressSuccess && this.RessPositionPath.Count > 1) { List <IUOPosition> reverse = new List <IUOPosition>(); reverse.AddRange(this.RessPositionPath.ToArray()); reverse.Reverse(); this.Robot.GoTo(reverse, gotoDistance); } } else { UO.Print("BezSeResnout - RessPosition == null"); Game.Wait(1500); } return(ressSuccess); }