void OnGUI() { if (GUILayout.Button("Consolidate")) { UNotesHInventory.SYNC_TEST(); } else if (GUILayout.Button("Restore")) { UNotesHInventory.RESTORE_TEST(); } else if (GUILayout.Button("Load")) { UNotesHInventory.LOAD_TEST(); } else if (GUILayout.Button("Save")) { UNotesHInventory.SAVE_TEST(); } else if (GUILayout.Button("Debug DB")) { UNotesHInventory.DEBUG_DB(); } else if (GUILayout.Button("Debug Current")) { UNotesHInventory.DEBUG_CURRENT(); } else if (GUILayout.Button("Debug Scene Hash")) { UNotesHInventory.DEBUG_SCENEHASH(); } else if (GUILayout.Button("Debug Hash Functions")) { UNotesHInventory.DEBUG_HASHFUCNTIONS(); } else if (GUILayout.Button("Repaint Hierarchy")) { EditorApplication.RepaintHierarchyWindow(); } else if (GUILayout.Button("Print Note's Hash")) { UNotesHInventory.PrintInfo(); } //else if (GUILayout.Button("Reattach to GameObjects")) //{ //} }