Example #1
0
 public void SendCommand(string command, bool openConsole = false)
 {
     UMFGUI.SendCommand(command, openConsole);
 }
 /// <summary>
 /// Called whenever the config menu's contents are updated in some way. This will be called whenever a default component's value is changed.
 /// </summary>
 public override void Update()
 {
     base.Update();
     IniParser.WriteFile(ConfigFilePath, Ini);
     UMFGUI.SendCommand("cfgReload " + Path.GetFileNameWithoutExtension(ConfigFilePath));
 }
        private static void BuildModMenu()
        {
            ModMenu = new GameObject("MODMENU");
            ModMenu.SetActive(false);
            ModMenuBackButtonBeam      = UnityEngine.Object.Instantiate(InstanceTracker.Menuu.menuOptions.transform.Find("beamm").gameObject, ModMenu.transform);
            ModMenuBackButtonBeam.name = "beamm";
            ModMenuBackButtonBeam.transform.localScale = new Vector3(30, 0, 1);
            ModMenuBackButtonBeam.transform.position   = new Vector3(0, -13.5f, 1);
            ModMenuBackButtonHolder      = UnityEngine.Object.Instantiate(InstanceTracker.Menuu.menuOptions.transform.Find("BUTTONHOLDER").gameObject, ModMenu.transform);
            ModMenuBackButtonHolder.name = "BUTTONHOLDER";
            ModMenuBackButtonHolder.transform.position = new Vector3(0, -13.5f, 0);
            ModMenuBackButtonHolder.GetComponent <Animation>().RemoveClip("bbbac2");
            ModMenuBackButtonHolder.GetComponent <Animation>().AddClip(BuildModMenuButtonAnimClip(true), "bbbac2");
            ModMenuBackButtonHolder.GetComponent <Animation>().clip = ModMenuBackButtonHolder.GetComponent <Animation>().GetClip("bbbac2");
            ModMenuCanvas = new GameObject("Mod Menu Canvas", typeof(RectTransform), typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster), typeof(CanvasGroup)).GetComponent <Canvas>();
            ModMenuCanvas.GetComponent <CanvasGroup>().alpha          = 0;
            ModMenuCanvas.GetComponent <CanvasGroup>().interactable   = false;
            ModMenuCanvas.GetComponent <CanvasGroup>().blocksRaycasts = false;
            ModMenuCanvas.GetComponent <RectTransform>().pivot        = new Vector2(0.5f, 0.5f);
            ModMenuCanvas.renderMode   = RenderMode.ScreenSpaceOverlay;
            ModMenuCanvas.pixelPerfect = true;
            CanvasScaler scaler = ModMenuCanvas.GetComponent <CanvasScaler>();

            scaler.scaleFactor                        = 2;
            scaler.referencePixelsPerUnit             = 100;
            ModConfigMenuText                         = UnityEngine.Object.Instantiate(InstanceTracker.Menuu.menuOptions.transform.Find("txt0").gameObject, ModMenu.transform);
            ModConfigMenuText.name                    = "txt0";
            ModConfigMenuText.transform.localPosition = new Vector3(0, 14, -1);
            Array.ForEach(ModConfigMenuText.GetComponentsInChildren <TextMesh>(), x => { x.text = "MOD CONFIG MENU"; x.anchor = TextAnchor.UpperCenter; });
            GameObject restartRequiredText = UnityEngine.Object.Instantiate(ModConfigMenuText, ModMenu.transform);

            restartRequiredText.SetActive(false);
            restartRequiredText.name = "Restart Required Text";
            restartRequiredText.transform.localPosition = new Vector3(0, -10.5f, -1);
            restartRequiredText.transform.localScale   *= 0.75f;
            Array.ForEach(restartRequiredText.GetComponentsInChildren <TextMesh>(), x => { x.text = "Restart Required!"; x.anchor = TextAnchor.UpperCenter; });
            ModMenuPanel = new GameObject("Panel", typeof(RectTransform)).GetComponent <RectTransform>();
            ModMenuPanel.SetParent(ModMenuCanvas.transform);
            ModMenuPanel.anchorMin = new Vector2(0.15f, 0.15f);
            ModMenuPanel.anchorMax = new Vector2(0.85f, 0.85f);
            ModMenuPanel.offsetMin = Vector2.zero;
            ModMenuPanel.offsetMax = Vector2.zero;
            ModConfigMenus         = new GameObject("Mod Config Menus", typeof(RectTransform)).GetComponent <RectTransform>();
            ModConfigMenus.SetParent(ModMenuCanvas.transform);
            ModConfigMenus.anchorMin = new Vector2(0.15f, 0.15f);
            ModConfigMenus.anchorMax = new Vector2(0.85f, 0.85f);
            ModConfigMenus.offsetMin = Vector2.zero;
            ModConfigMenus.offsetMax = Vector2.zero;
            Image background = new GameObject("Background", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image)).GetComponent <Image>();

            background.transform.SetParent(ModMenuPanel);
            background.rectTransform.anchorMin = new Vector2(0f, 0f);
            background.rectTransform.anchorMax = new Vector2(01f, 1f);
            background.rectTransform.offsetMin = Vector2.zero;
            background.rectTransform.offsetMax = Vector2.zero;
            background.type       = Image.Type.Sliced;
            background.fillCenter = true;
            Texture2D boxTex = GadgetCoreAPI.LoadTexture2D("boxsprite.png");

            boxTex.filterMode = FilterMode.Point;
            Texture2D boxMaskTex = GadgetCoreAPI.LoadTexture2D("boxmask.png");

            boxMaskTex.filterMode = FilterMode.Point;
            Texture2D barTex = GadgetCoreAPI.LoadTexture2D("barsprite.png");

            barTex.filterMode = FilterMode.Point;
            BoxSprite         = Sprite.Create(boxTex, new Rect(0, 0, boxTex.width, boxTex.height), new Vector2(0.5f, 0.5f), 100, 1, SpriteMeshType.Tight, new Vector4(15, 15, 15, 15));
            BoxMask           = Sprite.Create(boxMaskTex, new Rect(0, 0, boxMaskTex.width, boxMaskTex.height), new Vector2(0.5f, 0.5f), 100, 1, SpriteMeshType.Tight, new Vector4(15, 15, 15, 15));
            BarSprite         = Sprite.Create(barTex, new Rect(0, 0, barTex.width, barTex.height), new Vector2(0.5f, 0.5f), 100, 1, SpriteMeshType.Tight, new Vector4(1, 1, 1, 1));
            background.sprite = BoxSprite;

            EventSystem           eventSystem = new GameObject("EventSystem", typeof(EventSystem), typeof(StandaloneInputModule)).GetComponent <EventSystem>();
            StandaloneInputModule inputModule = eventSystem.GetComponent <StandaloneInputModule>();

            inputModule.horizontalAxis = "Horizontal1";
            inputModule.verticalAxis   = "Vertical1";
            inputModule.submitButton   = "Jump";
            inputModule.cancelButton   = "Cancel";

            GadgetModConfigs.BuildConfigMenus(ModConfigMenus);

            ModMenuDescPanel = new GameObject("Mod Desc Panel", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(ModDescPanelController), typeof(ScrollRect)).GetComponent <ModDescPanelController>();
            ModMenuDescPanel.GetComponent <RectTransform>().SetParent(ModMenuPanel);
            ModMenuDescPanel.GetComponent <RectTransform>().anchorMin = new Vector2(0.4f, 0.25f);
            ModMenuDescPanel.GetComponent <RectTransform>().anchorMax = new Vector2(1f, 1f);
            ModMenuDescPanel.GetComponent <RectTransform>().offsetMin = new Vector2(0, 5);
            ModMenuDescPanel.GetComponent <RectTransform>().offsetMax = new Vector2(-10, -10);
            ModMenuDescPanel.GetComponent <Image>().sprite            = BoxSprite;
            ModMenuDescPanel.GetComponent <Image>().type       = Image.Type.Sliced;
            ModMenuDescPanel.GetComponent <Image>().fillCenter = true;
            Mask modMenuDescPanelMask = new GameObject("Mask", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Mask)).GetComponent <Mask>();

            modMenuDescPanelMask.GetComponent <RectTransform>().SetParent(ModMenuDescPanel.transform);
            modMenuDescPanelMask.GetComponent <RectTransform>().anchorMin = new Vector2(0f, 0f);
            modMenuDescPanelMask.GetComponent <RectTransform>().anchorMax = new Vector2(1f, 1f);
            modMenuDescPanelMask.GetComponent <RectTransform>().offsetMin = Vector2.zero;
            modMenuDescPanelMask.GetComponent <RectTransform>().offsetMax = Vector2.zero;
            modMenuDescPanelMask.GetComponent <Image>().sprite            = BoxMask;
            modMenuDescPanelMask.GetComponent <Image>().type       = Image.Type.Sliced;
            modMenuDescPanelMask.GetComponent <Image>().fillCenter = true;
            modMenuDescPanelMask.showMaskGraphic = false;
            RectTransform modMenuDescViewport = new GameObject("Viewport", typeof(RectTransform)).GetComponent <RectTransform>();

            modMenuDescViewport.SetParent(modMenuDescPanelMask.transform);
            modMenuDescViewport.anchorMin = new Vector2(0f, 0f);
            modMenuDescViewport.anchorMax = new Vector2(1f, 1f);
            modMenuDescViewport.offsetMin = new Vector2(10, 10);
            modMenuDescViewport.offsetMax = new Vector2(-10, -10);
            Text modMenuDescText = new GameObject("Description", typeof(RectTransform), typeof(CanvasRenderer), typeof(Text), typeof(ContentSizeFitter)).GetComponent <Text>();

            modMenuDescText.rectTransform.SetParent(modMenuDescViewport);
            modMenuDescText.rectTransform.anchorMin = new Vector2(0f, 0f);
            modMenuDescText.rectTransform.anchorMax = new Vector2(1f, 1f);
            modMenuDescText.rectTransform.offsetMin = Vector2.zero;
            modMenuDescText.rectTransform.offsetMax = Vector2.zero;
            modMenuDescText.rectTransform.pivot     = new Vector2(0.5f, 1f);
            modMenuDescText.font               = ModConfigMenuText.GetComponent <TextMesh>().font;
            modMenuDescText.fontSize           = 12;
            modMenuDescText.horizontalOverflow = HorizontalWrapMode.Wrap;
            modMenuDescText.GetComponent <ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
            ModMenuDescPanel.GetComponent <ScrollRect>().content           = modMenuDescText.rectTransform;
            ModMenuDescPanel.GetComponent <ScrollRect>().horizontal        = false;
            ModMenuDescPanel.GetComponent <ScrollRect>().scrollSensitivity = 5;
            ModMenuDescPanel.GetComponent <ScrollRect>().viewport          = modMenuDescViewport;
            ModMenuDescPanel.descText            = modMenuDescText;
            ModMenuDescPanel.restartRequiredText = restartRequiredText;
            Image modMenuButtonPanel = new GameObject("Button Panel", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image)).GetComponent <Image>();

            modMenuButtonPanel.GetComponent <RectTransform>().SetParent(ModMenuPanel);
            modMenuButtonPanel.GetComponent <RectTransform>().anchorMin = new Vector2(0.4f, 0f);
            modMenuButtonPanel.GetComponent <RectTransform>().anchorMax = new Vector2(1f, 0.25f);
            modMenuButtonPanel.GetComponent <RectTransform>().offsetMin = new Vector2(0, 10);
            modMenuButtonPanel.GetComponent <RectTransform>().offsetMax = new Vector2(-10, -5);
            modMenuButtonPanel.GetComponent <Image>().sprite            = BoxSprite;
            modMenuButtonPanel.GetComponent <Image>().type       = Image.Type.Sliced;
            modMenuButtonPanel.GetComponent <Image>().fillCenter = true;
            ModMenuDescPanel.configButton = new GameObject("Config Button", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button)).GetComponent <Button>();
            ModMenuDescPanel.configButton.GetComponent <RectTransform>().SetParent(modMenuButtonPanel.transform);
            ModMenuDescPanel.configButton.GetComponent <RectTransform>().anchorMin = new Vector2(2f / 3f, 0f);
            ModMenuDescPanel.configButton.GetComponent <RectTransform>().anchorMax = new Vector2(1f, 1f);
            ModMenuDescPanel.configButton.GetComponent <RectTransform>().offsetMin = new Vector2(10, 10);
            ModMenuDescPanel.configButton.GetComponent <RectTransform>().offsetMax = new Vector2(-10, -10);
            ModMenuDescPanel.configButton.GetComponent <Image>().sprite            = BoxSprite;
            ModMenuDescPanel.configButton.GetComponent <Image>().type       = Image.Type.Sliced;
            ModMenuDescPanel.configButton.GetComponent <Image>().fillCenter = true;
            ModMenuDescPanel.configButton.targetGraphic = ModMenuDescPanel.configButton.GetComponent <Image>();
            ModMenuDescPanel.configButton.onClick.AddListener(ModMenuDescPanel.ConfigButton);
            Text configButtonText = new GameObject("Text", typeof(RectTransform), typeof(CanvasRenderer), typeof(Text)).GetComponent <Text>();

            configButtonText.rectTransform.SetParent(ModMenuDescPanel.configButton.transform);
            configButtonText.rectTransform.anchorMin = new Vector2(0f, 0f);
            configButtonText.rectTransform.anchorMax = new Vector2(1f, 1f);
            configButtonText.rectTransform.offsetMin = Vector2.zero;
            configButtonText.rectTransform.offsetMax = Vector2.zero;
            configButtonText.alignment       = TextAnchor.MiddleCenter;
            configButtonText.font            = modMenuDescText.font;
            configButtonText.fontSize        = 12;
            configButtonText.text            = "Configure";
            ModMenuDescPanel.umfConfigButton = new GameObject("UMF Config Button", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button)).GetComponent <Button>();
            ModMenuDescPanel.umfConfigButton.GetComponent <RectTransform>().SetParent(ModMenuCanvas.transform);
            ModMenuDescPanel.umfConfigButton.GetComponent <RectTransform>().anchorMin = new Vector2(0.025f, 0.4f);
            ModMenuDescPanel.umfConfigButton.GetComponent <RectTransform>().anchorMax = new Vector2(0.125f, 0.6f);
            ModMenuDescPanel.umfConfigButton.GetComponent <RectTransform>().offsetMin = new Vector2(0, 0);
            ModMenuDescPanel.umfConfigButton.GetComponent <RectTransform>().offsetMax = new Vector2(0, 0);
            ModMenuDescPanel.umfConfigButton.GetComponent <Image>().sprite            = BoxSprite;
            ModMenuDescPanel.umfConfigButton.GetComponent <Image>().type       = Image.Type.Sliced;
            ModMenuDescPanel.umfConfigButton.GetComponent <Image>().fillCenter = true;
            ModMenuDescPanel.umfConfigButton.targetGraphic = ModMenuDescPanel.umfConfigButton.GetComponent <Image>();
            ModMenuDescPanel.umfConfigButton.onClick.AddListener(ModMenuDescPanel.UMFConfigButton);
            Text umfConfigButtonText = new GameObject("Text", typeof(RectTransform), typeof(CanvasRenderer), typeof(Text)).GetComponent <Text>();

            umfConfigButtonText.rectTransform.SetParent(ModMenuDescPanel.umfConfigButton.transform);
            umfConfigButtonText.rectTransform.anchorMin = new Vector2(0f, 0f);
            umfConfigButtonText.rectTransform.anchorMax = new Vector2(1f, 1f);
            umfConfigButtonText.rectTransform.offsetMin = Vector2.zero;
            umfConfigButtonText.rectTransform.offsetMax = Vector2.zero;
            umfConfigButtonText.alignment = TextAnchor.MiddleCenter;
            umfConfigButtonText.font      = modMenuDescText.font;
            umfConfigButtonText.fontSize  = 12;
            umfConfigButtonText.text      = "Configure UMF";
            Button configReloadButton = new GameObject("Config Reload Button", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button)).GetComponent <Button>();

            configReloadButton.GetComponent <RectTransform>().SetParent(ModMenuCanvas.transform);
            configReloadButton.GetComponent <RectTransform>().anchorMin = new Vector2(0.875f, 0.4f);
            configReloadButton.GetComponent <RectTransform>().anchorMax = new Vector2(0.975f, 0.6f);
            configReloadButton.GetComponent <RectTransform>().offsetMin = new Vector2(0, 0);
            configReloadButton.GetComponent <RectTransform>().offsetMax = new Vector2(0, 0);
            configReloadButton.GetComponent <Image>().sprite            = BoxSprite;
            configReloadButton.GetComponent <Image>().type       = Image.Type.Sliced;
            configReloadButton.GetComponent <Image>().fillCenter = true;
            configReloadButton.targetGraphic = configReloadButton.GetComponent <Image>();
            configReloadButton.onClick.AddListener(() =>
            {
                foreach (string mod in UMFData.ModNames)
                {
                    UMFGUI.SendCommand("cfgReload " + mod);
                }
                GadgetModConfigs.ResetAllConfigMenus();
            });
            Text configReloadButtonText = new GameObject("Text", typeof(RectTransform), typeof(CanvasRenderer), typeof(Text)).GetComponent <Text>();

            configReloadButtonText.rectTransform.SetParent(configReloadButton.transform);
            configReloadButtonText.rectTransform.anchorMin = new Vector2(0f, 0f);
            configReloadButtonText.rectTransform.anchorMax = new Vector2(1f, 1f);
            configReloadButtonText.rectTransform.offsetMin = Vector2.zero;
            configReloadButtonText.rectTransform.offsetMax = Vector2.zero;
            configReloadButtonText.alignment = TextAnchor.MiddleCenter;
            configReloadButtonText.font      = modMenuDescText.font;
            configReloadButtonText.fontSize  = 12;
            configReloadButtonText.text      = "Reload Configs";
            ModMenuDescPanel.enableUMFButton = new GameObject("Enable UMF Button", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button)).GetComponent <Button>();
            ModMenuDescPanel.enableUMFButton.GetComponent <RectTransform>().SetParent(modMenuButtonPanel.transform);
            ModMenuDescPanel.enableUMFButton.GetComponent <RectTransform>().anchorMin = new Vector2(1f / 3f, 0f);
            ModMenuDescPanel.enableUMFButton.GetComponent <RectTransform>().anchorMax = new Vector2(2f / 3f, 1f);
            ModMenuDescPanel.enableUMFButton.GetComponent <RectTransform>().offsetMin = new Vector2(10, 10);
            ModMenuDescPanel.enableUMFButton.GetComponent <RectTransform>().offsetMax = new Vector2(-10, -10);
            ModMenuDescPanel.enableUMFButton.GetComponent <Image>().sprite            = BoxSprite;
            ModMenuDescPanel.enableUMFButton.GetComponent <Image>().type       = Image.Type.Sliced;
            ModMenuDescPanel.enableUMFButton.GetComponent <Image>().fillCenter = true;
            ModMenuDescPanel.enableUMFButton.targetGraphic = ModMenuDescPanel.enableUMFButton.GetComponent <Image>();
            ModMenuDescPanel.enableUMFButton.onClick.AddListener(ModMenuDescPanel.EnableUMFButton);
            Text enableUMFButtonText = new GameObject("Text", typeof(RectTransform), typeof(CanvasRenderer), typeof(Text)).GetComponent <Text>();

            enableUMFButtonText.rectTransform.SetParent(ModMenuDescPanel.enableUMFButton.transform);
            enableUMFButtonText.rectTransform.anchorMin = new Vector2(0f, 0f);
            enableUMFButtonText.rectTransform.anchorMax = new Vector2(1f, 1f);
            enableUMFButtonText.rectTransform.offsetMin = Vector2.zero;
            enableUMFButtonText.rectTransform.offsetMax = Vector2.zero;
            enableUMFButtonText.alignment = TextAnchor.MiddleCenter;
            enableUMFButtonText.font      = modMenuDescText.font;
            enableUMFButtonText.material  = configButtonText.font.material;
            enableUMFButtonText.fontSize  = 12;
            enableUMFButtonText.text      = "Enable Mod";
            ModMenuDescPanel.enableButton = new GameObject("Enable UMF Button", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button)).GetComponent <Button>();
            ModMenuDescPanel.enableButton.GetComponent <RectTransform>().SetParent(modMenuButtonPanel.transform);
            ModMenuDescPanel.enableButton.GetComponent <RectTransform>().anchorMin = new Vector2(0f, 0f);
            ModMenuDescPanel.enableButton.GetComponent <RectTransform>().anchorMax = new Vector2(1f / 3f, 1f);
            ModMenuDescPanel.enableButton.GetComponent <RectTransform>().offsetMin = new Vector2(10, 10);
            ModMenuDescPanel.enableButton.GetComponent <RectTransform>().offsetMax = new Vector2(-10, -10);
            ModMenuDescPanel.enableButton.GetComponent <Image>().sprite            = BoxSprite;
            ModMenuDescPanel.enableButton.GetComponent <Image>().type       = Image.Type.Sliced;
            ModMenuDescPanel.enableButton.GetComponent <Image>().fillCenter = true;
            ModMenuDescPanel.enableButton.targetGraphic = ModMenuDescPanel.enableButton.GetComponent <Image>();
            ModMenuDescPanel.enableButton.onClick.AddListener(ModMenuDescPanel.EnableButton);
            Text enableButtonText = new GameObject("Text", typeof(RectTransform), typeof(CanvasRenderer), typeof(Text)).GetComponent <Text>();

            enableButtonText.rectTransform.SetParent(ModMenuDescPanel.enableButton.transform);
            enableButtonText.rectTransform.anchorMin = new Vector2(0f, 0f);
            enableButtonText.rectTransform.anchorMax = new Vector2(1f, 1f);
            enableButtonText.rectTransform.offsetMin = Vector2.zero;
            enableButtonText.rectTransform.offsetMax = Vector2.zero;
            enableButtonText.alignment    = TextAnchor.MiddleCenter;
            enableButtonText.font         = modMenuDescText.font;
            enableButtonText.fontSize     = 12;
            enableButtonText.text         = "Enable Gadget";
            ModMenuDescPanel.unpackButton = new GameObject("Unpack Button", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button)).GetComponent <Button>();
            ModMenuDescPanel.unpackButton.GetComponent <RectTransform>().SetParent(modMenuButtonPanel.transform);
            ModMenuDescPanel.unpackButton.GetComponent <RectTransform>().anchorMin = new Vector2(2f / 3f, 1f);
            ModMenuDescPanel.unpackButton.GetComponent <RectTransform>().anchorMax = new Vector2(1, 2f);
            ModMenuDescPanel.unpackButton.GetComponent <RectTransform>().offsetMin = new Vector2(10, 20);
            ModMenuDescPanel.unpackButton.GetComponent <RectTransform>().offsetMax = new Vector2(-10, 0);
            ModMenuDescPanel.unpackButton.GetComponent <Image>().sprite            = BoxSprite;
            ModMenuDescPanel.unpackButton.GetComponent <Image>().type       = Image.Type.Sliced;
            ModMenuDescPanel.unpackButton.GetComponent <Image>().fillCenter = true;
            ModMenuDescPanel.unpackButton.targetGraphic = ModMenuDescPanel.unpackButton.GetComponent <Image>();
            ModMenuDescPanel.unpackButton.onClick.AddListener(ModMenuDescPanel.UnpackButton);
            Text unpackButtonText = new GameObject("Text", typeof(RectTransform), typeof(CanvasRenderer), typeof(Text)).GetComponent <Text>();

            unpackButtonText.rectTransform.SetParent(ModMenuDescPanel.unpackButton.transform);
            unpackButtonText.rectTransform.anchorMin = new Vector2(0f, 0f);
            unpackButtonText.rectTransform.anchorMax = new Vector2(1f, 1f);
            unpackButtonText.rectTransform.offsetMin = Vector2.zero;
            unpackButtonText.rectTransform.offsetMax = Vector2.zero;
            unpackButtonText.alignment = TextAnchor.MiddleCenter;
            unpackButtonText.font      = modMenuDescText.font;
            unpackButtonText.fontSize  = 12;
            unpackButtonText.text      = "Unpack Mod";

            GadgetModInfo[] gadgetMods           = GadgetMods.ListAllModInfos();
            string[]        allMods              = gadgetMods.Select(x => x.Attribute.Name).Concat(GadgetCore.nonGadgetMods).Concat(GadgetCore.disabledMods).Concat(GadgetCore.incompatibleMods).Concat(GadgetCore.packedMods).ToArray();
            int             gadgetModCount       = GadgetMods.CountMods();
            int             normalModCount       = GadgetCore.nonGadgetMods.Count;
            int             disabledModCount     = GadgetCore.disabledMods.Count;
            int             incompatibleModCount = GadgetCore.incompatibleMods.Count;
            ScrollRect      modListScrollView    = new GameObject("Scroll View", typeof(RectTransform), typeof(ScrollRect), typeof(CanvasRenderer), typeof(Image)).GetComponent <ScrollRect>();

            modListScrollView.GetComponent <RectTransform>().SetParent(ModMenuPanel);
            modListScrollView.GetComponent <RectTransform>().anchorMin = new Vector2(0f, 0f);
            modListScrollView.GetComponent <RectTransform>().anchorMax = new Vector2(0.3f, 1f);
            modListScrollView.GetComponent <RectTransform>().offsetMin = new Vector2(10, 10);
            modListScrollView.GetComponent <RectTransform>().offsetMax = new Vector2(0, -10);
            modListScrollView.GetComponent <Image>().sprite            = BoxSprite;
            modListScrollView.GetComponent <Image>().type       = Image.Type.Sliced;
            modListScrollView.GetComponent <Image>().fillCenter = true;
            Mask modListScrollViewMask = new GameObject("Mask", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Mask)).GetComponent <Mask>();

            modListScrollViewMask.GetComponent <RectTransform>().SetParent(modListScrollView.transform);
            modListScrollViewMask.GetComponent <RectTransform>().anchorMin = new Vector2(0f, 0f);
            modListScrollViewMask.GetComponent <RectTransform>().anchorMax = new Vector2(1f, 1f);
            modListScrollViewMask.GetComponent <RectTransform>().offsetMin = Vector2.zero;
            modListScrollViewMask.GetComponent <RectTransform>().offsetMax = Vector2.zero;
            modListScrollViewMask.GetComponent <Image>().sprite            = BoxMask;
            modListScrollViewMask.GetComponent <Image>().type       = Image.Type.Sliced;
            modListScrollViewMask.GetComponent <Image>().fillCenter = true;
            modListScrollViewMask.showMaskGraphic = false;
            RectTransform modListViewport = new GameObject("Viewport", typeof(RectTransform)).GetComponent <RectTransform>();

            modListViewport.SetParent(modListScrollViewMask.transform);
            modListViewport.anchorMin = new Vector2(0f, 0f);
            modListViewport.anchorMax = new Vector2(1f, 1f);
            modListViewport.offsetMin = new Vector2(10, 10);
            modListViewport.offsetMax = new Vector2(-10, -10);
            RectTransform modList = new GameObject("ModList", typeof(RectTransform), typeof(ToggleGroup)).GetComponent <RectTransform>();

            modList.SetParent(modListViewport);
            modList.anchorMin = new Vector2(0f, allMods.Length <= 6 ? 0f : (1f - (allMods.Length / 6f)));
            modList.anchorMax = new Vector2(1f, 1f);
            modList.offsetMin = Vector2.zero;
            modList.offsetMax = Vector2.zero;
            Scrollbar modListScrollBar = new GameObject("Scrollbar", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Scrollbar)).GetComponent <Scrollbar>();

            modListScrollBar.GetComponent <RectTransform>().SetParent(modListScrollView.transform);
            modListScrollBar.GetComponent <RectTransform>().anchorMin = new Vector2(1f, 0f);
            modListScrollBar.GetComponent <RectTransform>().anchorMax = new Vector2(1.25f, 1f);
            modListScrollBar.GetComponent <RectTransform>().offsetMin = Vector2.zero;
            modListScrollBar.GetComponent <RectTransform>().offsetMax = Vector2.zero;
            modListScrollBar.GetComponent <Image>().sprite            = BoxSprite;
            modListScrollBar.GetComponent <Image>().type       = Image.Type.Sliced;
            modListScrollBar.GetComponent <Image>().fillCenter = true;
            RectTransform modListScrollBarHandle = new GameObject("Handle", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image)).GetComponent <RectTransform>();

            modListScrollBarHandle.SetParent(modListScrollBar.transform);
            modListScrollBarHandle.anchorMin = new Vector2(0.05f, 0.05f);
            modListScrollBarHandle.anchorMax = new Vector2(0.95f, 0.95f);
            modListScrollBarHandle.offsetMin = Vector2.zero;
            modListScrollBarHandle.offsetMax = Vector2.zero;
            modListScrollBarHandle.GetComponent <Image>().sprite     = BoxSprite;
            modListScrollBarHandle.GetComponent <Image>().type       = Image.Type.Sliced;
            modListScrollBarHandle.GetComponent <Image>().fillCenter = true;
            modListScrollBar.targetGraphic = modListScrollBarHandle.GetComponent <Image>();
            modListScrollBar.handleRect    = modListScrollBarHandle;
            modListScrollBar.direction     = Scrollbar.Direction.BottomToTop;
            if (allMods.Length <= 5)
            {
                modListScrollBar.interactable = false;
            }
            modListScrollView.content           = modList;
            modListScrollView.horizontal        = false;
            modListScrollView.scrollSensitivity = 5;
            modListScrollView.movementType      = ScrollRect.MovementType.Clamped;
            modListScrollView.viewport          = modListViewport;
            modListScrollView.verticalScrollbar = modListScrollBar;
            float  entryHeight = allMods.Length <= 6 ? (1f / 6f) : (1f / allMods.Length);
            Toggle firstToggle = null;

            for (int i = 0; i < allMods.Length; i++)
            {
                RectTransform modEntry = new GameObject("Mod Entry: " + allMods[i], typeof(RectTransform), typeof(Toggle), typeof(CanvasRenderer), typeof(Image), typeof(Mask)).GetComponent <RectTransform>();
                modEntry.SetParent(modList);
                modEntry.anchorMin = new Vector2(0f, 1 - ((i + 1) * entryHeight));
                modEntry.anchorMax = new Vector2(1f, 1 - (i * entryHeight));
                modEntry.offsetMin = Vector2.zero;
                modEntry.offsetMax = Vector2.zero;
                Toggle modToggle   = modEntry.GetComponent <Toggle>();
                Image  modSelected = new GameObject("Selected", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image)).GetComponent <Image>();
                modSelected.rectTransform.SetParent(modEntry);
                modSelected.rectTransform.anchorMin = new Vector2(0f, 0f);
                modSelected.rectTransform.anchorMax = new Vector2(1f, 1f);
                modSelected.rectTransform.offsetMin = Vector2.zero;
                modSelected.rectTransform.offsetMax = Vector2.zero;
                modSelected.sprite = BoxSprite;
                modSelected.type   = Image.Type.Sliced;
                modSelected.color  = i < gadgetModCount ? new Color(1f, 1f, 0.25f, 1f) : i >= gadgetModCount + normalModCount + disabledModCount + incompatibleModCount ? new Color(0.5f, 0.5f, 0.5f, 1f) : i >= gadgetModCount + normalModCount + disabledModCount ? new Color(1f, 0f, 0f, 1f) : i >= gadgetModCount + normalModCount ? new Color(0.25f, 0.25f, 0.25f, 1f) : new Color(1f, 1f, 1f, 1f);
                Text modLabel = new GameObject("Label", typeof(RectTransform), typeof(CanvasRenderer), typeof(Text)).GetComponent <Text>();
                modLabel.rectTransform.SetParent(modEntry);
                modLabel.rectTransform.anchorMin = new Vector2(0f, 0f);
                modLabel.rectTransform.anchorMax = new Vector2(1f, 1f);
                modLabel.rectTransform.offsetMin = new Vector2(10, 10);
                modLabel.rectTransform.offsetMax = new Vector2(-10, -10);
                modLabel.font               = ModConfigMenuText.GetComponent <TextMesh>().font;
                modLabel.fontSize           = 12;
                modLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
                modLabel.verticalOverflow   = VerticalWrapMode.Overflow;
                modLabel.alignment          = TextAnchor.MiddleLeft;
                modLabel.text               = (i < gadgetModCount + normalModCount + disabledModCount + incompatibleModCount ? allMods[i] : Path.GetFileNameWithoutExtension(allMods[i])) + Environment.NewLine + (i < gadgetModCount ? ("Gadget Mod (" + GadgetMods.GetModInfo(allMods[i]).UMFName + ")") : (i < gadgetModCount + normalModCount ? "Non-Gadget Mod" : i < gadgetModCount + normalModCount + disabledModCount ? "Disabled" : i < gadgetModCount + normalModCount + disabledModCount + incompatibleModCount ? "Incompatible" : "Packed Mod"));
                if ((i < gadgetModCount && !gadgetMods[i].Mod.Enabled) || i >= gadgetModCount + GadgetCore.nonGadgetMods.Count)
                {
                    modLabel.color = new Color(1f, 1f, 1f, 0.5f);
                }
                modToggle.GetComponent <Image>().sprite = BoxSprite;
                modToggle.GetComponent <Image>().type   = Image.Type.Sliced;
                modToggle.GetComponent <Image>().color  = i < gadgetModCount ? new Color(1f, 1f, 0.25f, 0.25f) : i >= gadgetModCount + normalModCount + disabledModCount + incompatibleModCount ? new Color(0.5f, 0.5f, 0.5f, 0.25f) : i >= gadgetModCount + normalModCount + disabledModCount ? new Color(1f, 0f, 0f, 0.25f) : i >= gadgetModCount + normalModCount ? new Color(0.25f, 0.25f, 0.25f, 0.25f) : new Color(1f, 1f, 1f, 0.25f);
                modToggle.transition       = Selectable.Transition.None;
                modToggle.isOn             = i == 0;
                modToggle.toggleTransition = Toggle.ToggleTransition.None;
                modToggle.graphic          = modSelected;
                modToggle.group            = modList.GetComponent <ToggleGroup>();
                int toggleIndex = i;
                if (i == 0)
                {
                    firstToggle = modToggle;
                }
                modToggle.onValueChanged.AddListener((toggled) => { if (toggled)
                                                                    {
                                                                        ModMenuDescPanel.UpdateInfo(modToggle, toggleIndex);
                                                                    }
                                                     });
            }

            if (allMods.Length > 0)
            {
                ModMenuDescPanel.UpdateInfo(firstToggle, 0);
            }
        }