/// <summary> /// Converts the given object to another type. The most common types to convert /// are to and from a string object. The default implementation will make a call /// to ToString on the object if the object is valid and if the destination /// type is string. If this cannot convert to the desitnation type, this will /// throw a NotSupportedException. /// </summary> /// <param name='context'> /// A formatter context. This object can be used to extract additional information /// about the environment this converter is being invoked from. This may be null, /// so you should always check. Also, properties on the context object may also /// return null. /// </param> /// <param name='value'> /// The object to convert. /// </param> /// <param name='destinationType'> /// The type to convert the object to. /// </param> /// <param name='arguments'> /// An optional array of arguments to use when doing the conversion. The arguments here /// match the type and order of the Format method on UInt32. /// </param> /// <returns> /// The converted object. /// </returns> public override Object ConvertTo(ITypeDescriptorContext context, Object value, Type destinationType, Object[] arguments) { if (destinationType == null) { throw new ArgumentNullException("destinationType"); } if (destinationType == typeof(string) && value is UInt32) { if (arguments == null || arguments.Length == 0) { return(value.ToString()); } else if (arguments.Length == 1) { return(UInt32.Format((UInt32)value, (string)arguments[0])); } else { return(UInt32.Format((UInt32)value, (string)arguments[0], (NumberFormatInfo)arguments[1])); } } return(base.ConvertTo(context, value, destinationType, arguments)); }