void UpdatePos() { if (m_Unit != null && TextPlate.activeSelf) { UI_WorldPos worldPos = GetComponent <UI_WorldPos>(); worldPos.SetWorldPosition(GetSpeechPosition()); } }
public void UpdatePosition() { UI_WorldPos worldpos = GetComponent <UI_WorldPos>(); if (m_unit != null) { last_ui_pos = GetUnitToolTipPosition(); } worldpos.SetWorldPosition(last_ui_pos); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); m_UI_WorldPos = (target as UI_WorldPos); if (GUILayout.Button("Set to World Pos")) { m_UI_WorldPos.UpdatePos(); } }