private void OnMouseEnter() { if (PlayerCheck() < playerDistance) { _selectionState = selectionState.selectedPlayer; _renderer.color = selectedPlColor; } else { _selectionState = selectionState.selected; _renderer.color = selectedColor; } _UI_Panel.DataReplacement(_renderer.sprite, _environmentDisplay.tileEnvironment.nameMaterial, _environmentDisplay.tileEnvironment.description, _environmentDisplay.strength); _UI_Panel.Fade(1); }
private void OnMouseEnter() { if (PlayerCheck() < playerDistance) { _selectionState = selectionState.selectedPlayer; _renderer.color = selectedColorPl; } else { _selectionState = selectionState.selected; _renderer.color = selectedColor; } _UI_Panel.DataReplacement(_renderer.sprite, _itemDisplay.item.nameItem, _itemDisplay.item.description, _itemDisplay.strength); _UI_Panel.Fade(1); }
private void OnMouseEnter() { if (_doorState == doorState.close) { if (PlayerCheck() < playerDistance) { _thisRenderer.color = selectedPlColor; } else { _thisRenderer.color = selectedColor; } } _UI_Panel.DataReplacement(_thisRenderer.sprite, nameDoor, description, 100); _UI_Panel.Fade(1); }
public void OnPointerEnter(PointerEventData eventData) { if (!_dragging) { _imgSelf.color = clrPointerEnter; } _itemDSelf = _inventory.GetItemDInSlot(_idSlot); if (_itemDSelf.item.id != 0) { _UI_Panel.DataReplacement(_itemDSelf.item.spriteInInventory, _itemDSelf.item.nameItem, _itemDSelf.item.description, _itemDSelf.strength); _UI_Panel.Fade(1); } else { _UI_Panel.Fade(0); } }