Example #1
0
    //更换英雄按钮回调
    public void onChangeHeroBtnClick()
    {
        onClose();

        GameObject       go = UI_HomeControler.Inst.AddUI(UI_SelectHeroMgr.UI_ResPath);
        UI_SelectHeroMgr uiSelectHeroMgr = go.GetComponent <UI_SelectHeroMgr>();

        uiSelectHeroMgr.SetSelectHeoData(m_Card, m_SelectPos, m_SelectNo);
    }
Example #2
0
    public override void InitUIData()
    {
        base.InitUIData();

        _inst = this;

        m_HeroListOBJ = selfTransform.FindChild("RightPanel/HerolLsit/ListLayout");
        m_LoopLayout  = m_HeroListOBJ.GetComponent <LoopLayout>();

        m_BackBtn = selfTransform.FindChild("TopPanel/TopTittle/BackBtn").GetComponent <Button>();
        m_BackBtn.onClick.AddListener(new UnityAction(onBackCall));

        GameEventDispatcher.Inst.addEventListener(GameEventID.G_Formation_Update, EventUpadateUI);
    }
Example #3
0
        //点击当前模型
        private void OnClickHero()
        {
            UI_FormMgr.Inst.onClose();

            if (objhero != null)
            {
                GameObject    go           = UI_HomeControler.Inst.AddUI(UI_RepartoMgr.UI_ResPath);
                UI_RepartoMgr uiRepartoMgr = go.GetComponent <UI_RepartoMgr>();
                uiRepartoMgr.SetSelectHeoData(objhero, ClickType, FormationNum);
            }
            else
            {
                GameObject       go = UI_HomeControler.Inst.AddUI(UI_SelectHeroMgr.UI_ResPath);
                UI_SelectHeroMgr uiSelectHeroMgr = go.GetComponent <UI_SelectHeroMgr>();
                uiSelectHeroMgr.SetSelectHeoData(null, ClickType, FormationNum);
            }
        }