void Awake() { bodyPartListeners = new List <DamageMonitorListener>(UIManager.Instance.GetComponentsInChildren <DamageMonitorListener>(true)); oxygenAlert = GetComponentInChildren <UI_OxygenAlert>(true); tempAlert = GetComponentInChildren <UI_TempAlert>(true); pressureAlert = GetComponentInChildren <UI_PressureAlert>(true); oxygenAlert.gameObject.SetActive(false); tempAlert.gameObject.SetActive(false); pressureAlert.gameObject.SetActive(false); oxygenButton = GetComponentInChildren <OxygenButton>(true).gameObject.GetComponent <Button>(); }