Example #1
0
    void Awake()
    {
        m_UI_MANAGER = this;
        Texts        = new List <Text>();

        NowFPS   = 0;
        FPS_Time = 0;
        Application.targetFrameRate = 120;
        StartCoroutine(FPS());
    }
Example #2
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
     SceneManager.sceneLoaded += Carrega;
 }
Example #3
0
    protected void Start()
    {
        DynamicVisualAcuity = Random.Range(13, 20);
        Now_Action_Point    = Pull_Action_Point;
        Now_Move_Point      = Move_Point;

        UI_Manager = GameObject.Find("Canvas").GetComponent <UI_MANAGER>();
        Inventory  = GameObject.Find("Inventory").GetComponent <Inventory_Manager>();
        T          = transform.parent.GetComponent <Tile>();
        _Tile      = transform.parent.parent.GetComponent <Tile_Manager>();
        x          = T.X;
        y          = T.Y;

        Init();
        Board_Manager.m_Board_Manager.AddUnit(this);

        Board_Manager.m_Board_Manager.Loading++;
        Name = UI_Manager.EUFirstName[Random.Range(0, UI_Manager.EUFirstName.Length)] + " " + UI_Manager.EULastName[Random.Range(0, UI_Manager.EULastName.Length)];
    }