void Awake() { m_UI_MANAGER = this; Texts = new List <Text>(); NowFPS = 0; FPS_Time = 0; Application.targetFrameRate = 120; StartCoroutine(FPS()); }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } SceneManager.sceneLoaded += Carrega; }
protected void Start() { DynamicVisualAcuity = Random.Range(13, 20); Now_Action_Point = Pull_Action_Point; Now_Move_Point = Move_Point; UI_Manager = GameObject.Find("Canvas").GetComponent <UI_MANAGER>(); Inventory = GameObject.Find("Inventory").GetComponent <Inventory_Manager>(); T = transform.parent.GetComponent <Tile>(); _Tile = transform.parent.parent.GetComponent <Tile_Manager>(); x = T.X; y = T.Y; Init(); Board_Manager.m_Board_Manager.AddUnit(this); Board_Manager.m_Board_Manager.Loading++; Name = UI_Manager.EUFirstName[Random.Range(0, UI_Manager.EUFirstName.Length)] + " " + UI_Manager.EULastName[Random.Range(0, UI_Manager.EULastName.Length)]; }