protected override void Init() { base.Init(); instance = this; HeroDetList.gameObject.SetActive(true); foreach (Transform rune in transform.Find("RunesSeat")) { runeList.Add(rune.gameObject); } backBtn.onClick = OnBackBtnClick; detailsTab.onClick = OnDetailsTabClick; isOne = true; UIHeroList = UIHeroList.instance; PowerProgress.width = 0; PowerProgress.pivot = UIWidget.Pivot.Left; IntelligenceProgress.width = 0; IntelligenceProgress.pivot = UIWidget.Pivot.Left; AgilityProgress.width = 0; AgilityProgress.pivot = UIWidget.Pivot.Left; }
/// <summary> /// item初始化函数 /// </summary> protected override void InitItem() { heroDet = UI_HeroDetail.instance; //初始化 count = transform.Find("Count").GetComponent <UILabel>(); mailBtn = transform.Find("MailBtn").GetComponent <UIButton>(); UIEventListener.Get(mailBtn.gameObject).onClick += OnBtnClick; UIEventListener.Get(mailBtn.gameObject).onPress += OnBtnPress; }
void Start() { selectHero = GetHeroAttribute(0); ItemHeroDetail = Resources.Load("Prefab/UIPanel/ItemHeroDetail") as GameObject; herodetail = GetComponentInParent <UI_HeroDetail>(); EventDelegate.Set(SwitchBtn.onClick, OnSwitchBtnClick); UIEventListener.Get(leftBtn.gameObject).onClick += OnLeftBtnClick; UIEventListener.Get(rightBtn.gameObject).onClick += OnRightBtnClick; RefreshHeroIcon(); }
int expDiffe;//经验差值 #endregion /// <summary> /// item初始化函数 /// </summary> protected override void InitItem() { hd_ins = UI_HeroDetail.instance; //初始化 mailBtn = transform.Find("MailBtn").GetComponent <UIButton>(); UIEventListener.Get(mailBtn.gameObject).onClick += OnBtnClick; UIEventListener.Get(mailBtn.gameObject).onPress += OnPressBtnClick; count = transform.Find("Count").GetComponent <UILabel>(); hd = playerData.GetInstance().GetHeroDataByID(Globe.selectHero.hero_id); hero = hd.node; playerNode = FSDataNodeTable <PlayerLevelUpNode> .GetSingleton().FindDataByType(playerData.GetInstance().selfData.level); }
protected override void Init() { base.Init(); mask.gameObject.SetActive(false); //upgradeBtn.onClick = OnUpgradeBtnClick; UIEventListener.Get(aKeyUpgradeBtn.gameObject).onClick = OnAKeyUpgradeBtnClick; //UIEventListener.Get(backBtn.gameObject).onClick = OnBackBtnClick; hd_ins = UI_HeroDetail.instance; playerNode = FSDataNodeTable <PlayerLevelUpNode> .GetSingleton().FindDataByType(playerData.GetInstance().selfData.level); }
protected override void Init() { dingweigrid = transform.Find("DingweiContainer/Grid").GetComponent <UIGrid>(); tediangrid = transform.Find("TedianContainer/Grid").GetComponent <UIGrid>(); heroInfo = transform.Find("HeroInfo").GetComponent <UILabel>(); attrValue = transform.Find("obj/HeroPreview/AttrValue").GetComponent <UILabel>(); attrName = transform.Find("obj/HeroPreview/AttrName").GetComponent <UILabel>(); heroDetail = GetComponentInParent <UI_HeroDetail>(); EventDelegate.Set(AttributesBtn.onClick, OnAttributesBtn); EventDelegate.Set(IntroductionBtn.onClick, OnIntroductionBtn); AttributesImg.gameObject.SetActive(true); //PowerProgress.width = 0; //PowerProgress.pivot = UIWidget.Pivot.Left; //IntelligenceProgress.width = 0; //IntelligenceProgress.pivot = UIWidget.Pivot.Left; //AgilityProgress.width = 0; //AgilityProgress.pivot = UIWidget.Pivot.Left; Mount.onClick = ShowMount; Baby.onClick = ShowBaby; }
void Start() { EventDelegate.Set(iconBtn.onClick, OnIconBtnClick); ui_HeroDetail = UI_HeroDetail.instance; }