/// <summary>
    /// Creates a list of object representing the inventory of a given Adventurer
    /// </summary>
    /// <param name="adventurer"> Adventurer of which we want to display the inventory </param>
    public void PopulateEquipmentUI(Adventurer adventurer)
    {
        DeleteEquipmentUI();


        foreach (Equipment equipment in adventurer.equipments)
        {
            // UI_Equipment UI_e = Instantiate<UI_Equipment>(UI_equipment);
            UI_equipment.Init(adventurer, equipment, content);
            //equipments.Add( UI_Equipment.Init(adventurer, equipment, content) );

            // UI_equipment.setEquipmentUI(adventurer, equipment, content));
        }
    }