/// <summary> /// Creates a list of object representing the inventory of a given Adventurer /// </summary> /// <param name="adventurer"> Adventurer of which we want to display the inventory </param> public void PopulateEquipmentUI(Adventurer adventurer) { DeleteEquipmentUI(); foreach (Equipment equipment in adventurer.equipments) { // UI_Equipment UI_e = Instantiate<UI_Equipment>(UI_equipment); UI_equipment.Init(adventurer, equipment, content); //equipments.Add( UI_Equipment.Init(adventurer, equipment, content) ); // UI_equipment.setEquipmentUI(adventurer, equipment, content)); } }