Example #1
0
 private void RenderUI()
 {
     // Render 2D
     Performance.Push("BaseScene.Draw (Render2D)");
     // Clear depth buffer and stencil again for 2D rendering
     Clear(Color.Lavender, ClearOptions.DepthBuffer | ClearOptions.Stencil, 1, 0);
     UIWindowManager.Draw();
     MouseCursor?.Render();
     Performance.Pop();
 }