public static void CreatUIbyLua(string UIWindowName, UIType UIType, UILayerManager UILayerManager, bool isAutoCreatePrefab) { GameObject uiGo = new GameObject(UIWindowName); UIWindowLuaHelper uiBaseTmp = uiGo.AddComponent <UIWindowLuaHelper>(); uiGo.layer = LayerMask.NameToLayer("UI"); uiBaseTmp.m_UIType = UIType; uiGo.AddComponent <Canvas>(); uiGo.AddComponent <GraphicRaycaster>(); RectTransform ui = uiGo.GetComponent <RectTransform>(); ui.sizeDelta = Vector2.zero; ui.anchorMin = Vector2.zero; ui.anchorMax = Vector2.one; GameObject BgGo = new GameObject("BG"); BgGo.layer = LayerMask.NameToLayer("UI"); RectTransform Bg = BgGo.AddComponent <RectTransform>(); Bg.SetParent(ui); Bg.sizeDelta = Vector2.zero; Bg.anchorMin = Vector2.zero; Bg.anchorMax = Vector2.one; GameObject rootGo = new GameObject("root"); rootGo.layer = LayerMask.NameToLayer("UI"); RectTransform root = rootGo.AddComponent <RectTransform>(); root.SetParent(ui); root.sizeDelta = Vector2.zero; root.anchorMin = Vector2.zero; root.anchorMax = Vector2.one; uiBaseTmp.m_bgMask = BgGo; uiBaseTmp.m_uiRoot = rootGo; if (UILayerManager) { UILayerManager.SetLayer(uiBaseTmp); } if (isAutoCreatePrefab) { string Path = "Resources/UI/" + UIWindowName + "/" + UIWindowName + ".prefab"; FileTool.CreatFilePath(Application.dataPath + "/" + Path); PrefabUtility.CreatePrefab("Assets/" + Path, uiGo, ReplacePrefabOptions.ConnectToPrefab); } ProjectWindowUtil.ShowCreatedAsset(uiGo); }
static int OnHide(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); obj.OnHide(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetText(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.SetText(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetTextByLangeage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3); obj.SetTextByLangeage(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int EnterAnim(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); UIAnimCallBack arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (UIAnimCallBack)ToLua.CheckObject(L, 2, typeof(UIAnimCallBack)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(UIAnimCallBack), func) as UIAnimCallBack; } UICallBack arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (UICallBack)ToLua.CheckObject(L, 3, typeof(UICallBack)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; } object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3); System.Collections.IEnumerator o = obj.EnterAnim(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }