Example #1
0
        // Restore configuration settings into the active device list
        public void RestoreAudioDevices(Dictionary <String, UIWin.AudioDevice> sysdevs)
        {
            // Go through the devices found in the configuration.  We only
            // restore settings for devices listed there; devices that are
            // present in the system but not listed in the configuration
            // are left with default settings.  Every device is disabled
            // by default except for the device designated in the Windows
            // audio control panel as the "default" device, which is always
            // enabled.  So the result is that we enable all of the devices
            // explicitly marked as enabled in the configuration, plus the
            // Windows default device.
            foreach (var v in devices)
            {
                // If this device exists in the system devices table, set up
                // the system device with the saved settings.  If it doesn't
                // exist in the system devices table, ignore it.  We leave
                // the entry in the configuration list so that it will still
                // take effect in future sessions if the device is installed
                // again later.
                if (sysdevs.ContainsKey(v.Key))
                {
                    // get the config record and system device entry
                    CfgAudioDevice    cfgdev = v.Value;
                    UIWin.AudioDevice sysdev = sysdevs[v.Key];

                    // Copy the config settings to the system device entry.  Note
                    // that isActive is always set to true, since a device only
                    // appears in the config list at all if it's active.
                    sysdev.isActive = true;
                    sysdev.relLevel = cfgdev.relVol / 100.0f;   // adjust % value to normalized scale
                    sysdev.useLocal = cfgdev.useLocal;
                }
            }
        }
Example #2
0
 public AudioOutputs(UIWin.AudioDevice[] devices, UIWin.AudioDevice defaultDevice)
 {
     this.devices       = devices;
     this.defaultDevice = defaultDevice;
     InitializeComponent();
 }