Example #1
0
    /// <summary>
    /// 弹窗
    /// </summary>
    /// <param name="viewID"></param>
    public UIViewBase ShowUI(ViewID viewID)
    {
        UIViewBase ret      = null;
        ViewData   viewData = new ViewData();

        viewData.ViewID = viewID;
        string path = "";

        switch (viewID)
        {
        case ViewID.PlayWindow:
        {
            path            = "UIPrefab/PlayWindowUI/PlayUI";
            viewData.UIType = UIType.Window;
        }
        break;

        case ViewID.CompleteUI:
        {
            path            = "UIPrefab/CompleteUI/CompleteUI";
            viewData.UIType = UIType.Tip;
        }
        break;

        case ViewID.CompleteFinish:
        {
            path            = "UIPrefab/CompleteUI/CompleteFinish";
            viewData.UIType = UIType.Tip;
        }
        break;

        case ViewID.PrivateUI:
        {
            path            = "UIPrefab/PrivateUI/PrivateUI";
            viewData.UIType = UIType.Tip;
        }
        break;

        case ViewID.SettingUI:
        {
            path            = "UIPrefab/SettingUI/SettingUI";
            viewData.UIType = UIType.Tip;
        }
        break;

        case ViewID.WebViewUI:
        {
            path            = "UIPrefab/WebViewUI/WebViewUI";
            viewData.UIType = UIType.Tip;
        }
        break;

        case ViewID.PrivateFirstUI:
        {
            path            = "UIPrefab/PrivateUI/PrivateFirstUI";
            viewData.UIType = UIType.Tip;
        }
        break;

        case ViewID.WebViewAgreeUI:
        {
            path            = "UIPrefab/WebViewUI/WebViewAgreeUI";
            viewData.UIType = UIType.Tip;
        }
        break;

        default: break;
        }
        if (viewData.UIType == UIType.Tip)
        {
            for (int i = UIViews.Count - 1; i >= 0; i--)
            {
                if (UIViews[i].UIType == UIType.Tip)
                {
                    UIViews[i].Close();
                }
            }
        }
        //防止有空异常
        if (!string.IsNullOrEmpty(path))
        {
            var prefabObj = Resources.Load(path);
            if (prefabObj != null)
            {
                GameObject prefab = prefabObj as GameObject;
                GameObject obj    = GameObject.Instantiate(prefab);
                obj.name = prefab.name;
                ret      = obj.GetComponent <UIViewBase>();

                obj.transform.SetParent(showPoint);
                obj.transform.localScale    = Vector3.one;
                obj.transform.localPosition = Vector3.zero;
                obj.transform.localRotation = Quaternion.identity;

                obj.transform.SetAsLastSibling();

                RectTransform rect = obj.GetComponent <RectTransform>();
                if (rect != null)
                {
                    rect.offsetMin = Vector2.zero;
                    rect.offsetMax = Vector2.zero;
                }

                if (ret != null)
                {
                    ret.Init(viewData);
                    UIViews.Add(ret);
                }
                else
                {
                    Destroy(obj);
                }
            }
        }
        return(ret);
    }