Example #1
0
    void CheckPlayer()
    {
        int playersAround = 0;

        for (int i = 0; i < Board.possibleMoveableChars.Length; i++)
        {
            if (Board.possibleMoveableChars[i].rowPosition == 1000)
            {
                continue;
            }
            bool a = false;
            bool b = false;
            if (transform.GetComponent <Piece>().rowPosition == Board.possibleMoveableChars[i].rowPosition - 1 ||
                transform.GetComponent <Piece>().rowPosition == Board.possibleMoveableChars[i].rowPosition + 1 ||
                transform.GetComponent <Piece>().rowPosition == Board.possibleMoveableChars[i].rowPosition)
            {
                a = true;
            }
            if (transform.GetComponent <Piece>().colPosition == Board.possibleMoveableChars[i].colPosition - 1 ||
                transform.GetComponent <Piece>().colPosition == Board.possibleMoveableChars[i].colPosition + 1 ||
                transform.GetComponent <Piece>().colPosition == Board.possibleMoveableChars[i].colPosition)
            {
                b = true;
            }
            if (a && b)
            {
                playersAround += 1;
            }
        }



        if (!isEncumbered && playersAround >= 3)
        {
            isEncumbered  = true;
            stats.health /= 3;

            if (stats.damage > 1)
            {
                stats.damage /= 2;
            }
        }

        UIValues resistance = resistanceObj.GetComponent <UIValues>();

        resistance.SetValue(stats.health);

        UIValues attack = presenceObj.GetComponent <UIValues>();

        attack.SetValue(stats.damage);
    }
    void CheckPlayer()
    {
        int count = 0;

        for (int i = 0; i < Board.possibleMoveableChars.Length; i++)
        {
            if (Board.possibleMoveableChars[i].thePiece.GetComponent <Stats>().health <= 0)
            {
                if (selectedUnit == Board.possibleMoveableChars[i].GetPiece())
                {
                    selectedUnit = null;
                }
                Board.possibleMoveableChars[i].SetRowAndCol(1000, 1000);
                Board.possibleMoveableChars[i].GetPiece().transform.position = new Vector3(10000, 10000, 0);
            }
            //if (Board.possibleMoveableChars[i].rowPosition == 1000)
            //{
            //    count++;
            //    continue;
            //}
            //int enemiesAround = 0;
            //for (int j = 0; j < Board.spawnedEnemies.Count; j++)
            //{
            //    if (Board.possibleMoveableChars[i].rowPosition == Board.spawnedEnemies[j].rowPosition - 1 ||
            //        Board.possibleMoveableChars[i].rowPosition == Board.spawnedEnemies[j].rowPosition ||
            //        Board.possibleMoveableChars[i].rowPosition == Board.spawnedEnemies[j].rowPosition + 1)
            //    {
            //    }
            //    else
            //    {
            //        continue;
            //    }
            //    if (Board.possibleMoveableChars[i].colPosition == Board.spawnedEnemies[j].colPosition - 1 ||
            //        Board.possibleMoveableChars[i].colPosition == Board.spawnedEnemies[j].colPosition ||
            //        Board.possibleMoveableChars[i].colPosition == Board.spawnedEnemies[j].colPosition + 1)
            //    {
            //    }
            //    else
            //    {
            //        continue;
            //    }
            //
            //    enemiesAround += 1;
            //}
            //if (Board.pirateBoss != null)
            //{
            //    if (Board.possibleMoveableChars[i].rowPosition == Board.pirateBoss.rowPosition - 1 ||
            //        Board.possibleMoveableChars[i].rowPosition == Board.pirateBoss.rowPosition ||
            //        Board.possibleMoveableChars[i].rowPosition == Board.pirateBoss.rowPosition + 1)
            //    {
            //        if (Board.possibleMoveableChars[i].colPosition == Board.pirateBoss.colPosition - 1 ||
            //            Board.possibleMoveableChars[i].colPosition == Board.pirateBoss.colPosition ||
            //            Board.possibleMoveableChars[i].colPosition == Board.pirateBoss.colPosition + 1)
            //        {
            //            enemiesAround += 2;
            //        }
            //    }
            //}
            //
            //if (enemiesAround >= 4)
            //{
            //    if (selectedUnit == Board.possibleMoveableChars[i].GetPiece())
            //    {
            //        selectedUnit = null;
            //    }
            //    Board.possibleMoveableChars[i].SetRowAndCol(1000, 1000);
            //    Board.possibleMoveableChars[i].GetPiece().transform.position = new Vector3(10000, 10000, 0);
            //}

            UIValues resistance = Board.possibleMoveableChars[i].thePiece.GetComponent <ValueHolder>().resistanceObj.GetComponent <UIValues>();
            resistance.SetValue(Board.possibleMoveableChars[i].thePiece.GetComponent <Stats>().health);

            UIValues health = Board.possibleMoveableChars[i].thePiece.GetComponent <ValueHolder>().presenceObj.GetComponent <UIValues>();
            health.SetValue(Board.possibleMoveableChars[i].thePiece.GetComponent <Stats>().damage);

            //resistance.SetValue(resistance.initialValue - enemiesAround);
            //Board.possibleMoveableChars[i].resistanceValue = resistance.initialValue - enemiesAround;
        }
        if (count >= 2 && !Board.first)
        {
            //GameObject.Find("WinScreen").GetComponentInChildren<YouWin>().youLose = true;
        }
    }