private void UpdateHeadlights(PlayerInput input) { if (input.ToggleHeadlights) { //SoundFxsManager.instance.PlayOneShot(SoundFx.UIBlip01, transform.position); headlights.gameObject.SetActive(!headlights.gameObject.activeSelf); UIUtils.BlinkUI(headlightsIndicator); } if (headlights.gameObject.activeSelf) { headlightsIndicator.color = indicatorEnabledColor; headlightsIndicator.text = "HEADLIGHTS ENABLED"; } else { headlightsIndicator.color = indicatorDisabledColor; headlightsIndicator.text = "HEADLIGHTS DISABLED"; } }
private void UpdateAutoLevel(PlayerInput input) { if (input.ToggleAutoLevel) { //SoundFxsManager.instance.PlayOneShot(SoundFx.UIBlip01, transform.position); leveler.gameObject.SetActive(!leveler.gameObject.activeSelf); UIUtils.BlinkUI(autoLevelIndicator); } if (leveler.gameObject.activeSelf) { autoLevelIndicator.color = indicatorEnabledColor; autoLevelIndicator.text = "AUTO LEVEL ENABLED"; } else { autoLevelIndicator.color = indicatorDisabledColor; autoLevelIndicator.text = "AUTO LEVEL DISABLED"; } }