Example #1
0
        public override void Init()
        {
            UIUtility.BindClickEvent(btn_JumpTo, OnJumpToDemo);

            //UIMgr注册界面(需要的)
            UIMgr.Instance.Register(
                (JTestViewPath, JTestView.Instance),
                (JBtnViewPath, JBtnView.Instance));
        }
Example #2
0
        //private JTestItem testItem;

        /// <summary>
        /// 注册函数,相当于Awake
        /// </summary>
        public override void Init()
        {
            base.Init();

            JBtnButton = UIUtility.BindClickEvent(Trans, "JBtnButton", OnClick);

            //注册子部件
            //JTestItem item = UIUtility.CreateItemNoClone<JTestItem>(Trans, "子部件名字");
        }
Example #3
0
        public override void Init()
        {
            JResource.LoadResAsync <GameObject>("UI Root.prefab", (obj) => { _rootPrefab = obj; }, JResource.MatchMode.Prefab);
            UIUtility.BindClickEvent(btn_JumpTo, OnJumpToDemo);
            GameObject.DontDestroyOnLoad(gameObject);

            //UIMgr注册界面
            UIMgr.Instance.Register(
                (JTestViewPath, JTestView.Instance),
                (JBtnViewPath, JBtnView.Instance));
        }
Example #4
0
        //private JTestItem testItem;

        /// <summary>
        /// 注册函数,相当于Awake
        /// </summary>
        public override void Init()
        {
            base.Init();

            JBtnButton = UIUtility.BindClickEvent(Trans, "JBtnButton", OnClick);

            UIUtility.BindClickEvent(Trans, "BackButton", (obj, data) =>
            {
                JResource.LoadSceneAsync("Game.unity");
            });

            //注册子部件
            //JTestItem item = UIUtility.CreateItemNoClone<JTestItem>(Trans, "子部件名字");
        }
Example #5
0
        public override void Init()
        {
            base.Init();

            btn_Back = UIUtility.BindClickEvent(Trans, "Back", OnClick);

            double_button = UIUtility.BindDoubleClickEvent(Trans, "DoubleButton", OnClick);

            drag_buttion = UIUtility.Control("DragButton", m_gameobj);
            drag_Rect    = drag_buttion.GetComponent <RectTransform>();

            UIUtility.BindDragBeginEvent(drag_buttion, OnDragBeginEvent);
            UIUtility.BindDragEvent(drag_buttion, OnDragEvent);
            UIUtility.BindDragEndEvent(drag_buttion, OnDragEndEvent);

            button_text = UIUtility.GetComponent <Text>(drag_Rect, "Text");
            double_text = UIUtility.GetComponent <Text>(double_button.GetComponent <RectTransform>(), "Text");
        }
Example #6
0
        /// <summary>
        /// 注册函数,相当于Awake
        /// </summary>
        public override void Init()
        {
            base.Init();

            JBtnButton = UIUtility.BindClickEvent(Trans, "JBtnButton", OnClick);
        }