public void DeleteData() { SoundManager.PlaySound(SoundManager.Audio.Click); SaveSystem.DeleteData(); LevelSelectUI.RefreshGUI(); // refreshing level select gui after deleting the data PopUpWindowUITweener.Disable(DisablePopUpWindow); }
private IEnumerator Increment() { _currentValue = _startOffset; while (_currentValue < _duration) { _currentValue += Time.deltaTime; _progressBar.SetProgress(_currentValue / _duration); yield return(null); } _tweener.Disable(); }
public void OpenCrafringWindow() { if (!_craftingPanelObject.activeSelf) { _characterPanelTweener.Disable(); _craftingPanelObject.SetActive(true); } else { _craftingPanelTweener.Disable(); _characterPanelObject.SetActive(true); } }
public void CloseInventory() => _inventoryTweener.Disable();