private static int ForceSetActive(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); UIToggle uIToggle = (UIToggle)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIToggle"); bool boolean = LuaScriptMgr.GetBoolean(L, 2); uIToggle.ForceSetActive(boolean); return(0); }
static int ForceSetActive(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); UIToggle obj = (UIToggle)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIToggle"); bool arg0 = LuaScriptMgr.GetBoolean(L, 2); obj.ForceSetActive(arg0); return(0); }
public static int ForceSetActive(IntPtr l) { int result; try { UIToggle uIToggle = (UIToggle)LuaObject.checkSelf(l); bool state; LuaObject.checkType(l, 2, out state); uIToggle.ForceSetActive(state); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }