Example #1
0
    private void SwitchToCurrentPlayerTL()
    {
        UITimeline       tl_ui   = levelUI_GO.GetComponent <UITimeline>();
        PlayerController last_pc = GetCurrentPlayer();

        tl_ui.trySwitchTimeline(last_pc.Mdl.TL);
    }
Example #2
0
    private void SwitchToNextTL()
    {
        UITimeline tl_ui           = levelUI_GO.GetComponent <UITimeline>();
        int        next_loop_level = tl_ui.getDisplayedLoopLevel() + 1;

        if (next_loop_level >= Mdl.Players.Count)
        {
            next_loop_level = 0;
        }


        CurrentCamera?.GetComponent <PostFXRenderer>()?.StartAnimation(Vector2.zero, Mathf.Max(0, tl_ui.getDisplayedLoopLevel()), Mathf.Max(0, next_loop_level));

        var       selected_player_for_tl = Mdl.Players[next_loop_level];
        ITimeline tl_to_display          = selected_player_for_tl.GetComponent <PlayerController>().Mdl.TL;

        tl_ui.trySwitchTimeline(tl_to_display);
    }