ModifyMesh() public method

public ModifyMesh ( VertexHelper vh ) : void
vh UnityEngine.UI.VertexHelper
return void
    static int ModifyMesh(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UITextGradient), typeof(UnityEngine.Mesh)))
            {
                UITextGradient   obj  = (UITextGradient)ToLua.ToObject(L, 1);
                UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2);
                obj.ModifyMesh(arg0);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UITextGradient), typeof(UnityEngine.UI.VertexHelper)))
            {
                UITextGradient obj = (UITextGradient)ToLua.ToObject(L, 1);
                UnityEngine.UI.VertexHelper arg0 = (UnityEngine.UI.VertexHelper)ToLua.ToObject(L, 2);
                obj.ModifyMesh(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UITextGradient.ModifyMesh"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }