Example #1
0
        /// <summary>
        /// Walks a generated AST (Abstract Syntax Tree) and creates the elements of this UIScreen.
        /// </summary>
        /// <param name="State">A ParserState instance.</param>
        /// <param name="node">The root node of the AST.</param>
        private void WalkTree(UIParser.ParserState State, AstNode node, ref ParseResult Result)
        {
            NodeType NType = (NodeType)Enum.Parse(typeof(NodeType), node.ToString(), true);

            switch (NType)
            {
            case NodeType.DefineImage:     //Defines an image and loads a texture for it.
                DefineImageNode ImgNode = (DefineImageNode)UINode.GetNode(node);
                UIImage         Img     = new UIImage(ImgNode, m_Screen);
                Result.Elements.Add(ImgNode.Name, Img);
                break;

            case NodeType.DefineString:     //Defines a string with a name.
                DefineStringNode StrNode = (DefineStringNode)UINode.GetNode(node);
                Result.Strings.Add(StrNode.Name, StringManager.StrTable(State.CurrentStringTable)[StrNode.StrIndex]);
                break;

            case NodeType.AddButton:     //Defines a button.
                AddButtonNode ButtonNode = (AddButtonNode)UINode.GetNode(node);
                UIButton      Btn        = new UIButton(ButtonNode, Result, m_Screen);
                Result.Elements.Add(ButtonNode.Name, Btn);

                break;

            case NodeType.AddText:
                AddTextNode TextNode = (AddTextNode)UINode.GetNode(node);
                UILabel     Lbl      = new UILabel(TextNode, Result, m_Screen);
                Result.Elements.Add(TextNode.Name, Lbl);
                break;

            case NodeType.AddTextEdit:
                AddTextEditNode TextEditNode = (AddTextEditNode)UINode.GetNode(node);
                UITextEdit2     Txt          = new UITextEdit2(TextEditNode, State, m_Screen);
                Result.Elements.Add(TextEditNode.Name, Txt);
                break;

            case NodeType.AddSlider:
                AddSliderNode SliderNode = (AddSliderNode)UINode.GetNode(node);
                UISlider      Slider     = new UISlider(SliderNode, State, m_Screen);
                Result.Elements.Add(SliderNode.Name, Slider);
                break;

            case NodeType.SetSharedProperties:     //Assigns a bunch of shared properties to declarations following the statement.
                State.InSharedPropertiesGroup = true;
                SetSharedPropsNode SharedPropsNode = (SetSharedPropsNode)UINode.GetNode(node);

                if (SharedPropsNode.StringTable != null)
                {
                    State.CurrentStringTable = (int)SharedPropsNode.StringTable;
                }

                if (SharedPropsNode.ControlPosition != null)
                {
                    State.Position[0] = SharedPropsNode.ControlPosition.Numbers[0];
                    State.Position[1] = SharedPropsNode.ControlPosition.Numbers[1];
                    break;
                }

                if (SharedPropsNode.Color != null)
                {
                    State.Color   = new Color();
                    State.Color.R = (byte)SharedPropsNode.Color.Numbers[0];
                    State.Color.G = (byte)SharedPropsNode.Color.Numbers[1];
                    State.Color.B = (byte)SharedPropsNode.Color.Numbers[2];
                }

                if (SharedPropsNode.TextColor != null)
                {
                    State.TextColor   = new Color();
                    State.TextColor.R = (byte)SharedPropsNode.TextColor.Numbers[0];
                    State.TextColor.G = (byte)SharedPropsNode.TextColor.Numbers[1];
                    State.TextColor.B = (byte)SharedPropsNode.TextColor.Numbers[2];
                }

                if (SharedPropsNode.TextColorSelected != null)
                {
                    State.TextColorSelected   = new Color();
                    State.TextColorSelected.R = (byte)SharedPropsNode.TextColorSelected.Numbers[0];
                    State.TextColorSelected.G = (byte)SharedPropsNode.TextColorSelected.Numbers[1];
                    State.TextColorSelected.B = (byte)SharedPropsNode.TextColorSelected.Numbers[2];
                }

                if (SharedPropsNode.TextColorHighlighted != null)
                {
                    State.TextColorHighlighted   = new Color();
                    State.TextColorHighlighted.R = (byte)SharedPropsNode.TextColorHighlighted.Numbers[0];
                    State.TextColorHighlighted.G = (byte)SharedPropsNode.TextColorHighlighted.Numbers[1];
                    State.TextColorHighlighted.B = (byte)SharedPropsNode.TextColorHighlighted.Numbers[2];
                }

                if (SharedPropsNode.TextColorDisabled != null)
                {
                    State.TextColorDisabled   = new Color();
                    State.TextColorDisabled.R = (byte)SharedPropsNode.TextColorDisabled.Numbers[0];
                    State.TextColorDisabled.G = (byte)SharedPropsNode.TextColorDisabled.Numbers[1];
                    State.TextColorDisabled.B = (byte)SharedPropsNode.TextColorDisabled.Numbers[2];
                }

                if (SharedPropsNode.BackColor != null)
                {
                    State.BackColor   = new Color();
                    State.BackColor.R = (byte)SharedPropsNode.BackColor.Numbers[0];
                    State.BackColor.G = (byte)SharedPropsNode.BackColor.Numbers[1];
                    State.BackColor.B = (byte)SharedPropsNode.BackColor.Numbers[2];
                }

                if (SharedPropsNode.CursorColor != null)
                {
                    State.CursorColor   = new Color();
                    State.CursorColor.R = (byte)SharedPropsNode.CursorColor.Numbers[0];
                    State.CursorColor.G = (byte)SharedPropsNode.CursorColor.Numbers[1];
                    State.CursorColor.B = (byte)SharedPropsNode.CursorColor.Numbers[2];
                }

                if (SharedPropsNode.TextButton)
                {
                    State.TextButton = true;
                }

                if (SharedPropsNode.Opaque != null)
                {
                    State.IsOpaque = (SharedPropsNode.Opaque == 1) ? true : false;
                }

                if (SharedPropsNode.Transparent != null)
                {
                    State.IsTransparent = (SharedPropsNode.Transparent == 1) ? true : false;
                }

                if (SharedPropsNode.Alignment != null)
                {
                    State.Alignment = (int)SharedPropsNode.Alignment;
                }

                if (SharedPropsNode.Image != "")
                {
                    State.Image = SharedPropsNode.Image;
                }

                if (SharedPropsNode.Tooltip != "")
                {
                    State.Tooltip = SharedPropsNode.Tooltip;
                }

                if (SharedPropsNode.Text != "")
                {
                    State.Caption = SharedPropsNode.Text;
                }

                if (SharedPropsNode.Size != null)
                {
                    State.Size = new Vector2(SharedPropsNode.Size.Numbers[0], SharedPropsNode.Size.Numbers[1]);
                }

                if (SharedPropsNode.Orientation != null)
                {
                    State.Orientation = (int)SharedPropsNode.Orientation;
                }

                if (SharedPropsNode.Font != null)
                {
                    State.Font = (int)SharedPropsNode.Font;
                }

                if (SharedPropsNode.Opaque != null)
                {
                    State.Opaque = (int)SharedPropsNode.Opaque;
                }

                break;

            case NodeType.SetControlProperties:     //Sets a bunch of properties to a specified control.
                SetControlPropsNode ControlPropsNode = (SetControlPropsNode)UINode.GetNode(node);

                UIControl Ctrl = new UIControl(ControlPropsNode, m_Screen, State);
                Result.Controls.Add(ControlPropsNode.Control, Ctrl);

                if (State.InSharedPropertiesGroup)
                {
                    UIElement Test = new UIElement(m_Screen, null);
                    //Script implicitly created an object... :\
                    if (!Result.Elements.TryGetValue(ControlPropsNode.Control, out Test))
                    {
                        Result.Elements.Add(ControlPropsNode.Control, new UIElement(m_Screen, null));

                        if (Ctrl.Image != null)
                        {
                            Result.Elements[ControlPropsNode.Control].Image = new UIImage(Ctrl.Image);
                        }

                        Result.Elements[ControlPropsNode.Control].Position = Ctrl.Position;
                    }
                }

                break;

            case NodeType.End:
                State.InSharedPropertiesGroup = false;
                State.Image      = "";    //Reset
                State.TextButton = false; //Reset
                State.Color      = new Color();
                State.Caption    = "";
                State.Size       = new Vector2(0, 0);
                State.Alignment  = 0;
                State.Font       = 0;
                //TODO: Reset more?
                break;
            }

            foreach (AstNode child in node.ChildNodes)
            {
                WalkTree(State, child, ref Result);
            }
        }
Example #2
0
        public CASScreen(ScreenManager Manager, SpriteBatch SBatch) : base(Manager, "CAS", SBatch,
                                                                           new Vector2(0, 0),
                                                                           new Vector2(GlobalSettings.Default.ScreenWidth, GlobalSettings.Default.ScreenHeight),
                                                                           GlobalSettings.Default.StartupPath + "\\" + "gamedata\\uiscripts\\personselectionedit.uis")
        {
            m_BackgroundImg = (UIImage)m_PResult.Elements["\"BackgroundImage\""];

            m_CancelBtn = (UIButton)m_PResult.Elements["\"CancelButton\""];
            m_AcceptBtn = (UIButton)m_PResult.Elements["\"AcceptButton\""];

            m_DescriptionScrollUpBtn = (UIButton)m_PResult.Elements["\"DescriptionScrollUpButton\""];
            m_DescriptionScrollUpBtn.OnButtonClicked += M_DescriptionScrollUpBtn_OnButtonClicked;
            m_DescriptionScrollUpBtn.Enabled          = false;
            m_DescriptionScrollDownBtn = (UIButton)m_PResult.Elements["\"DescriptionScrollDownButton\""];
            m_DescriptionScrollDownBtn.OnButtonClicked += M_DescriptionScrollDownBtn_OnButtonClicked;
            m_DescriptionScrollDownBtn.Enabled          = false;

            m_ExitBtn = (UIButton)m_PResult.Elements["\"ExitButton\""];
            m_ExitBtn.OnButtonClicked += M_ExitBtn_OnButtonClicked;

            m_FemaleBtn = (UIButton)m_PResult.Elements["\"FemaleButton\""];
            m_FemaleBtn.OnButtonClicked += M_FemaleBtn_OnButtonClicked;

            m_MaleBtn = (UIButton)m_PResult.Elements["\"MaleButton\""];
            m_MaleBtn.OnButtonClicked += M_MaleBtn_OnButtonClicked;

            m_SkinLightBtn = (UIButton)m_PResult.Elements["\"SkinLightButton\""];
            m_SkinLightBtn.OnButtonClicked += M_SkinLightBtn_OnButtonClicked;

            m_SkinMediumBtn = (UIButton)m_PResult.Elements["\"SkinMediumButton\""];
            m_SkinMediumBtn.OnButtonClicked += M_SkinMediumBtn_OnButtonClicked;

            m_SkinDarkBtn = (UIButton)m_PResult.Elements["\"SkinDarkButton\""];
            m_SkinDarkBtn.OnButtonClicked += M_SkinDarkBtn_OnButtonClicked;

            m_HeadSkinBrowser = new UIHeadBrowser(this, m_PResult.Controls["\"HeadSkinBrowser\""], 1, AvatarSex.Female);
            m_HeadSkinBrowser.OnButtonClicked += M_HeadSkinBrowser_OnButtonClicked;
            m_BodySkinBrowser = new UIBodyBrowser(this, m_PResult.Controls["\"BodySkinBrowser\""], 1, AvatarSex.Female);
            m_BodySkinBrowser.OnButtonClicked += M_BodySkinBrowser_OnButtonClicked;

            AdultAvatar Avatar = new AdultAvatar(Manager.Device, Manager.HeadShader);

            Avatar.ChangeOutfit(FileManager.GetOutfit((ulong)FileIDs.OutfitsFileIDs.fab001_sl__pjs4), Vitaboy.SkinType.Medium);
            Avatar.SetHead(FileManager.GetOutfit((ulong)FileIDs.OutfitsFileIDs.fah002_mom), (Vitaboy.SkinType)m_CurrentSkinType);
            Avatar.ShouldRotate = true;

            m_Avatar = new Sim(Manager.Device, Manager.RenderCamera, Avatar);

            m_VitaboyScreen = new VitaboyScreen(Manager, new Vector2(0, 0),
                                                new Vector2(GlobalSettings.Default.ScreenWidth, GlobalSettings.Default.ScreenHeight));
            m_VitaboyScreen.AddSim(m_Avatar);

            m_ExitDialog = new ExitDialog(this, new Vector2(250, 250), m_Walker,
                                          GlobalSettings.Default.StartupPath + "gamedata\\uiscripts\\exitdialog.uis");
            m_ExitDialog.Visible = false;

            m_DescriptionTextEdit = (UITextEdit2)m_PResult.Elements["\"DescriptionTextEdit\""];

            HitVM.PlayEvent("bkground_createasim");

            Manager.AddScreen(m_VitaboyScreen);
        }