Example #1
0
    private void Update()
    {
        if (!Calculate.Range(this.gameObject, PlayerData.ActiveItem, playerCheckRange.Range / 3))
        {
            canvasText.SetInteractionText("");
            return;
        }

        Item currentItem = PlayerData.ActiveItem.GetComponent <Item>();

        if (currentItem == null)
        {
            Debug.LogError("Error Couldnt get component <Item> of Active Item");
        }

        canvasText.SetInteractionText("Press E to eat " + currentItem.Name);

        checkInput();
    }