Example #1
0
        /// <summary>
        /// Use it for notify from EventTrigger Component. Requires to be component on GameObject!
        /// </summary>
        /// <param name="sender">The sender object.</param>
        /// <param name="e">Event arguments</param>
        public void Notify(string type)
        {
            switch (type)
            {
            case PLAY_MAIN_MUSIC:
                PlayMainMusic?.Invoke(null, new GameEventArgs(type));
                break;

            case UI_TAPPED:
                UITapped?.Invoke(null, new GameEventArgs(type));
                break;
            }
        }
Example #2
0
        public static void Notify(object sender, GameEventArgs e)
        {
            switch (e.type)
            {
            case PLAY_MAIN_MUSIC:
                PlayMainMusic?.Invoke(sender, e);
                break;

            case UI_TAPPED:
                UITapped?.Invoke(sender, e);
                break;
            }
        }