Example #1
0
        private static void Init(UIComponent component, bool b)
        {
            component.eventVisibilityChanged -= new PropertyChangedEventHandler <bool>(Init);

            try
            {
                if (component.objectUserData is PrefabInfo prefab)
                {
                    string name = Asset.GetName(prefab);

                    if (AssetTagList.instance.assets.ContainsKey(name))
                    {
                        ImageUtils.FixThumbnails(prefab, component as UIButton);

                        Asset asset = AssetTagList.instance.assets[name];

                        component.eventVisibilityChanged += (c, p) =>
                        {
                            if (Settings.unlockAll)
                            {
                                c.isEnabled = true;
                            }
                            else
                            {
                                c.isEnabled = ToolsModifierControl.IsUnlocked(prefab.GetUnlockMilestone());
                            }
                        };

                        // Fixing focused texture
                        component.eventClicked += new MouseEventHandler(FixFocusedTexture);

                        // Adding custom tag icon
                        UISprite tagSprite = component.AddUIComponent <UISprite>();
                        tagSprite.size             = new Vector2(20, 16);
                        tagSprite.atlas            = FindIt.atlas;
                        tagSprite.spriteName       = "Tag";
                        tagSprite.opacity          = 0.5f;
                        tagSprite.tooltipBox       = UIView.GetAView().defaultTooltipBox;
                        tagSprite.relativePosition = new Vector3(component.width - tagSprite.width - 5, 5);
                        tagSprite.isVisible        = false;

                        if (CustomTagsLibrary.assetTags.ContainsKey(name))
                        {
                            tagSprite.tooltip = CustomTagsLibrary.assetTags[name];
                        }
                        else
                        {
                            tagSprite.tooltip = null;
                        }

                        tagSprite.eventMouseEnter += (c, p) =>
                        {
                            tagSprite.opacity = 1f;
                        };

                        tagSprite.eventMouseLeave += (c, p) =>
                        {
                            tagSprite.opacity = 0.5f;
                        };

                        tagSprite.eventClick += (c, p) =>
                        {
                            p.Use();

                            UITagsWindow.ShowAt(asset, tagSprite);
                        };

                        component.eventMouseEnter += (c, p) =>
                        {
                            tagSprite.isVisible = true;
                        };

                        component.eventMouseLeave += (c, p) =>
                        {
                            if (asset.tagsCustom.Count == 0)
                            {
                                tagSprite.isVisible = false;
                            }
                        };

                        // adding DLC/steam icon
                        UISprite m_dlcSprite = component.AddUIComponent <UISprite>();
                        m_dlcSprite.size             = new Vector2(16, 16);
                        m_dlcSprite.atlas            = SamsamTS.UIUtils.GetAtlas("Ingame");
                        m_dlcSprite.opacity          = 0.8f;
                        m_dlcSprite.tooltipBox       = UIView.GetAView().defaultTooltipBox;
                        m_dlcSprite.relativePosition = new Vector3(component.width - m_dlcSprite.width - 3, component.height - m_dlcSprite.height - 3);
                        m_dlcSprite.isVisible        = false;
                        m_dlcSprite.eventMouseLeave += (c, p) =>
                        {
                            m_dlcSprite.tooltipBox.Hide();
                        };

                        m_dlcSprite.tooltip   = null;
                        m_dlcSprite.isVisible = false;

                        if (asset != null)
                        {
                            if (FindIt.isNext2Enabled && AssetTagList.instance.next2Assets.Contains(asset))
                            {
                                m_dlcSprite.isVisible  = true;
                                m_dlcSprite.spriteName = "UIFilterWorkshopItemsFocusedHovered";
                                m_dlcSprite.tooltip    = "Network Extension 2 Mod";
                            }
                            else if (FindIt.isETSTEnabled && AssetTagList.instance.etstAssets.Contains(asset))
                            {
                                m_dlcSprite.isVisible  = true;
                                m_dlcSprite.spriteName = "UIFilterWorkshopItemsFocusedHovered";
                                m_dlcSprite.tooltip    = "Extra Train Station Tracks Mod";
                            }
                            else if (FindIt.isOWTTEnabled && AssetTagList.instance.owttAssets.Contains(asset))
                            {
                                m_dlcSprite.isVisible  = true;
                                m_dlcSprite.spriteName = "UIFilterWorkshopItemsFocusedHovered";
                                m_dlcSprite.tooltip    = "One-Way Train Tracks Mod";
                            }
                            else if (!asset.prefab.m_isCustomContent)
                            {
                                SetDLCSprite(m_dlcSprite, asset.prefab.m_dlcRequired);
                            }
                            else
                            {
                                if (!asset.author.IsNullOrWhiteSpace() && (asset.steamID != 0))
                                {
                                    m_dlcSprite.opacity    = 0.2f;
                                    m_dlcSprite.isVisible  = true;
                                    m_dlcSprite.spriteName = "UIFilterWorkshopItems";
                                    m_dlcSprite.tooltip    = "By " + asset.author + "\n" + Translations.Translate("FIF_UIS_WS");
                                }
                            }
                        }

                        if (PlatformService.IsOverlayEnabled() && m_dlcSprite.spriteName == "UIFilterWorkshopItems")
                        {
                            m_dlcSprite.eventMouseUp += (c, p) =>
                            {
                                if (!p.used && p.buttons == UIMouseButton.Right)
                                {
                                    PublishedFileId publishedFileId = new PublishedFileId(asset.steamID);

                                    if (publishedFileId != PublishedFileId.invalid)
                                    {
                                        if (!Settings.useDefaultBrowser)
                                        {
                                            PlatformService.ActivateGameOverlayToWorkshopItem(publishedFileId);
                                        }
                                        else
                                        {
                                            System.Diagnostics.Process.Start("https://steamcommunity.com/sharedfiles/filedetails/?id=" + publishedFileId);
                                        }
                                        p.Use();
                                    }
                                }
                            };
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Debugging.LogException(e);
            }
        }
Example #2
0
        private static void Init(UIComponent component, bool b)
        {
            component.eventVisibilityChanged -= new PropertyChangedEventHandler <bool>(Init);

            try
            {
                if (component.objectUserData is PrefabInfo prefab)
                {
                    string name = Asset.GetName(prefab);

                    if (AssetTagList.instance.assets.ContainsKey(name))
                    {
                        ImageUtils.FixThumbnails(prefab, component as UIButton);

                        Asset asset = AssetTagList.instance.assets[name];

                        component.eventVisibilityChanged += (c, p) =>
                        {
                            if (Settings.unlockAll)
                            {
                                c.isEnabled = true;
                            }
                            else
                            {
                                c.isEnabled = ToolsModifierControl.IsUnlocked(prefab.GetUnlockMilestone());
                            }
                        };

                        // Fixing focused texture
                        component.eventClicked += new MouseEventHandler(FixFocusedTexture);

                        // Adding custom tag icon
                        UISprite tagSprite = component.AddUIComponent <UISprite>();
                        tagSprite.size             = new Vector2(20, 16);
                        tagSprite.atlas            = FindIt.atlas;
                        tagSprite.spriteName       = "Tag";
                        tagSprite.opacity          = 0.5f;
                        tagSprite.tooltipBox       = UIView.GetAView().defaultTooltipBox;
                        tagSprite.relativePosition = new Vector3(component.width - tagSprite.width - 5, 5);
                        tagSprite.isVisible        = false;

                        if (CustomTagsLibrary.assetTags.ContainsKey(name))
                        {
                            tagSprite.tooltip = CustomTagsLibrary.assetTags[name];
                        }
                        else
                        {
                            tagSprite.tooltip = null;
                        }

                        tagSprite.eventMouseEnter += (c, p) =>
                        {
                            tagSprite.opacity = 1f;
                        };

                        tagSprite.eventMouseLeave += (c, p) =>
                        {
                            tagSprite.opacity = 0.5f;
                        };

                        tagSprite.eventClick += (c, p) =>
                        {
                            p.Use();

                            UITagsWindow.ShowAt(asset, tagSprite);
                        };

                        component.eventMouseEnter += (c, p) =>
                        {
                            tagSprite.isVisible = true;
                        };

                        component.eventMouseLeave += (c, p) =>
                        {
                            if (asset.tagsCustom.Count == 0)
                            {
                                tagSprite.isVisible = false;
                            }
                        };

                        // Adding steam icon
                        if (asset.steamID != 0)
                        {
                            UISprite steamSprite = component.AddUIComponent <UISprite>();
                            steamSprite.size             = new Vector2(26, 16);
                            steamSprite.atlas            = SamsamTS.UIUtils.GetAtlas("Ingame");
                            steamSprite.spriteName       = "SteamWorkshop";
                            steamSprite.opacity          = 0.05f;
                            steamSprite.tooltipBox       = UIView.GetAView().defaultTooltipBox;
                            steamSprite.relativePosition = new Vector3(component.width - steamSprite.width - 5, component.height - steamSprite.height - 5);

                            if (!asset.author.IsNullOrWhiteSpace())
                            {
                                steamSprite.tooltip = "By " + asset.author + "\n" + Translations.Translate("FIF_UIS_WS");
                            }

                            if (PlatformService.IsOverlayEnabled())
                            {
                                steamSprite.eventMouseUp += (c, p) =>
                                {
                                    if (!p.used && p.buttons == UIMouseButton.Right)
                                    {
                                        PublishedFileId publishedFileId = new PublishedFileId(asset.steamID);

                                        if (publishedFileId != PublishedFileId.invalid)
                                        {
                                            PlatformService.ActivateGameOverlayToWorkshopItem(publishedFileId);
                                            p.Use();
                                        }
                                    }
                                };
                            }
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Debugging.LogException(e);
            }
        }