static int AddEntry(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UITabsControl obj = LuaScriptMgr.GetUnityObject <UITabsControl>(L, 1); GameObject arg0 = LuaScriptMgr.GetUnityObject <GameObject>(L, 2); GameObject arg1 = LuaScriptMgr.GetUnityObject <GameObject>(L, 3); obj.AddEntry(arg0, arg1); return(0); }