Reposition() private method

private Reposition ( ) : void
return void
Example #1
0
    public void ResultRestList(EmailView v)
    {
        EmailData.EmailType type = v.data.type;
        if (v != null)
        {
            switch (type)
            {
            case EmailData.EmailType.ReadDel:
                v.data.isRead = false;
                if (v.data.isRevice == false)
                {
                    mailNum--;
                    Destroy(v.gameObject);
                    viewList.Remove(v);
                }
                break;

            case EmailData.EmailType.Read:
                v.data.isRead = false;
                if (v.data.isRevice == false)
                {
                    v.SetReadState(false);
                }
                break;
            }
        }
        if (grid != null)
        {
            grid.Reposition();
            scroll.ResetPosition();
            grid.repositionNow = true;
        }
        SetInfo();
    }
Example #2
0
    void UpdatePlayerListUI(string playerName, bool addPlayer)
    {
        if (playerList == null)
        {
            playerList = GameObject.Find("PlayerList").GetComponent <UITable>();
        }
        //Fancy Linq magic: Basically just checks if the playername given exists in the players list generated above.
        bool playerAlreadyExists = playerNamesList.Exists(e => e.text == playerName);

        if (addPlayer && !playerAlreadyExists)
        {
            GameObject playerLabel = (GameObject)Instantiate(playerListPlayerPrefab);
            playerLabel.transform.parent     = playerList.transform;
            playerLabel.transform.localScale = Vector3.one;

            playerLabel.transform.Find("PlayerName").GetComponent <UILabel>().text  = playerName;
            playerLabel.transform.Find("PlayerName").GetComponent <UILabel>().depth = 12;
            playerList.Reposition();
            var fixZPos = playerLabel.transform.localPosition;
            fixZPos.z = 0f;
            playerLabel.transform.localPosition = fixZPos;
            //Populate our list of player objects.
            playerNamesList.Add(playerLabel.transform.Find("PlayerName").GetComponent <UILabel>());
        }
        else if (!addPlayer && playerAlreadyExists)
        {
            //More Linq magic: It finds the entry in players that matches playerName
            var playerLabelObj = playerNamesList.Find(e => e.text == playerName);
            playerNamesList.Remove(playerLabelObj);
            Destroy(playerLabelObj.transform.parent.gameObject);
            playerList.Reposition();
        }
    }
Example #3
0
    private void AddItem(GameObject prefab)
    {
        if (items.Count < 3)
        {
            GameObject justAdded = NGUITools.AddChild(tableObj, prefab);
            Item       newItem   = justAdded.GetComponent <Item>();
            newItem.postMaker = this;

            //temp
            newItem.rawImage = tempImage;

            //resize all items and return new item width
            int rawWidth = GetNewItemWidth();

            //set the new items width
            newItem.SetWidth(rawWidth, (int)(table.padding.x * 2), textInset);

            //add the item to the list
            string newKey = items.Count.ToString();
            newItem.SetOrder((string)newKey);
            items.Add(newKey, newItem);

            //sort the table
            table.Reposition();

            SimpleUpdateLayout();
        }
    }
Example #4
0
    void RefreshServerList()
    {
        RemoveAllFromServerList();
        RoomInfo[] rooms = PhotonNetwork.GetRoomList();

        if (rooms != null && rooms.Length > 0)
        {
            foreach (var room in rooms)
            {
                var serverEntryGO = (GameObject)Instantiate(serverEntryPrefab);
                //Set the labels to the info from the roominfo.
                serverEntryGO.GetComponent <UIServerButton>().serverName = room.name;
                serverEntryGO.transform.Find("ServerName").GetComponent <UILabel>().text  = room.name;
                serverEntryGO.transform.Find("NoOfPlayers").GetComponent <UILabel>().text = room.maxPlayers + "/" + room.playerCount;
                serverEntryGO.GetComponent <UIServerButton>().onServerSelectionChange     = OnServerSelectionChange;

                serverEntryGO.transform.parent = serverTable.transform;
                serverEntryGO.GetComponent <UIServerButton>().radioButtonRoot = serverTable.transform;

                var fixZPosition = serverEntryGO.transform.localPosition;
                fixZPosition.z = -100f;
                serverEntryGO.transform.localPosition = fixZPosition;
                //Something is wrong with NGUI. I have to call Reposition and set repositionNow to true for it to do anything for some reason.
                serverTable.Reposition();
                serverTable.repositionNow = true;
            }
        }
        serverTable.Reposition();
    }
Example #5
0
    /// <summary>
    /// 设置Ip警告信息
    /// </summary>
    /// <param name="data"></param>
    public void SetIpWarningData(MJGameIpInfo[] data)
    {
        int        count = data == null ? 0 : data.Length;
        int        len   = mTable.transform.childCount;
        GameObject obj;

        for (int i = 0; i < count; i++)
        {
            if (i < len)
            {
                obj = mTable.transform.GetChild(i).gameObject;
            }
            else
            {
                obj = NGUITools.AddChild(mTable.gameObject, mItem);
            }
            obj.SetActive(true);
            string name = GetPlayerNames(data[i]);
            obj.GetComponent <UILabel>().text = "玩家 " + @name + " 具有相同的IP地址:" + @data[i].ip;
        }
        for (int i = count; i < len; i++)
        {
            mTable.transform.GetChild(i).gameObject.SetActive(false);
        }
        mTable.Reposition();
    }
Example #6
0
 private void OnFinished()
 {
     isPlaying = false;
     if (uiTable != null)
     {
         uiTable.Reposition();
         uiTable = null;
     }
 }
Example #7
0
    private void CreateTitle(int index)
    {
        GameObject cell_prefab = Resources.Load(NAME_PATH) as GameObject;
        GameObject cell        = NGUITools.AddChild(Content_Table.gameObject, cell_prefab);

        Content_Table.Reposition();

        UpdateTitleUI(cell, index);
    }
Example #8
0
        public void InitWindow(List <SMsgChat_SC> list, SelectedChatTargetDelegate callBack)
        {
            m_Delegate = callBack;

            list.ApplyAllItem(p => {
                this.CreateChatItem(p);
            });
            Table.Reposition();
            StartCoroutine("SetDragAmount");
        }
Example #9
0
    void CreateListSMSRecharge()
    {
        List <RechargeModel> smsRecharge = GameManager.Instance.ListRechargeModel.FindAll(m => m.Type == "sms");

        foreach (RechargeModel model in smsRecharge)
        {
            SMSRechargeView.Create(model, tableSMS.gameObject.transform);
        }
        tableSMS.Reposition();

        StartCoroutine(Reposition());
    }
Example #10
0
    /// <summary>
    /// Handle new attack event.
    /// </summary>
    /// <param name="e">E.</param>
    void OnNewAttack(EventNewAttack e)
    {
        GameObject newAttackTrack = NGUITools.AddChild(table.gameObject, attackTaskTrackPrefab);

        table.Reposition();

        UIAttackProgress progress = newAttackTrack.GetComponent <UIAttackProgress> ();

        progress.Evt_OnAttackProgressDestroy = OnAttackProgressDestroy;

        progress.TrackAttackTask(e.newAttackTask);
    }
Example #11
0
    public override void Show()
    {
        if (!Application.isEditor && !GameConfig.IsMultiMode)
        {
            return;
        }
//		mInputWnd.SetActive(false);
        base.Show();

        mOpBtnCol.Reset();
        mOpBtnCol.enabled = false;
        mListTable.Reposition();
    }
Example #12
0
 public void ReFresh(ShopItemType mType)
 {
     SetPanel(mType);
     if (mType != ShopItemType.Active)
     {
         NormalShopRefresh(mType);
     }
     else
     {
         ActiveShopRefresh(mType);
     }
     mScrollView.verticalScrollBar.value = 0.0f;
     mGrid.Reposition();
 }
Example #13
0
 private void ScreenSizeChanged()
 {
     if (gridMessageSystem.gameObject.activeSelf)
     {
         gridMessageSystem.transform.parent.GetComponent <UIScrollView>().ResetPosition();
     }
     if (gridFriend.gameObject.activeSelf)
     {
         gridFriend.Reposition();
     }
     if (gridInvited.gameObject.activeSelf)
     {
         gridInvited.Reposition();
     }
 }
Example #14
0
 public void AddLiLianRunView(LiLianRunData r)
 {
     r.state = 0;
     GameObject obj = Instantiate(runPrefabe);
     obj.SetActive(true);
     LiLianRunView pop = obj.GetComponent<LiLianRunView>();
     pop.InitData(r);
     r.view = obj.GetComponent<UILabel>();
     pop.time.text = Comm.DateDiffHour(DateTime.Now,r.time);
     pop.transform.parent = timeTable.transform;
     pop.transform.localScale = Vector3.one;
     runViewList.Add(pop);
     timeTable.Reposition();
     timeTable.repositionNow = true;
 }
Example #15
0
        public void SetRuleViewInfo(ISFSObject gameInfo)
        {
            if (ItemPrefab == null)
            {
                return;
            }

            if (!gameInfo.ContainsKey("rule") || !App.GetGameData <TexasGameData>().IsRoomGame)
            {
                gameObject.SetActive(false);
                return;
            }

            _initialSize = ViewWidget.localSize;
            float shiftY = 0;

            gameObject.SetActive(true);
            string ruleInfo  = gameInfo.GetUtfString("rule");
            var    ruleSplit = ruleInfo.Split(';');
            int    len       = ruleSplit.Length;

            for (int i = 0; i < len; i++)
            {
                var info = ruleSplit[i].Split(':');
                var go   = CreateItem();
                go.SetRuleItem(info[0], info[1]);
                shiftY += go.ItemHeight;
            }
            shiftY             += BgBottomSpace;
            ViewWidget.height   = (int)(Mathf.Max(_initialSize.y, shiftY));
            Table.repositionNow = true;
            Table.Reposition();
        }
Example #16
0
        public override IEnumerator OnAddToStack()
        {
            if (isFirst)
            {
                Notices = (List <NoticeItem>)mParam;
                for (int i = 0; i < Notices.Count; i++)
                {
                    GameObject titleInstance =
                        GameObject.Instantiate(titleGameObj.mDMono.gameObject, titleUiTable.transform);
                    titleInstance.GetMonoILRComponent <NoticeTitleController>().SetText(Notices[i].type);
                    _titleControllers.Add(titleInstance.GetMonoILRComponent <NoticeTitleController>());
                }

                titleUiTable.Reposition();
                isFirst = false;
            }

            yield return(base.OnAddToStack());

            //进入默认设置第一条公告
            if (Notices.Count > 0)
            {
                SetTitleAndContent(0);
            }
            titleScrollView.enabled = (Notices.Count > 5);
        }
Example #17
0
 public void OnShow()
 {
     CheckSocketConnect();
     mUITable2.Reposition();
     SetFreeNum(MessageMgr.GetInstance()._NowCount);
     MessageMgr.GetInstance().ShowChatList();
 }
Example #18
0
        public virtual void SetRuleViewInfo(ISFSObject gameInfo)
        {
            if (ItemPrefab == null)
            {
                return;
            }
            Table.transform.DestroyChildren();
            if (!gameInfo.ContainsKey("rule"))
            {
                gameObject.SetActive(false);
                return;
            }

            string ruleInfo = gameInfo.GetUtfString("rule");

            if (string.IsNullOrEmpty(ruleInfo))
            {
                gameObject.SetActive(false);
                return;
            }

            gameObject.SetActive(true);
            var ruleSplit = ruleInfo.Split(';');
            int len       = ruleSplit.Length;

            for (int i = 0; i < len; i++)
            {
                var info = ruleSplit[i].Split(':');
                var go   = CreateItem();
                go.SetRuleItem(info[0], info[1]);
            }

            Table.repositionNow = true;
            Table.Reposition();
        }
Example #19
0
        private void UpdatePresetNameList(List <string> presetNames)
        {
            for (var i = 0; i < _uiLabelPool.Count; i++)
            {
                _uiLabelPool[i].gameObject.SetActive(false);
            }

            if (presetNames == null)
            {
                return;
            }

            for (var i = 0; i < presetNames.Count; i++)
            {
                UILabel lab;

                if (i < _uiLabelPool.Count)
                {
                    lab = _uiLabelPool[i];
                }
                else
                {
                    lab = Object.Instantiate(_goItem, _uiTable.transform).GetComponent <UILabel>();
                    _uiLabelPool.Add(lab);
                }

                lab.text = presetNames[i];
                lab.gameObject.SetActive(true);
            }

            _uiTable.Reposition();
        }
Example #20
0
 public void SetTable(ref Hashtable list)
 {
     while (table.transform.childCount > 0)
     {
         DestroyImmediate(table.transform.GetChild(0).gameObject);
     }
     viewList = new Hashtable();
     //System.Collections.IDictionaryEnumerator enumerator = list.GetEnumerator();
     //while (enumerator.MoveNext())
     //{
     foreach (RoleData r in UserManager.Instance.RoleTable.Values)
     {
         //RoleData r = vv as RoleData;//UserManager.Instance.RoleTable[enumerator.Key] as RoleData;
         GameObject obj = Instantiate(rolePrefabe);
         obj.SetActive(true);
         HeadRole pop = obj.GetComponent <HeadRole>();
         obj.name = r.sort.ToString();
         pop.InitData(r);
         pop.transform.parent     = table.transform;
         pop.transform.localScale = Vector3.one;
         viewList.Add(r.sort, pop);
     }
     table.Reposition();
     scroll.ResetPosition();
     table.repositionNow = true;
 }
    private void GenerateView()
    {
        Debug.Log("GenerateView");
        //sceneIdList.Clear();
        List <Scene> scenes = dataSource(itemViewList.Count, ITEM_COUNT);

        for (int i = 0; i < scenes.Count; ++i)
        {
            SceneItemView itemView = SceneItemView.Create(table, scenes[i]);
            UIEventListener.Get(itemView.gameObject).onClick = ItemClick;
            itemViewList.Add(itemView);

            /*Picture picture = LogicController.GetPicture(scenes[i].pictureId);
             * if (picture == null) {
             *  sceneIdList.Add(scenes[i].sceneId);
             * }
             * else {
             *  Asset asset = LogicController.GetAsset(picture.assetId);
             *  if (asset == null) {
             *      sceneIdList.Add(scenes[i].sceneId);
             *  }
             * }*/
        }
        tableComp.Reposition();

        /*if (sceneIdList.Count != 0) {
         *  GetSceneSnapshotCommand cmd = new GetSceneSnapshotCommand();
         *  cmd.SceneIds = sceneIdList;
         *  cmd.Callback = AfterGetSnapshot;
         *  cmd.execute();
         * }*/
    }
Example #22
0
 void OnLevelWasLoaded(int levelIndex)
 {
     Debug.Log("LOADED LEVEL: " + levelIndex);
     if (levelIndex == 0 && PhotonNetwork.connected)
     {
         PhotonNetwork.isMessageQueueRunning = true;
         UITable table = GameObject.Find("LoadingTable").GetComponent <UITable>();
         foreach (var player in PhotonNetwork.playerList)
         {
             GameObject loadingStatusGO = (GameObject)GameObject.Instantiate((GameObject)Resources.Load("LoadingScreen_Player"));
             loadingStatusGO.transform.parent = table.transform;
             loadingStatusGO.transform.Find("Label").GetComponent <UILabel>().text = player.name;
             table.Reposition();
             playerLoadingBars.Add(loadingStatusGO.transform.Find("Progress Bar(Networked)").GetComponent <UISlider>());
         }
     }
     else if (levelIndex == 1)
     {
         StateMachine.ChangeState(FrontMenu.Instance);
     }
     else
     {
         StateMachine.ChangeState(InGame.Instance);
     }
 }
    IEnumerator _CreateListFriend(string friendName)
    {
        while (listFriend.Count > 0)
        {
            GameObject.Destroy(listFriend[0]);
            listFriend.RemoveAt(0);
        }
        tableFriend.repositionNow = true;
        yield return(new WaitForEndOfFrame());

        int indexDraw = 0;

        List <User> lstFriend = string.IsNullOrEmpty(friendName) ? GameManager.Instance.mInfo.buddies :
                                GameManager.Instance.mInfo.buddies.FindAll(u => u.username.IndexOf(friendName) >= 0);

        foreach (User user in lstFriend)
        {
            indexDraw++;
            GameObject obj = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/HeaderMenu/Message/ProfileFriendPrefab"));
            obj.name                    = string.Format("{0:00000} list friend", indexDraw) + " " + user.username;
            obj.transform.parent        = tableFriend.transform;
            obj.transform.localPosition = new Vector3(0f, 0f, -1f);
            obj.transform.localScale    = Vector3.one;
            obj.GetComponent <PrefabProfileFriendListItemView>().SetData(user);
            obj.GetComponent <PrefabProfileFriendListItemView>().tabFriend = this;
            Utility.AddCollider(obj);
            listFriend.Add(obj);
        }
        tableFriend.Reposition();
        tableFriend.transform.parent.GetComponent <UIAnchor> ().ScreenSizeChanged();
        tableFriend.transform.parent.parent.GetComponent <UIScrollView> ().UpdateScrollbars(true);
    }
Example #24
0
 void SetList(List <ItemViewData> list)
 {
     while (table.transform.childCount > 0)
     {
         DestroyImmediate(table.transform.GetChild(0).gameObject);
     }
     viewList = new List <ItemView>();
     for (int index = 0; index < list.Count; index++)
     {
         //设置格子
         GameObject obj = Instantiate(itemPrefab);
         obj.SetActive(true);
         ItemView     pop  = obj.GetComponent <ItemView>();
         ItemViewData data = null;
         if (index < list.Count)
         {
             data = list[index];
             if (data != null)
             {
             }
         }
         else
         {
             obj.name = "None";
         }
         pop.InitData(data, index);
         pop.transform.parent     = table.transform;
         pop.transform.localScale = Vector3.one;
         viewList.Add(pop);
     }
     table.Reposition();
     table.repositionNow = true;
 }
Example #25
0
    // Update is called once per frame
    void Update()
    {
        if (IsOnDrapTop)
        {
            OnDrapTop();
        }
        if (IsOnDrapRight)
        {
            OnDrapRight();
        }

        UpdateCliderTrans();

        if (IsWndMove)
        {
            UpdateWndMove();
        }

        UpdateScollValue();

        if (m_RepositionCount > 0)
        {
            m_ContentTable.Reposition();
            mScrollBar.scrollValue = 1;
            --m_RepositionCount;
        }
    }
Example #26
0
        private void CheckButtons()
        {
            var lives = _livesManager.LivesCount;

            if (lives == 0)
            {
                NGUITools.SetActive(useButton.gameObject, false);
            }
            else
            {
                NGUITools.SetActive(useButton.gameObject, true);
            }

            if (lives == _livesManager.MaxLivesCount)
            {
                NGUITools.SetActive(refillButton.gameObject, false);
                NGUITools.SetActive(timerLabel.gameObject, false);
            }
            else
            {
                NGUITools.SetActive(refillButton.gameObject, true);
                NGUITools.SetActive(timerLabel.gameObject, true);
            }

            contentTable.Reposition();
        }
Example #27
0
    void AddItems()
    {
        for (int i = 0; i < mInitItemNum; ++i)
        {
            for (int j = 0; j < mItemPrefab.Length; ++j)
            {
                GameObject go = GameObject.Instantiate(mItemPrefab[j]) as GameObject;
                go.transform.parent        = mContainerTrans;
                go.transform.localPosition = new Vector3(0, 0, 0);
                go.transform.localScale    = new Vector3(1, 1, 1);
                mItemList.Add(go);
            }
        }
        switch (mTestType)
        {
        case GRID_OR_TABLE.TEST_TABLE:
            mTable.Reposition();
            break;

        case GRID_OR_TABLE.TEST_GRID:
            mGrid.Reposition();
            break;

        default: break;
        }
        mScrollView.ResetPosition();
    }
Example #28
0
 public void SetTable(ref Hashtable list)
 {
     while (table.transform.childCount > 0)
     {
         DestroyImmediate(table.transform.GetChild(0).gameObject);
     }
     viewList = new Hashtable();
     foreach (RoleData r in UserManager.Instance.RoleTable.Values)
     {
         //RoleData r = vv as RoleData;//UserManager.Instance.RoleTable[enumerator.Key] as RoleData;
         if (r.is_possessed)
         {
             GameObject obj = Instantiate(rolePrefabe);
             obj.SetActive(true);
             ArenaRoleHeadView pop = obj.GetComponent <ArenaRoleHeadView>();
             obj.name = r.csv_id.ToString();
             pop.InitData(r);
             pop.transform.parent     = table.transform;
             pop.transform.position   = Vector3.zero;
             pop.transform.localScale = Vector3.one;
             viewList.Add(r.csv_id, pop);
         }
     }
     table.Reposition();
     scroll.ResetPosition();
     table.repositionNow = true;
 }
Example #29
0
    private void Start()
    {
        BeanManager bean = BeanManager.instance;
        UITable     com  = transform.GetComponent <UITable>();

        com.repositionNow = true;
        for (int i = 0; i < m_StageIndex; i++)
        {
            GameObject obj = NGUITools.AddChild(com.gameObject, m_obj);

            m_ListObj.Add(obj);

            if (PlayerPrefs.GetString(bean.StageKey()[i]) == "Open")
            {
                obj.transform.FindChild("Label").GetComponent <UILabel>().text = string.Format("{0}", i + 1);
            }
            else
            {
                obj.transform.FindChild("Label").GetComponent <UILabel>().text = string.Format("잠금");
            }

            com.Reposition();
        }

        //  PlayerPrefs.DeleteAll();
    }
Example #30
0
 // Use this for initialization
 void Start()
 {
     for (int i = 0; i < 15; i++)
     {
         UISprite obj = Instantiate <UISprite>(missionPrefab);
         obj.transform.GetChild(0).GetComponent <UILabel>().text = (i + 1).ToString();
         if (i > 2)
         {
             obj.spriteName = "蓝色展示框";
         }
         obj.transform.parent        = Table.transform;
         obj.transform.localPosition = new Vector3(0, 0, 0);
         obj.transform.localScale    = new Vector3(1, 1, 1);
         obj.name = (i + 1).ToString();
         if (i < 2)//only two
         {
             UIEventListener.Get(obj.gameObject).onClick = delegate(GameObject clicked)
             {
                 baseController.missionToLoad = int.Parse(clicked.name);
                 SceneManager.LoadSceneAsync("hint");
             };
         }
     }
     Table.Reposition();
 }
Example #31
0
 public static void IntilizationTables(UITable table, int number, GameObject itemPre, List<GameObject> list)
 {
     for (int i = 0; i < number; i++)
     {
         GameObject gameO = (GameObject)GameObject.Instantiate(itemPre);
         gameO.transform.parent = table.transform;
         gameO.transform.localScale = Vector3.one;
         gameO.transform.localPosition = Vector3.one;
         gameO.SetActive(true);
         gameO.name = i.ToString();
         list.Add(gameO);
     }
     Utility.instance.WaitForSecs(0.02f, () => {
         if(table != null)
         table.Reposition(); 
     });
  
 }
        private bool initialize()
        {
          try{

            maid = GameMain.Instance.CharacterMgr.GetMaid(0);
            if (maid == null) return false;

            UIAtlas uiAtlasSceneEdit = FindAtlas("AtlasSceneEdit");
            UIAtlas uiAtlasDialog    = FindAtlas("SystemDialog");

            GameObject goUIRoot = GameObject.Find("UI Root");
            GameObject cameraObject    = GameObject.Find("/UI Root/Camera");
            Camera     cameraComponent = cameraObject.GetComponent<Camera>();
            uiCamara = cameraObject.GetComponent<UICamera>();

            #region createSlider

            // スライダー作成
            GameObject goTestSliderUnit = new GameObject("TestSliderUnit");
            SetChild(goUIRoot, goTestSliderUnit);
            {
                UISprite uiTestSliderUnitFrame = goTestSliderUnit.AddComponent<UISprite>();
                uiTestSliderUnitFrame.atlas      = uiAtlasSceneEdit;
                uiTestSliderUnitFrame.spriteName = "cm3d2_edit_slidertitleframe";
                uiTestSliderUnitFrame.type       = UIBasicSprite.Type.Sliced;
                uiTestSliderUnitFrame.SetDimensions(500, 50);

                // スライダー作成
                UISlider uiTestSlider = NGUITools.AddChild<UISlider>(goTestSliderUnit);
                UISprite uiTestSliderRail = uiTestSlider.gameObject.AddComponent<UISprite>();
                uiTestSliderRail.name       = "Slider";
                uiTestSliderRail.atlas      = uiAtlasSceneEdit;
                uiTestSliderRail.spriteName = "cm3d2_edit_slideberrail";
                uiTestSliderRail.type       = UIBasicSprite.Type.Sliced;
                uiTestSliderRail.SetDimensions(250, 5);

                UIWidget uiTestSliderBar = NGUITools.AddChild<UIWidget>(uiTestSlider.gameObject);
                uiTestSliderBar.name  = "DummyBar";
                uiTestSliderBar.width = uiTestSliderRail.width;

                UISprite uiTestSliderThumb = NGUITools.AddChild<UISprite>(uiTestSlider.gameObject);
                uiTestSliderThumb.name       = "Thumb";
                uiTestSliderThumb.depth      = uiTestSliderRail.depth + 1;
                uiTestSliderThumb.atlas      = uiAtlasSceneEdit;
                uiTestSliderThumb.spriteName = "cm3d2_edit_slidercursor";
                uiTestSliderThumb.type       = UIBasicSprite.Type.Sliced;
                uiTestSliderThumb.SetDimensions(25, 25);
                uiTestSliderThumb.gameObject.AddComponent<BoxCollider>();

                uiTestSlider.backgroundWidget = uiTestSliderRail;
                uiTestSlider.foregroundWidget = uiTestSliderBar;
                uiTestSlider.thumb            = uiTestSliderThumb.gameObject.transform;
                uiTestSlider.value            = 0.5f;
                uiTestSlider.gameObject.AddComponent<BoxCollider>();
                uiTestSlider.transform.localPosition = new Vector3(100f, 0f, 0f);

                NGUITools.UpdateWidgetCollider(uiTestSlider.gameObject);
                NGUITools.UpdateWidgetCollider(uiTestSliderThumb.gameObject);

                // スライダーラベル作成
                UILabel uiTestSliderLabel = NGUITools.AddChild<UILabel>(goTestSliderUnit);
                uiTestSliderLabel.name           = "Label";
                uiTestSliderLabel.trueTypeFont   = font;
                uiTestSliderLabel.fontSize       = 20;
                uiTestSliderLabel.text           = "テストスライダー";
                uiTestSliderLabel.width          = 110;
                uiTestSliderLabel.overflowMethod = UILabel.Overflow.ShrinkContent;

                uiTestSliderLabel.transform.localPosition = new Vector3(-190f, 0f, 0f);
                
                // 値ラベル・インプット作成
                UISprite uiTestSliderValueBase = NGUITools.AddChild<UISprite>(goTestSliderUnit);
                uiTestSliderValueBase.name       = "ValueBase";
                uiTestSliderValueBase.atlas      = uiAtlasSceneEdit;
                uiTestSliderValueBase.spriteName = "cm3d2_edit_slidernumberframe";
                uiTestSliderValueBase.type       = UIBasicSprite.Type.Sliced;
                uiTestSliderValueBase.SetDimensions(80, 35);
                uiTestSliderValueBase.transform.localPosition = new Vector3(-90f, 0f, 0f);

                UILabel uiTestSliderValueLabel = NGUITools.AddChild<UILabel>(uiTestSliderValueBase.gameObject);
                uiTestSliderValueLabel.name         = "Value";
                uiTestSliderValueLabel.depth        = uiTestSliderValueBase.depth + 1;
                uiTestSliderValueLabel.width        = uiTestSliderValueBase.width;
                uiTestSliderValueLabel.trueTypeFont = font;
                uiTestSliderValueLabel.fontSize     = 20;
                uiTestSliderValueLabel.text         = "0.00";
                uiTestSliderValueLabel.color        = Color.black;

                UIInput uiTestSliderValueInput = uiTestSliderValueLabel.gameObject.AddComponent<UIInput>();
                uiTestSliderValueInput.label           = uiTestSliderValueLabel;
                uiTestSliderValueInput.onReturnKey     = UIInput.OnReturnKey.Submit;
                uiTestSliderValueInput.validation      = UIInput.Validation.Float;
                uiTestSliderValueInput.activeTextColor = Color.black;
                uiTestSliderValueInput.caretColor      = new Color(0.1f, 0.1f, 0.3f, 1f);
                uiTestSliderValueInput.selectionColor  = new Color(0.3f, 0.3f, 0.6f, 0.8f);
                //EventDelegate.Add(uiTestSliderValueInput.onSubmit, new EventDelegate.Callback(this.OnSubmitSliderValueInput));
                
                uiTestSliderValueInput.gameObject.AddComponent<BoxCollider>();
                NGUITools.UpdateWidgetCollider(uiTestSliderValueInput.gameObject);
            }
            goTestSliderUnit.SetActive(false);

            #endregion
            

            // ボタンはgoProfileTabをコピー
            GameObject goProfileTabCopy = UnityEngine.Object.Instantiate( FindChild(goUIRoot.transform.Find("ProfilePanel").Find("Comment").gameObject, "ProfileTab") ) as GameObject;
            EventDelegate.Remove(goProfileTabCopy.GetComponent<UIButton>().onClick, new EventDelegate.Callback(ProfileMgr.Instance.ChangeCommentTab));
            goProfileTabCopy.SetActive(false);


            #region createPanel
            
            // ModsSliderPanel作成
            Vector3 originAMSPanel = new Vector3(UIRootWidth / 2f - 15f - ScrollViewWidth / 2f - 50f, 40f, 0f);
            int systemUnitHeight = 30;

            // 親Panel
            uiAMSPanel = NGUITools.AddChild<UIPanel>(goUIRoot);
            uiAMSPanel.name = "ModsSliderPanel";
            uiAMSPanel.transform.localPosition = originAMSPanel;
            goAMSPanel = uiAMSPanel.gameObject;

            // 背景
            UISprite uiBGSprite = NGUITools.AddChild<UISprite>(goAMSPanel);
            uiBGSprite.name       = "BG";
            uiBGSprite.atlas      = uiAtlasSceneEdit;
            uiBGSprite.spriteName = "cm3d2_edit_window_l";
            uiBGSprite.type       = UIBasicSprite.Type.Sliced;
            uiBGSprite.SetDimensions(ScrollViewWidth, ScrollViewHeight);

            // ScrollViewPanel
            uiScrollPanel = NGUITools.AddChild<UIPanel>(goAMSPanel);
            uiScrollPanel.name         = "ScrollView";
            uiScrollPanel.sortingOrder = uiAMSPanel.sortingOrder + 1;
            uiScrollPanel.clipping     = UIDrawCall.Clipping.SoftClip;
            uiScrollPanel.SetRect(0f, 0f, uiBGSprite.width, uiBGSprite.height - 110 - systemUnitHeight);
            uiScrollPanel.transform.localPosition = new Vector3(-25f, - systemUnitHeight, 0f);
            goScrollView = uiScrollPanel.gameObject;

            uiScrollView = goScrollView.AddComponent<UIScrollView>();
            uiScrollView.contentPivot = UIWidget.Pivot.Center;
            uiScrollView.movement = UIScrollView.Movement.Vertical;
            uiScrollView.scrollWheelFactor = 1.5f;

            uiBGSprite.gameObject.AddComponent<UIDragScrollView>().scrollView = uiScrollView;
            uiBGSprite.gameObject.AddComponent<BoxCollider>();
            NGUITools.UpdateWidgetCollider(uiBGSprite.gameObject);
            
            // ScrollBar
            uiScrollBar = NGUITools.AddChild<UIScrollBar>(goAMSPanel);
            uiScrollBar.value = 0f;
            uiScrollBar.gameObject.AddComponent<BoxCollider>();
            uiScrollBar.transform.localPosition = new Vector3(uiBGSprite.width / 2f-10, 0f, 0f);
            uiScrollBar.transform.localRotation *= Quaternion.Euler(0f, 0f, -90f);

            UIWidget uiScrollBarFore = NGUITools.AddChild<UIWidget>(uiScrollBar.gameObject);
            uiScrollBarFore.name   = "DummyFore";
            uiScrollBarFore.height = 15;
            uiScrollBarFore.width  = uiBGSprite.height;

            UISprite uiScrollBarThumb = NGUITools.AddChild<UISprite>(uiScrollBar.gameObject);
            uiScrollBarThumb.name       = "Thumb";
            uiScrollBarThumb.depth      = uiBGSprite.depth + 1;
            uiScrollBarThumb.atlas      = uiAtlasSceneEdit;
            uiScrollBarThumb.spriteName = "cm3d2_edit_slidercursor";
            uiScrollBarThumb.type       = UIBasicSprite.Type.Sliced;
            uiScrollBarThumb.SetDimensions(15, 15);
            uiScrollBarThumb.gameObject.AddComponent<BoxCollider>();

            uiScrollBar.foregroundWidget = uiScrollBarFore;
            uiScrollBar.thumb            = uiScrollBarThumb.transform;

            NGUITools.UpdateWidgetCollider(uiScrollBarFore.gameObject);
            NGUITools.UpdateWidgetCollider(uiScrollBarThumb.gameObject);
            uiScrollView.verticalScrollBar = uiScrollBar;

            // ScrollView内のTable
            uiTable = NGUITools.AddChild<UITable>(goScrollView);
            uiTable.pivot           = UIWidget.Pivot.Center;
            uiTable.columns         = 1;
            uiTable.padding         = new Vector2(25f, 10f);
            uiTable.hideInactive    = true;
            uiTable.keepWithinPanel = true;
            uiTable.sorting         = UITable.Sorting.Custom;
            uiTable.onCustomSort    = (Comparison<Transform>)this.sortGridByXMLOrder;
            //uiTable.onReposition    = this.OnRepositionTable;
            goScrollViewTable = uiTable.gameObject;
            //uiScrollView.centerOnChild = goScrollViewTable.AddComponent<UICenterOnChild>();

            // ドラッグ用タブ(タイトル部分)
            UISprite uiSpriteTitleTab = NGUITools.AddChild<UISprite>(goAMSPanel);
            uiSpriteTitleTab.name       = "TitleTab";
            uiSpriteTitleTab.depth      = uiBGSprite.depth - 1;
            uiSpriteTitleTab.atlas      = uiAtlasDialog;
            uiSpriteTitleTab.spriteName = "cm3d2_dialog_frame";
            uiSpriteTitleTab.type       = UIBasicSprite.Type.Sliced;
            uiSpriteTitleTab.SetDimensions(300, 80);
            uiSpriteTitleTab.autoResizeBoxCollider = true;
            uiSpriteTitleTab.gameObject.AddComponent<UIDragObject>().target = goAMSPanel.transform;
            uiSpriteTitleTab.gameObject.AddComponent<BoxCollider>().isTrigger = true;
            NGUITools.UpdateWidgetCollider(uiSpriteTitleTab.gameObject);
            uiSpriteTitleTab.transform.localPosition = new Vector3(uiBGSprite.width / 2f + 5f, (uiBGSprite.height - uiSpriteTitleTab.width) / 2f, 0f);
            uiSpriteTitleTab.transform.localRotation *= Quaternion.Euler(0f, 0f, -90f);
            
            UILabel uiLabelTitleTab = uiSpriteTitleTab.gameObject.AddComponent<UILabel>();
            uiLabelTitleTab.depth        = uiSpriteTitleTab.depth + 1;
            uiLabelTitleTab.width        = uiSpriteTitleTab.width;
            uiLabelTitleTab.color        = Color.white;
            uiLabelTitleTab.trueTypeFont = font;
            uiLabelTitleTab.fontSize     = 18;
            uiLabelTitleTab.text         = "Mods Slider " + AddModsSlider.Version;

            int conWidth = (int)(uiBGSprite.width - uiTable.padding.x * 2);
            int baseTop  = (int)(uiBGSprite.height / 2f - 50);

            GameObject goSystemUnit = NGUITools.AddChild(goAMSPanel);
            goSystemUnit.name = ("System:Undo");

            // Undoボタン
            GameObject goUndoAll = SetCloneChild(goSystemUnit, goProfileTabCopy, "UndoAll");
            goUndoAll.transform.localPosition = new Vector3(-conWidth * 0.25f - 6, baseTop - systemUnitHeight / 2f, 0f);
            goUndoAll.AddComponent<UIDragScrollView>().scrollView = uiScrollView;

            UISprite uiSpriteUndoAll = goUndoAll.GetComponent<UISprite>();
            uiSpriteUndoAll.SetDimensions((int)(conWidth * 0.5f) - 2, systemUnitHeight); 

            UILabel uiLabelUndoAll = FindChild(goUndoAll,"Name").GetComponent<UILabel>();
            uiLabelUndoAll.width           = uiSpriteUndoAll.width  - 10;
            uiLabelUndoAll.fontSize        = 22;
            uiLabelUndoAll.spacingX        = 0;
            uiLabelUndoAll.supportEncoding = true; 
            uiLabelUndoAll.text            = "[111111]UndoAll";

            UIButton uiButtonUndoAll = goUndoAll.GetComponent<UIButton>();
            uiButtonUndoAll.defaultColor = new Color(1f, 1f, 1f, 0.8f);
            EventDelegate.Set(uiButtonUndoAll.onClick, new EventDelegate.Callback(this.OnClickUndoAll));

            FindChild(goUndoAll,"SelectCursor").GetComponent<UISprite>().SetDimensions(16,16);
            FindChild(goUndoAll,"SelectCursor").SetActive(false);
            NGUITools.UpdateWidgetCollider(goUndoAll);
            goUndoAll.SetActive(true);

            // Resetボタン
            GameObject goResetAll = SetCloneChild(goSystemUnit, goUndoAll, "ResetAll");
            goResetAll.transform.localPosition = new Vector3(conWidth * 0.25f - 4, baseTop - systemUnitHeight / 2f, 0f);

            UILabel uiLabelResetAll = FindChild(goResetAll,"Name").GetComponent<UILabel>();
            uiLabelResetAll.text = "[111111]ResetAll";

            UIButton uiButtonResetAll = goResetAll.GetComponent<UIButton>();
            uiButtonResetAll.defaultColor = new Color(1f, 1f, 1f, 0.8f);
            EventDelegate.Set(uiButtonResetAll.onClick, new EventDelegate.Callback(this.OnClickResetAll));

            NGUITools.UpdateWidgetCollider(goResetAll);
            goResetAll.SetActive(true);

            #endregion



            // 拡張セーブデータ読込
            Debug.Log(LogLabel +"Loading ExternalSaveData...");
            Debug.Log("----------------ExternalSaveData----------------");
            getExSaveData();
            Debug.Log("------------------------------------------------");



            #region addTableContents

            // ModsParamの設定に従ってボタン・スライダー追加
            for (int i = 0; i < mp.KeyCount; i++)
            {
                string key = mp.sKey[i];

                if (!mp.bVisible[key]) continue;

                uiValueLable[key]  = new Dictionary<string, UILabel>();
                string modeDesc = mp.sDescription[key] + " (" + key + ")";

                // ModUnit:modタグ単位のまとめオブジェクト ScrollViewGridの子
                GameObject goModUnit = NGUITools.AddChild(goScrollViewTable);
                goModUnit.name = ("Unit:" + key);
                trModUnit[key] = goModUnit.transform;

                // プロフィールタブ複製・追加
                GameObject goHeaderButton = SetCloneChild(goModUnit, goProfileTabCopy, "Header:"+ key);
                goHeaderButton.SetActive(true);
                goHeaderButton.AddComponent<UIDragScrollView>().scrollView = uiScrollView;
                UIButton uiHeaderButton = goHeaderButton.GetComponent<UIButton>();
                EventDelegate.Set(uiHeaderButton.onClick, new EventDelegate.Callback(this.OnClickHeaderButton));
                setButtonColor(uiHeaderButton,  mp.IsToggle(key) ?  mp.bEnabled[key] : false );

                // 白地Sprite
                UISprite uiSpriteHeaderButton = goHeaderButton.GetComponent<UISprite>();
                uiSpriteHeaderButton.type = UIBasicSprite.Type.Sliced;
                uiSpriteHeaderButton.SetDimensions(conWidth, 40); 

                UILabel uiLabelHeader = FindChild(goHeaderButton, "Name").GetComponent<UILabel>();
                uiLabelHeader.width          = uiSpriteHeaderButton.width - 20; 
                uiLabelHeader.height         = 30; 
                uiLabelHeader.trueTypeFont   = font;
                uiLabelHeader.fontSize       = 22;
                uiLabelHeader.spacingX       = 0;
                uiLabelHeader.multiLine      = false;
                uiLabelHeader.overflowMethod = UILabel.Overflow.ClampContent;
                uiLabelHeader.supportEncoding= true; 
                uiLabelHeader.text           = "[000000]"+ modeDesc +"[-]";
                uiLabelHeader.gameObject.AddComponent<UIDragScrollView>().scrollView = uiScrollView;

                // 金枠Sprite
                UISprite uiSpriteHeaderCursor =  FindChild(goHeaderButton,"SelectCursor").GetComponent<UISprite>();
                uiSpriteHeaderCursor.gameObject.SetActive( mp.IsToggle(key) ?  mp.bEnabled[key] : false );

                NGUITools.UpdateWidgetCollider(goHeaderButton);
                
                // スライダーならUndo/Resetボタンとスライダー追加
                if (mp.IsSlider(key))
                {
                    uiSpriteHeaderButton.SetDimensions((int)(conWidth*0.8f), 40); 
                    uiLabelHeader.width = uiSpriteHeaderButton.width - 20; 
                    uiHeaderButton.transform.localPosition = new Vector3(-conWidth*0.1f, 0f, 0f);

                    // Undoボタン
                    GameObject goUndo = SetCloneChild(goModUnit, goProfileTabCopy, "Undo:" + key);
                    goUndo.transform.localPosition = new Vector3(conWidth*0.4f+2, 10.5f, 0f);
                    goUndo.AddComponent<UIDragScrollView>().scrollView = uiScrollView;

                    UISprite uiSpriteUndo = goUndo.GetComponent<UISprite>();
                    uiSpriteUndo.SetDimensions((int)(conWidth*0.2f)-2, 19); 

                    UILabel uiLabelUndo = FindChild(goUndo,"Name").GetComponent<UILabel>();
                    uiLabelUndo.width           = uiSpriteUndo.width  - 10;
                    uiLabelUndo.fontSize        = 14;
                    uiLabelUndo.spacingX        = 0;
                    uiLabelUndo.supportEncoding = true; 
                    uiLabelUndo.text            = "[111111]Undo";
                    
                    UIButton uiButtonUndo = goUndo.GetComponent<UIButton>();
                    uiButtonUndo.defaultColor = new Color(1f, 1f, 1f, 0.8f);
                    
                    EventDelegate.Set(uiButtonUndo.onClick, new EventDelegate.Callback(this.OnClickUndoButton));
                    FindChild(goUndo,"SelectCursor").GetComponent<UISprite>().SetDimensions(16,16);
                    FindChild(goUndo,"SelectCursor").SetActive(false);
                    NGUITools.UpdateWidgetCollider(goUndo);
                    goUndo.SetActive(true);

                    // Resetボタン
                    GameObject goReset = SetCloneChild(goModUnit, goProfileTabCopy, "Reset:" + key);
                    goReset.AddComponent<UIDragScrollView>().scrollView = uiScrollView;
                    goReset.transform.localPosition = new Vector3(conWidth*0.4f+2, -10.5f, 0f);

                    UISprite uiSpriteReset = goReset.GetComponent<UISprite>();
                    uiSpriteReset.SetDimensions((int)(conWidth*0.2f)-2, 19); 

                    UILabel uiLabelReset = FindChild(goReset,"Name").GetComponent<UILabel>();
                    uiLabelReset.width           = uiSpriteReset.width - 10;
                    uiLabelReset.fontSize        = 14;
                    uiLabelReset.spacingX        = 0;
                    uiLabelReset.supportEncoding = true; 
                    uiLabelReset.text            = "[111111]Reset";
                    
                    UIButton uiButtonReset = goReset.GetComponent<UIButton>();
                    uiButtonReset.defaultColor = new Color(1f, 1f, 1f, 0.8f);
                    
                    EventDelegate.Set(uiButtonReset.onClick, new EventDelegate.Callback(this.OnClickResetButton));
                    FindChild(goReset,"SelectCursor").GetComponent<UISprite>().SetDimensions(16,16);
                    FindChild(goReset,"SelectCursor").SetActive(false);
                    NGUITools.UpdateWidgetCollider(goReset);
                    goReset.SetActive(true);


                    for (int j=0; j<mp.ValCount(key); j++)
                    {
                        string prop = mp.sPropName[key][j];

                        if (!mp.bVVisible[key][prop]) continue;

                        float  value = mp.fValue[key][prop];
                        float  vmin  = mp.fVmin[key][prop];
                        float  vmax  = mp.fVmax[key][prop];
                        string label = mp.sLabel[key][prop];
                        string vType = mp.sVType[key][prop];

                        // スライダーをModUnitに追加
                        GameObject goSliderUnit = SetCloneChild(goModUnit, goTestSliderUnit, "SliderUnit");
                        goSliderUnit.transform.localPosition = new Vector3(0f, j * - 70f - uiSpriteHeaderButton.height-20f, 0f);
                        goSliderUnit.AddComponent<UIDragScrollView>().scrollView = uiScrollView;

                        // フレームサイズ
                        goSliderUnit.GetComponent<UISprite>().SetDimensions(conWidth, 50);

                        // スライダー設定
                        UISlider uiModSlider = FindChild(goSliderUnit,"Slider").GetComponent<UISlider>();
                        uiModSlider.name = "Slider:"+ key +":"+ prop;
                        uiModSlider.value = codecSliderValue(key, prop);
                        if (vType == "int") uiModSlider.numberOfSteps = (int)(vmax - vmin + 1);
                        EventDelegate.Add(uiModSlider.onChange, new EventDelegate.Callback(this.OnChangeSlider));

                        // スライダーラベル設定
                        FindChild(goSliderUnit,"Label").GetComponent<UILabel>().text = label;
                        FindChild(goSliderUnit,"Label").AddComponent<UIDragScrollView>().scrollView = uiScrollView;

                        // スライダー値ラベル参照取得
                        GameObject goValueLabel = FindChild(goSliderUnit,"Value");
                        goValueLabel.name = "Value:"+ key +":"+ prop;
                        uiValueLable[key][prop] = goValueLabel.GetComponent<UILabel>();
                        uiValueLable[key][prop].multiLine      = false;
                        EventDelegate.Set(goValueLabel.GetComponent<UIInput>().onSubmit, this.OnSubmitSliderValueInput);

                        // スライダー有効状態設定
                        //goSliderUnit.SetActive( !mp.IsToggle(key) || mp.bEnabled[key] && mp.CheckWS(key) );
                        goSliderUnit.SetActive(false);
                    }
                }

                // 金枠Sprite
                uiSpriteHeaderCursor.type = UIBasicSprite.Type.Sliced;
                uiSpriteHeaderCursor.SetDimensions(uiSpriteHeaderButton.width - 4, uiSpriteHeaderButton.height - 4); 
            }

            #endregion

            uiTable.Reposition();
            goAMSPanel.SetActive(false);

            //WriteTrans("UI Root");

          } catch(Exception ex) { Debug.Log(LogLabel +"initialize()"+ ex); return false;}

            return true;
        }