private void ChangeTab(MAIN_MENU_TYPE type) { if (TraningUIPage.MenuAction || CurrType == type) { return; } CurrType = type; TraningTab.SetSelect(false); AlarmTab.SetSelect(false); RewardTab.SetSelect(false); UserInfoTab.SetSelect(false); TraningUIPage.gameObject.SetActive(false); AlarmUIPage.gameObject.SetActive(false); RewardUIPage.gameObject.SetActive(false); UserInfoUIPage.gameObject.SetActive(false); switch (CurrType) { case MAIN_MENU_TYPE.TRANING: TraningTab.SetSelect(true); TraningUIPage.gameObject.SetActive(true); TraningUIPage.Init(this); break; case MAIN_MENU_TYPE.ALARM: AlarmTab.SetSelect(true); AlarmUIPage.gameObject.SetActive(true); AlarmUIPage.Init(); break; case MAIN_MENU_TYPE.REWARD: RewardTab.SetSelect(true); RewardUIPage.gameObject.SetActive(true); RewardUIPage.Init(); break; case MAIN_MENU_TYPE.USER_INFO: UserInfoTab.SetSelect(true); UserInfoUIPage.gameObject.SetActive(true); UserInfoUIPage.Init(); break; default: break; } }
public void OnClickBook(BOOK_TYPE type) { // SoundManager.Instance.PlayFXSound(CommonData.SOUND_TYPE.BUTTON); if (SelectBookType == type) { return; } SelectBookType = type; EndingBookObj.SetActive(false); SkinBookObj.SetActive(false); EndingBookTab.SetSelect(SelectBookType == BOOK_TYPE.ENDING); SkinBookTab.SetSelect(SelectBookType == BOOK_TYPE.SKIN); switch (SelectBookType) { case BOOK_TYPE.ENDING: ShowEndingBook(); break; case BOOK_TYPE.SKIN: ShowSkinBook(); break; default: break; } }