public override void OnShow() { base.OnShow(); roomIdLabel.text = string.Empty; for (int i = 4; i < playerGos.Length; ++i) { playerGos[i].transform.Find("Portrait").GetComponent <UIEventListener>().onClick = OnWatchPlayerClick; } for (int i = 0; i < player1V1.Length; ++i) { player1V1[i].transform.Find("Portrait").GetComponent <UIEventListener>().onClick = OnNormalPlayerClick; } for (int i = 0; i < player2V2.Length; ++i) { player2V2[i].transform.Find("Portrait").GetComponent <UIEventListener>().onClick = OnNormalPlayerClick; } for (int i = 0; i < player3H.Length; ++i) { player3H[i].transform.Find("Portrait").GetComponent <UIEventListener>().onClick = OnNormalPlayerClick; } for (int i = 0; i < player4H.Length; ++i) { player4H[i].transform.Find("Portrait").GetComponent <UIEventListener>().onClick = OnNormalPlayerClick; } UISystem.Get().ShowWindow("FriendMembersWindow"); startBtn.gameObject.SetActive(false); showWatchPlayer = false; ShowWatch(true); }
/// <summary> /// 好友 /// </summary> public void OnClickFriends() { /* Tips.Make(Tips.TipsType.FlowUp, LanguageDataProvider.GetValue(602), 1.0f); * return;*/ UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("FriendWindow"); }
public void OnGoHomeClick() { BattleSystem.Instance.Reset(); BattleSystem.Instance.battleData.resumingFrame = -1; UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("StartWindow"); }
/// <summary> /// 异常结束pvp战斗 /// </summary> public void FinishPvpBattle() { BattleSystem.Instance.Reset(); UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("LobbyWindowView"); EventSystem.Instance.FireEvent(EventId.UpdateChaptersWindow, 1); }
public void OnConfirmClick() { string name = inputField.value; if (string.IsNullOrEmpty(name)) { Tips.Make(LanguageDataProvider.GetValue(10)); return; } //判断是否有敏感字符 bool nameIllegal = false; nameIllegal = NameFilterConfigProvider.Instance.nameCheck(name); if (nameIllegal) { Tips.Make(LanguageDataProvider.GetValue(1114)); return; } // GuideManager.TriggerGuideEnd(GuildEndEvent.rename); NetSystem.Instance.helper.ChangeName(name); // 本地存储玩家名称 LocalPlayer.Get().playerData.name = inputField.value; LocalAccountStorage.Get().name = inputField.value; LocalStorageSystem.Instance.SaveLocalAccount(); // 进入PVP界面 UISystem.Get().HideWindow("SingleClearWindow"); EventSystem.Instance.FireEvent(EventId.UpdateChaptersWindow); }
// 发送退出战斗指令 public void QuitBattle(bool finish = false) { //Debug.LogFormat ("QuitBattle finished:{0}", finish); battleSystem.StopLockStep(); #if !SERVER if (UISystem.Instance.IsWindowVisible("ResumingWindow")) { UISystem.Instance.HideWindow("ResumingWindow"); } if (finish) { UISystem.Get().ShowWindow("BattleEndWindow"); // 闪白 Team winTeam = BattleSystem.Instance.sceneManager.teamManager.GetTeam(battleData.winTEAM); //Debug.Log ("闪白的队伍:" + winTeam.team + " name:" + winTeam.playerData.name); Color winColor = winTeam.color; BattleSystem.Instance.sceneManager.ShowWinEffect(winTeam, winColor); EventSystem.Instance.FireEvent(EventId.OnFinishedColor, winTeam.color, winTeam); } else { // 观战模式战斗中退出不需要结果界面 if (battleData.gameState != GameState.Watcher) { UISystem.Get().ShowWindow("BattleEndWindow"); } } #endif if (battleData.isReplay) { } else { // 直接从这儿设置状态为战斗结束 battleSystem.battleData.gameState = GameState.GameEnd; //发送消息 NetMessage.CSQuitBattle quit = new NetMessage.CSQuitBattle(); //System.Text.StringBuilder sb = new System.Text.StringBuilder (); for (int i = 0; i < battleEndDatas.Count; ++i) { BattleEndData data = battleEndDatas[i]; NetMessage.EndEvent e = new NetMessage.EndEvent(); e.userid = data.userId; e.end_type = data.endType; e.end_frame = data.endFrame; e.end_destroy = data.destroy; e.end_survive = data.survive; quit.events.Add(e); //sb.Append (string.Format ("[{0},{1},{2},{3}];", data.userName, data.userId, data.endType, data.endFrame)); } NetSystem.Instance.Send <NetMessage.CSQuitBattle>((int)NetMessage.MsgId.ID_CSQuitBattle, quit); } }
public void OnLeagueConfirmClick() { // 回到联赛主页面 BattleSystem.Instance.Reset(); UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("CustomSelectWindowNew"); EventSystem.Instance.FireEvent(EventId.OnManualSelectLeaguePage); }
public override void OnShow() { base.OnShow(); UISystem.Get().ShowWindow("FriendMembersWindow"); SetPlayerBaseInfo(); SetSelfInfo(self); SetPlayerInfo(player, null); }
public void OnNoClick() { if (onNo != null) { onNo.Execute(); } UISystem.Get().HideWindow("CommonNoticeWindow"); }
void Start() { percent = 1; SetPercent(); // 设置drag参数的像素修正 UIRoot nguiRoot = UISystem.Get().GetNGUIRoot(); sensitive *= nguiRoot.pixelSizeAdjustment; }
public void GiveUpOnClicked() { //Pause(); if (!BattleSystem.Instance.IsPause()) { BattleSystem.Instance.SetPause(true); } UISystem.Get().ShowWindow("CommonDialogWindow"); UISystem.Get().OnEventHandler((int)EventId.OnCommonDialog, "CommonDialogWindow", 2, LanguageDataProvider.GetValue(1104), new EventDelegate(GiveUp), new EventDelegate(PauseCancel)); }
public void OnYesClick() { if (onYes != null) { onYes.Execute(); } if (type != 4) { UISystem.Get().HideWindow("CommonNoticeWindow"); } }
/// <summary> /// 开始PVP战斗 /// </summary> public void JoinGameOnClicked() { UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("PvPRoomWindow"); //if( NetSystem.Instance.GetConnector().GetConnectStatus() != ConnectionStatus.CONNECTED ) //{ // UISystem.Instance.ShowWindow("ReconnectWindow"); //} //else //{ // JoinGame(); //} }
public void OnCloseClick() { UISystem.Get().ShowWindow("LobbyWindowView"); UISystem.Get().HideWindow("SettingWindow"); if (LocalSettingStorage.Get().lobbyWindowType == 0) { EventSystem.Instance.FireEvent(EventId.UpdateChaptersWindow); } else if (LocalSettingStorage.Get().lobbyWindowType == 1) { EventSystem.Instance.FireEvent(EventId.UpdateChapterWindow, 3); } }
public void FinishPvp() { if (haveResult) { UISystem.Get().HideWindow("BattleEndWindow"); UISystem.Get().HideWindow("BattleWindow"); UISystem.Get().HideWindow("ReplayBattleWindow"); UISystem.Get().ShowWindow("ResultWindow"); EventSystem.Instance.FireEvent(EventId.OnFinished, proto); } else { Invoke("FinishPvpBattle", 0.5f); } }
public void OnClickEnglish(GameObject go) { AudioManger.Get().PlayEffect("click_down"); SystemLanguage curLanguage = (SystemLanguage)LocalAccountStorage.Get().localLanguage; if (curLanguage == SystemLanguage.English) { return; } SelectLanguage = SystemLanguage.English; UISystem.Get().ShowWindow("CommonDialogWindow"); UISystem.Get().OnEventHandler((int)EventId.OnCommonDialog, "CommonDialogWindow", 2, LanguageDataProvider.GetValue(208), new EventDelegate(ModifyLanguange)); }
private void StartGame() { GameType gameType = BattleSystem.Instance.battleData.gameType; GameState gameState = BattleSystem.Instance.battleData.gameState; if (BattleSystem.Instance.battleData.isReplay) { UISystem.Get().ShowWindow("ReplayBattleWindow"); } else if (gameType == GameType.PVP || gameType == GameType.League) { if (BattleSystem.Instance.battleData.gameState == GameState.Watcher) { UISystem.Get().ShowWindow("ReplayBattleWindow"); EventSystem.Instance.FireEvent(EventId.ShowForWatchMode); } else { // PVP战斗界面 UISystem.Get().ShowWindow("BattleWindow"); } } else if (gameType == GameType.Single || gameType == GameType.PayLevel || gameType == GameType.TestLevel) { // 单机;;;虽然单机不走preview了 UISystem.Get().ShowWindow("BattleWidnow_off"); } // 进入战斗 // UISystem.Get ().FadeBattle(true, new EventDelegate (()=>{ // BattleSystem.Instance.StartLockStep(); // // 需要恢复 //// if (BattleSystem.Instance.battleData.resumingFrame > 0) //// { //// UISystem.Instance.ShowWindow ("ResumingWindow"); //// } // })); // 首先隐藏飞船 //ShipFadeManager.Get().SetShipAlpha( 0.0f ); UISystem.Get().HideWindow("PreviewWindow"); EventSystem.Instance.FireEvent(EventId.NoticeSelfTeam); }
/// <summary> /// 创建场景 /// </summary> public void CreateScene(IList <int> usr, bool isEditer = false, bool isHaveRandom = false) { MapConfig table = MapConfigProvider.Instance.GetData(battleData.matchId); if (table == null) { Debug.LogErrorFormat("CreateScene-Load table is error!!! {0}", battleData.matchId); Release(); #if !SERVER UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("LogoWindow"); #endif return; } CreateScene(isEditer, table, usr, isHaveRandom); }
public void DisConnectedCallback() { #if SERVER BattleSystem.Instance.battleData.RefereeBusy = false; BattleSystem.Instance.battleData.RefereeFinish = true; #else //Tips.Make(Tips.TipsType.FlowUp, "网络已断开!", 1); ping.Pong(-1); EventSystem.Instance.FireEvent(EventId.NetworkStatus, false); // 如果被踢,则不重连 if (LocalPlayer.Get().isAccountTokenOver) { return; } // 此处判断一下是否是在游戏中,如果在PVP游戏中,则重新resume BattleData battleData = BattleSystem.Instance.battleData; if (battleData.gameState == GameState.Game || battleData.gameState == GameState.GameWatch || battleData.gameState == GameState.Watcher) { if (battleData.gameType == GameType.PVP || battleData.gameType == GameType.League) { EventSystem.Instance.FireEvent(EventId.OnBattleDisconnect); } } else { if (battleData.gameType == GameType.PVP || battleData.gameType == GameType.League) { BattleSystem.Instance.Reset(); UISystem.Get().ShowWindow("CommonDialogWindow"); UISystem.Get().OnEventHandler((int)EventId.OnCommonDialog, "CommonDialogWindow", 1, LanguageDataProvider.GetValue(21), new EventDelegate(BackStartWindow)); } } #endif }
/// <summary> /// 报名 /// </summary> public void OnSignupClick() { // 弹出提示框 DateTime battleStart = TimeSystem.Instance.GetTimeCST(leagueInfo.combat_start); DateTime battleFinish = TimeSystem.Instance.GetTimeCST(leagueInfo.combat_finish); string str = string.Empty; if (battleStart.Year == battleFinish.Year && battleStart.Month == battleFinish.Month && battleStart.Day == battleFinish.Day) { str = LanguageDataProvider.Format(717, battleStart.Year, battleStart.Month, battleStart.Day, battleStart.Hour, battleStart.Minute , battleFinish.Hour, battleFinish.Minute); } else { str = LanguageDataProvider.Format(718, battleStart.Year, battleStart.Month, battleStart.Day, battleStart.Hour, battleStart.Minute , battleFinish.Year, battleFinish.Month, battleFinish.Day, battleFinish.Hour, battleFinish.Minute); } UISystem.Get().ShowWindow("CommonDialogWindow"); EventSystem.Instance.FireEvent(EventId.OnCommonDialog, 2, str, new EventDelegate(() => { NetSystem.Instance.helper.RequestLeagueSignUp(leagueInfo.id); })); }
public override void OnUIEventHandler(EventId eventId, params object[] args) { if (eventId == EventId.OnMatchInit) { // room init matchId = (string)args [0]; roomId = (string)args [1]; IList <NetMessage.UserData> userList = (IList <NetMessage.UserData>)args [2]; IList <int> userIndexList = (IList <int>)args [3]; hostId = (int)args [4]; playerNum = (int)args[5]; // format data int nPlayerCount = 0; for (int i = 0; i < userList.Count; ++i) { PlayerData pd = new PlayerData(); if (pd.userId > 0) { nPlayerCount++; } pd.Init(userList [i]); int index = userIndexList [i]; allPlayers [index] = pd; } SetModelPage(); SetPage(); Flurry.Instance.FlurryPVPBattleMatchEvent("1", matchId, "0", nPlayerCount.ToString(), roomId); } else if (eventId == EventId.OnMatchUpdate) { // room update IList <NetMessage.UserData> userAddList = (IList <NetMessage.UserData>)args [0]; IList <int> userIndexAddList = (IList <int>)args [1]; IList <int> userIndexDeleteList = (IList <int>)args [2]; IList <bool> userKickList = (IList <bool>)args [3]; IList <int> userChangeFromList = (IList <int>)args [4]; IList <int> userChangeToList = (IList <int>)args [5]; if (args.Length == 7) { hostId = (int)args [6]; } for (int i = 0; i < userIndexDeleteList.Count; ++i) { int index = userIndexDeleteList [i]; if (allPlayers [index] != null && allPlayers [index].userId == LocalPlayer.Get().playerData.userId) { // 自己退出,则关闭页面 UISystem.Instance.HideWindow("RoomWaitWindow"); UISystem.Instance.ShowWindow("CreateRoomWindow"); if (userKickList [i]) { // 被踢 Tips.Make(Tips.TipsType.FlowUp, LanguageDataProvider.GetValue(909), 1.0f); } } allPlayers [index] = null; } // add for (int i = 0; i < userAddList.Count; ++i) { PlayerData pd = new PlayerData(); pd.Init(userAddList [i]); int index = userIndexAddList [i]; allPlayers [index] = pd; } // change pos for (int i = 0; i < userChangeFromList.Count; ++i) { AudioManger.Get().PlayEffect("onOpen"); int from = userChangeFromList [i]; int to = userChangeToList [i]; PlayerData temp = allPlayers [from]; allPlayers [from] = allPlayers [to]; allPlayers [to] = temp; } SetPage(); } else if (eventId == EventId.OnMatchQuit) { // quit , 谁触发的quit,谁收到quit, NetMessage.ErrCode code = (NetMessage.ErrCode)args [0]; if (code == NetMessage.ErrCode.EC_NotMaster) { Tips.Make(Tips.TipsType.FlowUp, LanguageDataProvider.GetValue(905), 1.0f); } else if (code != NetMessage.ErrCode.EC_Ok) { Tips.Make(Tips.TipsType.FlowUp, LanguageDataProvider.Format(901, code), 1.0f); } else if (code == NetMessage.ErrCode.EC_Ok) { UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("CreateRoomWindow"); } } }
public override void OnHide() { UISystem.Get().HideWindow("FriendMembersWindow"); }
private void ShowSelectMap(GameObject go) { selectTab.transform.SetParent(go.transform, false); UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("SelectMapWindow"); }
public void OnSettingClick() { UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("SettingWindow"); }
private void OnChampionClick(GameObject go) { selectTab.transform.SetParent(go.transform, false); UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("CustomSelectWindowNew"); }
private void OnFightClick(GameObject go) { selectTab.transform.SetParent(go.transform, false); UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("StartWindow"); }
private void ShowRecord(GameObject go) { selectTab.transform.SetParent(go.transform, false); UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("ReplayWindow"); }
// 发送退出战斗指令 public void QuitBattle(bool finish = false) { #if !SERVER BattleSystem.Instance.StopLockStep(); if (BattleSystem.Instance.battleData.gameType != GameType.TestLevel && BattleSystem.Instance.battleData.gameType != GameType.SingleLevel) { // 单机关卡需要上报完成当前关卡 if (battleData.currentTeam == battleData.winTEAM && LocalPlayer.Get().playerData.singleFightNext) { } else { // 只有在创关卡的时候才设置 if (LocalPlayer.Get().playerData.singleFightNext&& finish) { LocalLevelStorage.Get().Levelfails = LocalLevelStorage.Get().Levelfails + 1; LocalLevelStorage.Get().SetLevelInfo(battleData.matchId); } } } if (finish) { // 闪白 Team winTeam = BattleSystem.Instance.sceneManager.teamManager.GetTeam(battleData.winTEAM); Color winColor = winTeam.color; BattleSystem.Instance.sceneManager.ShowWinEffect(winTeam, winColor); Debug.Log("win team ***************************hitships: " + winTeam.hitships + " destroy ******************: " + winTeam.destory); UISystem.Get().ShowWindow("BattleEndWindow"); //EventSystem.Instance.FireEvent(EventId.VictionaryWinTeam, winTeam); EventSystem.Instance.FireEvent(EventId.OnFinished); EventSystem.Instance.FireEvent(EventId.OnFinishedColor, winColor, winTeam); if (battleData.winTEAM != battleData.currentTeam) { Team ownTeam = BattleSystem.Instance.sceneManager.teamManager.GetTeam(BattleSystem.Instance.battleData.currentTeam); int destorys = ownTeam.destory; int hitships = ownTeam.hitships; int produce = ownTeam.produces; float totalTime = BattleSystem.Instance.sceneManager.GetBattleTime(); Flurry.Instance.FlurryBattleEndEvent(battleData.matchId, "2", "0", "0", hitships.ToString(), destorys.ToString(), totalTime.ToString()); } //sdk ThirdPartySystem.Instance.OnFinishPve(battleData.matchId); } else { // 记录失败事件 Team ownTeam = BattleSystem.Instance.sceneManager.teamManager.GetTeam(BattleSystem.Instance.battleData.currentTeam); int destorys = ownTeam.destory; int hitships = ownTeam.hitships; int produce = ownTeam.produces; float totalTime = BattleSystem.Instance.sceneManager.GetBattleTime(); Flurry.Instance.FlurryBattleEndEvent(battleData.matchId, "1", "0", "0", hitships.ToString(), destorys.ToString(), totalTime.ToString()); // 关闭窗口退出 UISystem.Get().HideAllWindow(); BattleSystem.Instance.BeginFadeOut(); //ShipFadeManager.Get().SetFadeType(ShipFadeManager.FADETYPE.OUT, 0.1f); //UISystem.Get().FadeBattle(false, new EventDelegate(() => //{ // if (BattleSystem.Instance.battleData.gameType == GameType.Single) // { // BattleSystem.Instance.Reset(); // UISystem.Get().ShowWindow("CustomSelectWindow"); // } // if (BattleSystem.Instance.battleData.gameType == GameType.TestLevel) // { // BattleSystem.Instance.Reset(); // UISystem.Get().ShowWindow("CustomTestLevelWindow"); // } // if (BattleSystem.Instance.battleData.gameType == GameType.SingleLevel) // { // BattleSystem.Instance.Reset(); // UISystem.Get().ShowWindow("LobbyWindowView"); // } // if (BattleSystem.Instance.battleData.gameType == GameType.PayLevel) // { // BattleSystem.Instance.Reset(); // UISystem.Get().ShowWindow("ChapterWindow"); // EventSystem.Instance.FireEvent(EventId.OnSingleBattleEnd, 0); // } //})); //sdk ThirdPartySystem.Instance.OnFailPve(battleData.matchId); } // 扣除5点体力 //LocalPlayer.Get().ChangePower(-5); #endif }
public void BackStartWindow() { UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("StartWindow"); }
public void OnCloseClick() { UISystem.Get().HideWindow("GMWindow"); }