Example #1
0
 public void Show(UIStartupFairy.FairyType iType, UIStartupFairy.FairyState iState, Action onFinished)
 {
     this.ReqFairyType(iType);
     base.get_transform().set_localPosition(this._listFairyAnimationParameter.get_Item((int)iType).startPos);
     this.PreparaAnimation(true, delegate
     {
         this.collider.set_enabled(true);
         this.ReqFairyState(iState);
         Dlg.Call(ref onFinished);
     });
 }
Example #2
0
        private void ReqFairyState(UIStartupFairy.FairyState iState)
        {
            if (this._iType == UIStartupFairy.FairyType.None)
            {
                return;
            }
            if (this._listFairyAnimationParameter.get_Item((int)this._iType).GetStateParam(iState).spriteNum <= 0)
            {
                return;
            }
            this._nSpriteIndex = 0;
            this._listObserverStream.ForEach(delegate(IDisposable x)
            {
                if (x != null)
                {
                    x.Dispose();
                }
            });
            this._listObserverStream.set_Item((int)iState, (from x in Observable.IntervalFrame(this._listFairyAnimationParameter.get_Item((int)this._iType).GetStateParam(iState).drawIntervalFrame, FrameCountType.Update)
                                                            select this._nSpriteIndex ++).Subscribe(delegate(int index)
            {
                int num    = index % this._listFairyAnimationParameter.get_Item((int)this._iType).GetStateParam(iState).spriteNum;
                int nIndex = this._listFairyAnimationParameter.get_Item((int)this._iType).GetStateParam(iState).convertSpriteNumber[num];
                this.SetSprite(this._iType, iState, nIndex);
            }).AddTo(base.get_gameObject()));
            this._iStatePrev = this._iState;
            this._iState     = iState;
            switch (iState)
            {
            case UIStartupFairy.FairyState.Move:
                if (this._iStatePrev != UIStartupFairy.FairyState.Jump)
                {
                    float tripTime  = this._listFairyAnimationParameter.get_Item((int)this._iType).tripTime;
                    float rotTime   = this._listFairyAnimationParameter.get_Item((int)this._iType).rotTime;
                    float delayTime = tripTime * 2f;
                    base.get_transform().LTCancel();
                    base.get_transform().LTDelayedCall(delayTime, delegate
                    {
                        this.get_transform().LTRotateLocal(Vector3.get_zero(), rotTime).setEase(LeanTweenType.easeOutSine);
                        this.get_transform().LTMoveLocalX(this._listFairyAnimationParameter.get_Item((int)this._iType).endPos.x, tripTime).setEase(LeanTweenType.linear);
                        this.get_transform().LTRotateLocal(Vector3.get_up() * 180f, rotTime).setDelay(tripTime).setEase(LeanTweenType.easeOutSine);
                        this.get_transform().LTMoveLocalX(this._listFairyAnimationParameter.get_Item((int)this._iType).startPos.x, tripTime).setDelay(tripTime).setEase(LeanTweenType.linear);
                    }).setOnCompleteOnStart(true).setLoopClamp();
                }
                break;

            case UIStartupFairy.FairyState.Jump:
                Observable.TimerFrame(this._listFairyAnimationParameter.get_Item((int)this._iType).jumpFrame, FrameCountType.Update).Subscribe(delegate(long _)
                {
                    this.ReqFairyState(this._iStatePrev);
                });
                break;
            }
        }
Example #3
0
            public UIStartupFairy.StateParam GetStateParam(UIStartupFairy.FairyState iState)
            {
                switch (iState)
                {
                case UIStartupFairy.FairyState.Idle:
                    return(this.idleStateParam);

                case UIStartupFairy.FairyState.Move:
                    return(this.moveStateParam);

                case UIStartupFairy.FairyState.Jump:
                    return(this.jumpStateParam);

                default:
                    return(default(UIStartupFairy.StateParam));
                }
            }
Example #4
0
 private void ReqFairyType(UIStartupFairy.FairyType iType)
 {
     if (this._iType == iType)
     {
         return;
     }
     this._iType        = iType;
     this._iState       = (this._iStatePrev = UIStartupFairy.FairyState.Idle);
     this._nSpriteIndex = 0;
     this.SetSprite(this._iType, this._iState, this._nSpriteIndex);
     this._listObserverStream.ForEach(delegate(IDisposable x)
     {
         if (x != null)
         {
             x.Dispose();
         }
     });
 }
Example #5
0
 private void SetSprite(UIStartupFairy.FairyType iType, UIStartupFairy.FairyState iState, int nIndex)
 {
     this.fairySprite.spriteName = ((iType != UIStartupFairy.FairyType.None) ? string.Format("mini{0}_{1}_{2:D2}", (int)iType, iState.ToString(), nIndex) : string.Empty);
     this.fairySprite.localSize  = this._listFairyAnimationParameter.get_Item((int)iType).baseSpriteSize;
 }