Example #1
0
    void OnDragEnd()
    {
        endpos = Input.mousePosition;
        float delta = endpos.x - startpos.x;

        if (delta >= 0)
        {
            switch (num)
            {
            case 0:
                spriteAni.resetFrame(24);
                spriteAni.PlayTo(7);

                tweens[2].Play(false);
                tweens[0].Play(true);
                num++;
                break;

            case 1:
                spriteAni.PlayTo(13);

                tweens[0].PlayReverse();
                tweens[1].Play(true);
                num++;
                break;

            case 2:
                spriteAni.PlayTo(19);

                tweens[1].PlayReverse();

                num++;
                break;

            case 3:
                spriteAni.PlayTo(25);

                num++;
                break;

            case 4:
                tweens[2].Play(true);


                spriteAni.resetFrame(8);
                spriteAni.PlayTo(35);
                spriteAni.RebuildSpriteList();
                spriteAni.PlayTo(0);
                num = 0;
                break;
            }
        }
        else if (delta < 0)
        {
            switch (num)
            {
            case 0:
                spriteAni.resetFrame(24);
                spriteAni.PlayTo(7);

                tweens[2].Play(false);
                tweens[0].Play(true);
                num++;
                break;

            case 1:
                spriteAni.PlayToReverse(0);

                tweens[0].PlayReverse();
                num--;
                break;

            case 2:
                spriteAni.PlayToReverse(5);

                tweens[1].PlayReverse();
                tweens[0].Play(true);
                num--;
                break;

            case 3:
                spriteAni.PlayToReverse(11);
                num--;
                break;

            case 4:
                spriteAni.PlayToReverse(17);
                num--;
                break;
            }
        }
    }
Example #2
0
    void OnDragEnd()
    {
        endpos = Input.mousePosition;
        float delta = endpos.x - startpos.x;

        //向右滑
        if (delta > 0)
        {
            switch (num)
            {
            case 0:
                //播放第一个text
                tweens [0].Play(true);
                tweens [10].Play(false);
                spriteAni.resetFrame(24);
                spriteAni.RebuildSpriteList();
                spriteAni.PlayTo(7);

                num++;
                break;

            case 1:
                tweens [0].PlayReverse();
                tweens [1].Play(true);
                spriteAni.PlayTo(13);

                num++;
                break;

            case 2:
                spriteAni.PlayTo(19);
                tweens [1].PlayReverse();
                tweens [2].Play(true);
                EventDelegate.Add(tweens [2].onFinished, addcircle);

                num++;
                break;

            case 3:
                spriteAni.PlayTo(25);
                tweens [2].Play(false);
                tweens [3].Play(false);
                tweens [4].Play(false);
                tweens [8].Play(true);
                EventDelegate.Add(tweens [8].onFinished, addTweens9);
                //case 2 's delete
                ////////////////////////////////////
                EventDelegate.Remove(tweens [2].onFinished, addcircle);
                EventDelegate.Remove(tweens [3].onFinished, addtext);
                PrepareToBtn = false;
                tweenBtn [0].Play(false);
                tweenBtn [1].Play(false);
                tweenBtn [2].Play(false);
                tweens [7].Play(false);
                tweens [5].Play(false);
                tweens [6].Play(false);
                /////////////////////////////////
                num++;
                break;

            case 4:
                EventDelegate.Remove(tweens [8].onFinished, addTweens9);
                tweens [9].PlayReverse();
                tweens [8].PlayReverse();
                spriteAni.resetFrame(8);
                spriteAni.PlayTo(35);
                spriteAni.RebuildSpriteList();
                spriteAni.PlayTo(0);
                tweens [10].Play(true);
                num = 0;
                break;
            }
        }
        //向左滑
        else if (delta < 0)
        {
            for (int i = 0; i < tweens.Count; i++)
            {
                tweens[i].Play(false);
            }


            switch (num)
            {
            case 0:
                tweens[0].Play(true);
                spriteAni.resetFrame(24);
                spriteAni.RebuildSpriteList();
                spriteAni.PlayTo(7);
                num++;
                break;

            case 1:
                spriteAni.PlayToReverse(0);
                num--;
                break;

            case 2:
                spriteAni.PlayToReverse(5);
                tweens[0].Play(true);
                num--;
                break;

            case 3:
                EventDelegate.Remove(tweens[2].onFinished, addcircle);
                EventDelegate.Remove(tweens[3].onFinished, addtext);
                PrepareToBtn = false;
                tweenBtn[0].Play(false);
                tweenBtn[1].Play(false);
                tweenBtn[2].Play(false);

                spriteAni.PlayToReverse(11);
                tweens[1].Play(true);

                num--;
                break;

            case 4:
                spriteAni.PlayToReverse(17);
                EventDelegate.Add(tweens[2].onFinished, addcircle);
                tweens[2].Play(true);
                num--;
                break;
            }
        }
    }