/// <summary> /// Constructs an RCObjectPlacementDisplay extension for the given map display control. /// </summary> /// <param name="extendedControl">The map display control to extend.</param> public RCObjectPlacementDisplay(RCMapDisplay extendedControl) : base(extendedControl) { this.objectPlacementMaskGreen = UIResourceManager.GetResource <UISprite>("RC.App.Sprites.ObjectPlacementMaskGreen"); this.objectPlacementMaskRed = UIResourceManager.GetResource <UISprite>("RC.App.Sprites.ObjectPlacementMaskRed"); this.lastKnownMousePosition = RCIntVector.Undefined; }
/// <summary> /// Called if loading the resources has been finished. /// </summary> private void LoadingFinished(IUIBackgroundTask sender, object args) { this.loadingTask.Finished -= this.LoadingFinished; this.loadingTask.Failed -= this.LoadingFailed; if (this.LoadFinished != null) { this.LoadFinished(); } this.loadingTask = null; this.currentPhase = ShowPhase.Normal; UIWorkspace.Instance.SetDefaultMousePointer(UIResourceManager.GetResource <UIPointer>("RC.App.Pointers.NormalPointer")); UIFont menuFont = UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font9B"); string[] menuPoints = new string[3] { START_GAME_MENUPOINT, CREDITS_MENUPOINT, EXIT_MENUPOINT }; this.menuPanel = new RCMainMenuPanel(new RCIntRectangle((UIWorkspace.Instance.WorkspaceSize.X - MENU_PANEL_WIDTH) / 2, 100, MENU_PANEL_WIDTH, (menuFont.CharTopMaximum + menuFont.CharBottomMaximum + 1) * menuPoints.Length), menuPoints); this.RegisterPanel(this.menuPanel); this.menuPanel[START_GAME_MENUPOINT].Pressed += this.OnMenupointPressed; this.menuPanel[CREDITS_MENUPOINT].Pressed += this.OnMenupointPressed; this.menuPanel[EXIT_MENUPOINT].Pressed += this.OnMenupointPressed; this.menuPanel.Show(); }
/// <summary> /// Constructs a details panel. /// </summary> /// <param name="productIconSprites">The product icon sprite group.</param> /// <param name="backgroundRect">The area of the background of the panel in workspace coordinates.</param> /// <param name="contentRect">The area of the content of the panel relative to the background rectangle.</param> /// <param name="backgroundSprite">Name of the sprite resource that will be the background of this panel or null if there is no background.</param> public RCDetailsPanel(ISpriteGroup productIconSprites, RCIntRectangle backgroundRect, RCIntRectangle contentRect, string backgroundSprite) : base(backgroundRect, contentRect, ShowMode.Appear, HideMode.Disappear, 0, 0, backgroundSprite) { if (productIconSprites == null) { throw new ArgumentNullException("productIconSprites"); } this.textFont = UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font5"); this.objectTypeTexts = new Dictionary <int, UIString>(); this.isConnected = false; this.backgroundTask = null; this.hpIndicatorSprites = new Dictionary <MapObjectConditionEnum, SpriteGroup>(); this.productIconSprites = productIconSprites; this.currentCustomContent = null; this.buttonArray = new RCSelectionButton[MAX_SELECTION_SIZE]; this.productionLineDisplay = null; this.constructionProgressDisplay = null; this.supplyDetailsDisplay = null; this.resourceAmountDisplay = null; this.weaponDetailsDisplay = null; this.multiplayerService = null; this.selectionDetailsView = null; this.mapObjectDetailsView = null; this.productionDetailsView = null; this.selectionButtonsAdded = false; this.hpTexts = new Dictionary <MapObjectConditionEnum, UIString>(); this.energyText = null; }
public MySensitiveObject(RCIntVector position, RCIntRectangle range, string name, RCColor basicColor, RCColor highColor) : base(position, range) { this.nameStrBasic = new UIString(name, UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font6"), new RCIntVector(2, 2), RCColor.WhiteHigh); this.nameStrHigh = new UIString(name, UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font6"), new RCIntVector(2, 2), RCColor.LightRed); this.backgroundBasic = UIRoot.Instance.GraphicsPlatform.SpriteManager.CreateSprite(basicColor, this.Range.Size, new RCIntVector(2, 2)); this.backgroundHigh = UIRoot.Instance.GraphicsPlatform.SpriteManager.CreateSprite(highColor, this.Range.Size, new RCIntVector(2, 2)); this.backgroundBasic.Upload(); this.backgroundHigh.Upload(); this.name = name; this.isHighlighted = false; this.activatorBtn = UIMouseButton.Undefined; this.MouseSensor.Enter += this.OnEnter; this.MouseSensor.Leave += this.OnLeave; this.MouseSensor.ButtonDown += this.OnButtonDown; this.MouseSensor.ButtonUp += this.OnButtonUp; this.MouseSensor.Wheel += this.OnWheel; this.MouseSensor.Move += this.OnMove; }
/// <summary> /// Called by the framework on updates. /// </summary> private void UpdateHdl() { if (this.currentPhase == ShowPhase.OnlyBackground) { if (UIRoot.Instance.GraphicsPlatform.RenderLoop.TimeSinceStart - this.firstActivationTime > START_TITLE_ANIMATION) { this.currentPhase = ShowPhase.AnimatingTitle; this.titleAnimation.Reset(false); this.titleAnimation.Start(); } } else if (this.currentPhase == ShowPhase.AnimatingTitle) { if (this.titleAnimation.CurrentTimepoint > this.titleAnimation.Duration) { this.currentPhase = ShowPhase.Loading; this.titleAnimation.Stop(); UIRoot.Instance.GraphicsPlatform.RenderLoop.FrameUpdate -= this.UpdateHdl; this.loadingTask = UIResourceManager.LoadResourceGroupAsync("RC.App.CommonResources"); this.loadingTask.Finished += this.LoadingFinished; this.loadingTask.Failed += this.LoadingFailed; } } }
/// <summary> /// Constructs an RCSelectGamePage instance. /// </summary> public RCSelectGamePage() : base() { this.background = UIResourceManager.GetResource <UISprite>("RC.App.Sprites.PlanetBackground"); this.okButtonPanel = new RCNavButtonPanel(new RCIntRectangle(220, 139, 100, 32), new RCIntRectangle(0, 17, 81, 15), UIPanel.ShowMode.DriftFromRight, UIPanel.HideMode.DriftToRight, 300, 300, "RC.App.Sprites.OkBtnPanel", "Ok"); this.cancelButtonPanel = new RCNavButtonPanel(new RCIntRectangle(229, 155, 91, 35), new RCIntRectangle(0, 17, 82, 15), UIPanel.ShowMode.DriftFromBottom, UIPanel.HideMode.DriftToBottom, 300, 300, "RC.App.Sprites.CancelBtnPanel", "Cancel"); this.selectGamePanel = new RCSelectGamePanel(new RCIntRectangle(0, 0, 180, 159), new RCIntRectangle(23, 45, 157, 114), UIPanel.ShowMode.DriftFromLeft, UIPanel.HideMode.DriftToLeft, 300, 300, "RC.App.Sprites.LeftMediumPanel1"); this.gameInfoPanel = new RCGameInfoPanel(new RCIntRectangle(193, 0, 127, 139), new RCIntRectangle(0, 20, 117, 119), UIPanel.ShowMode.DriftFromRight, UIPanel.HideMode.DriftToRight, 300, 300, "RC.App.Sprites.RightMediumPanel"); this.RegisterPanel(this.okButtonPanel); this.RegisterPanel(this.cancelButtonPanel); this.RegisterPanel(this.selectGamePanel); this.RegisterPanel(this.gameInfoPanel); this.okButtonPanel.NavigationButton.Pressed += this.OnButtonPressed; this.cancelButtonPanel.NavigationButton.Pressed += this.OnButtonPressed; this.selectGamePanel.CreateGameButton.Pressed += this.OnButtonPressed; }
/// <summary> /// Sets a new list of items to be displayed in this listbox. /// </summary> /// <param name="itemStrings">The list of the items to be displayed.</param> public void SetItems(string[] itemStrings) { if (itemStrings == null) { throw new ArgumentNullException("itemStrings"); } for (int i = 0; i < this.items.Length; i++) { this.items[i].Dispose(); this.highlightedItems[i].Dispose(); this.disabledItems[i].Dispose(); } this.items = new UIString[itemStrings.Length]; this.highlightedItems = new UIString[itemStrings.Length]; this.disabledItems = new UIString[itemStrings.Length]; this.itemStrings = new string[itemStrings.Length]; for (int i = 0; i < itemStrings.Length; i++) { this.items[i] = new UIString(itemStrings[i], UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font5"), UIWorkspace.Instance.PixelScaling, RCColor.Green); this.highlightedItems[i] = new UIString(itemStrings[i], UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font5"), UIWorkspace.Instance.PixelScaling, RCColor.LightGreen); this.disabledItems[i] = new UIString(itemStrings[i], UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font5"), UIWorkspace.Instance.PixelScaling, RCColor.White); this.itemStrings[i] = itemStrings[i]; } this.ItemCount = itemStrings.Length; }
/// <summary> /// Constructs a minimap display control at the given position with the given size. /// </summary> /// <param name="isoTileSpriteGroup">Reference to the sprites of the isometric tile types.</param> /// <param name="terrainObjectSpriteGroup">Reference to the sprites of the terrain object types.</param> /// <param name="position">The position of the minimap display control.</param> /// <param name="size">The size of the minimap display control.</param> public RCMinimapDisplay(ISpriteGroup isoTileSpriteGroup, ISpriteGroup terrainObjectSpriteGroup, RCIntVector position, RCIntVector size) : base(position, size) { if (isoTileSpriteGroup == null) { throw new ArgumentNullException("isoTileSpriteGroup"); } if (terrainObjectSpriteGroup == null) { throw new ArgumentNullException("terrainObjectSpriteGroup"); } this.minimapView = null; this.minimapScanner = null; this.scannerStatus = ScannerStatusEnum.Inactive; this.mouseHandler = null; this.showAttackSignalsFlag = false; this.timeSinceAttackSignalFlagChanged = 0; this.spriteBuffer = null; this.isoTileSpriteGroup = isoTileSpriteGroup; this.terrainObjectSpriteGroup = terrainObjectSpriteGroup; this.connectionStatus = ConnectionStatusEnum.Offline; this.backgroundTask = null; this.stopBackgroundTaskEvent = null; this.newJobEvent = null; this.jobQueue = new Fifo <IMinimapBackgroundJob>(); this.crosshairsPointer = UIResourceManager.GetResource <UIPointer>("RC.App.Pointers.CrosshairsPointer"); this.windowLocationBrush = UIRoot.Instance.GraphicsPlatform.SpriteManager.CreateSprite(RCColor.WhiteHigh, new RCIntVector(1, 1), UIWorkspace.Instance.PixelScaling); this.windowLocationBrush.Upload(); }
/// <summary> /// Constructs an RCSelectionBoxDisplay extension for the given map display control. /// </summary> /// <param name="extendedControl">The map display control to extend.</param> public RCSelectionBoxDisplay(RCMapDisplay extendedControl) : base(extendedControl) { this.selectionBoxPointer = UIResourceManager.GetResource <UIPointer>("RC.App.Pointers.SelectionBoxPointer"); this.crosshairsPointer = UIResourceManager.GetResource <UIPointer>("RC.App.Pointers.CrosshairsPointer"); this.selectionBoxBrush = UIRoot.Instance.GraphicsPlatform.SpriteManager.CreateSprite(RCColor.LightGreen, new RCIntVector(1, 1), UIWorkspace.Instance.PixelScaling); this.selectionBoxBrush.Upload(); }
/// <summary> /// Constructs an RCIsoTileHighlightDisplay extension for the given map display control. /// </summary> /// <param name="extendedControl">The map display control to extend.</param> public RCIsoTileHighlightDisplay(RCMapDisplay extendedControl) : base(extendedControl) { this.mapTerrainView = null; this.highlightIsoTile = false; this.isotileHighlightedSprite = UIResourceManager.GetResource <UISprite>("RC.MapEditor.Sprites.IsotileHighlighted"); this.isotileNormalSprite = UIResourceManager.GetResource <UISprite>("RC.MapEditor.Sprites.IsotileNormal"); this.lastKnownMousePosition = RCIntVector.Undefined; }
/// <summary> /// Creates an RCAppPanel instance. /// </summary> /// <param name="backgroundRect">The area of the background of the panel in workspace coordinates.</param> /// <param name="contentRect">The area of the content of the panel relative to the background rectangle.</param> /// <param name="showMode">The mode how the panel will appear on a page when being shown.</param> /// <param name="hideMode">The mode how the panel will disappear from a page when being hidden.</param> /// <param name="appearDuration"> /// The duration of showing this UIPanel in milliseconds. This parameter will be ignored in case /// of ShowMode.Appear. /// </param> /// <param name="disappearDuration"> /// The duration of hiding this UIPanel in milliseconds. This parameter will be ignored in case /// of HideMode.Disappear. /// </param> /// <param name="backgroundSprite"> /// Name of the sprite resource that will be the background of this panel or null if there is no background. /// </param> /// <remarks> /// The backgroundRect shall entirely contain the contentRect. /// The origin of the panel's coordinate system will be the top-left corner of contentRect. /// The range rectangle of the panel will be backgroundRect relative to contentRect. /// The clip rectangle of the panel will be contentRect in the panel's coordinate system. /// </remarks> public RCAppPanel(RCIntRectangle backgroundRect, RCIntRectangle contentRect, ShowMode showMode, HideMode hideMode, int appearDuration, int disappearDuration, string backgroundSprite) : base(backgroundRect, contentRect, showMode, hideMode, appearDuration, disappearDuration) { this.StatusChanged += this.OnPanelStatusChanged; this.background = backgroundSprite != null?UIResourceManager.GetResource <UISprite>(backgroundSprite) : null; }
/// <summary> /// Creates an RCSelectMapPanel instance. /// </summary> /// <param name="backgroundRect">The area of the background of the panel in workspace coordinates.</param> /// <param name="contentRect">The area of the content of the panel relative to the background rectangle.</param> /// <param name="showMode">The mode how the panel will appear on a page when being shown.</param> /// <param name="hideMode">The mode how the panel will disappear from a page when being hidden.</param> /// <param name="appearDuration"> /// The duration of showing this UIPanel in milliseconds. This parameter will be ignored in case /// of ShowMode.Appear. /// </param> /// <param name="disappearDuration"> /// The duration of hiding this UIPanel in milliseconds. This parameter will be ignored in case /// of HideMode.Disappear. /// </param> /// <param name="backgroundSprite"> /// Name of the sprite resource that will be the background of this panel or null if there is no background. /// </param> public RCSelectMapPanel(RCIntRectangle backgroundRect, RCIntRectangle contentRect, ShowMode showMode, HideMode hideMode, int appearDuration, int disappearDuration, string backgroundSprite) : base(backgroundRect, contentRect, showMode, hideMode, appearDuration, disappearDuration, backgroundSprite) { this.selectMapTitle = new UIString(SELECT_MAP_TITLE, UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font9B"), UIWorkspace.Instance.PixelScaling, RCColor.LightBlue); }
/// <summary> /// Constructs an RCMenuButton with the given text. /// </summary> public RCMenuButton(string text, RCIntRectangle buttonRect) : base(buttonRect.Location, buttonRect.Size) { this.menuButtonFont = UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font9B"); this.normalText = new UIString(text, this.menuButtonFont, UIWorkspace.Instance.PixelScaling, new RCColor(220, 220, 220)); this.highlightedText = new UIString(text, this.menuButtonFont, UIWorkspace.Instance.PixelScaling, RCColor.White); this.textPosition = new RCIntVector((this.Range.Width - this.normalText.Width) / 2, (this.Range.Height - (this.menuButtonFont.CharBottomMaximum + this.menuButtonFont.CharTopMaximum + 1)) / 2 + this.menuButtonFont.CharTopMaximum); }
/// <summary> /// Constructs an RCResourceAmountTooltip extension for the given map display control. /// </summary> /// <param name="extendedControl">The map display control to extend.</param> public RCResourceAmountTooltip(RCMapDisplay extendedControl) : base(extendedControl) { this.mapObjectDetailsView = null; this.objectID = -1; this.drawPosition = RCIntVector.Undefined; this.stringToRender = new UIString("R:{0}", UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font5"), UIWorkspace.Instance.PixelScaling, RCColor.White); this.backgroundBrush = UIRoot.Instance.GraphicsPlatform.SpriteManager.CreateSprite(RCColor.Black, new RCIntVector(1, this.stringToRender.Font.MinimumLineHeight), UIWorkspace.Instance.PixelScaling); this.backgroundBrush.Upload(); }
/// <summary> /// Creates an RCSelectGamePanel instance. /// </summary> /// <param name="backgroundRect">The area of the background of the panel in workspace coordinates.</param> /// <param name="contentRect">The area of the content of the panel relative to the background rectangle.</param> /// <param name="showMode">The mode how the panel will appear on a page when being shown.</param> /// <param name="hideMode">The mode how the panel will disappear from a page when being hidden.</param> /// <param name="appearDuration"> /// The duration of showing this UIPanel in milliseconds. This parameter will be ignored in case /// of ShowMode.Appear. /// </param> /// <param name="disappearDuration"> /// The duration of hiding this UIPanel in milliseconds. This parameter will be ignored in case /// of HideMode.Disappear. /// </param> /// <param name="backgroundSprite"> /// Name of the sprite resource that will be the background of this panel or null if there is no background. /// </param> public RCSelectGamePanel(RCIntRectangle backgroundRect, RCIntRectangle contentRect, ShowMode showMode, HideMode hideMode, int appearDuration, int disappearDuration, string backgroundSprite) : base(backgroundRect, contentRect, showMode, hideMode, appearDuration, disappearDuration, backgroundSprite) { this.selectGameTitle = new UIString(SELECT_GAME_TITLE, UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font9B"), UIWorkspace.Instance.PixelScaling, RCColor.LightBlue); this.createGameButton = new RCMenuButton(CREATE_GAME_BUTTON, new RCIntRectangle(0, 99, 85, 15)); this.AddControl(this.createGameButton); }
public MySensitiveAnimObject(RCIntVector position, RCIntRectangle range, string name, RCColor basicColor, RCColor highColor) : base(position, range, name, basicColor, highColor) { this.anim = UIResourceManager.GetResource <UIAnimation>("RC.App.Animations.MainMenuTitleAnim"); this.anim.Reset(true); this.anim.Start(); }
static void Test6() { Assembly xnaPlugin = Assembly.Load("RC.UI.XnaPlugin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"); new UIRoot(); UIRoot.Instance.LoadPlugins(xnaPlugin); UIRoot.Instance.InstallPlugins(); UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font6").GetFontSprite(new RCIntVector(6, 3), new RCColor(255, 0, 0)).Save("c255_0_0_ps6_3.png"); UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font6").GetFontSprite(new RCIntVector(2, 3), new RCColor(0, 255, 0)).Save("c0_255_0_ps2_3.png"); UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font6").GetFontSprite(new RCIntVector(4, 4), new RCColor(0, 0, 255)).Save("c0_0_255_ps4_4.png"); }
/// <summary> /// Creates an RCRegistryPanel instance. /// </summary> /// <param name="backgroundRect">The area of the background of the panel in workspace coordinates.</param> /// <param name="contentRect">The area of the content of the panel relative to the background rectangle.</param> /// <param name="showMode">The mode how the panel will appear on a page when being shown.</param> /// <param name="hideMode">The mode how the panel will disappear from a page when being hidden.</param> /// <param name="appearDuration"> /// The duration of showing this UIPanel in milliseconds. This parameter will be ignored in case /// of ShowMode.Appear. /// </param> /// <param name="disappearDuration"> /// The duration of hiding this UIPanel in milliseconds. This parameter will be ignored in case /// of HideMode.Disappear. /// </param> /// <param name="backgroundSprite"> /// Name of the sprite resource that will be the background of this panel or null if there is no background. /// </param> public RCRegistryPanel(RCIntRectangle backgroundRect, RCIntRectangle contentRect, ShowMode showMode, HideMode hideMode, int appearDuration, int disappearDuration, string backgroundSprite) : base(backgroundRect, contentRect, showMode, hideMode, appearDuration, disappearDuration, backgroundSprite) { this.registryTitle = new UIString(REGISTRY_TITLE, UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font9B"), UIWorkspace.Instance.PixelScaling, RCColor.LightBlue); this.newIdButton = new RCMenuButton(NEW_ID_BUTTON, new RCIntRectangle(0, 99, 85, 15)); this.deleteButton = new RCMenuButton(DELETE_BUTTON, new RCIntRectangle(88, 99, 66, 15)); this.AddControl(this.newIdButton); this.AddControl(this.deleteButton); }
/// <summary> /// Constructs an RCMainMenuPage. /// </summary> public RCMainMenuPage() { this.currentPhase = ShowPhase.OnlyBackground; this.firstActivationTime = 0; this.hasBeenActivatedOnce = false; this.loadingTask = null; this.background = UIResourceManager.GetResource <UISprite>("RC.App.Sprites.MainMenuBackground"); this.titleAnimation = UIResourceManager.GetResource <UIAnimation>("RC.App.Animations.MainMenuTitleAnim"); this.headerFooterFont = UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font6"); this.loadingFont = UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font7"); this.headerString = new UIString("DAVID MOLDVAI ENTERTAINMENT PRESENTS:", this.headerFooterFont, UIWorkspace.Instance.PixelScaling, new RCColor(220, 220, 220)); this.footerString = new UIString("COPYRIGHT 1986", this.headerFooterFont, UIWorkspace.Instance.PixelScaling, new RCColor(220, 220, 220)); this.loadingString = new UIString("Loading...", this.loadingFont, UIWorkspace.Instance.PixelScaling, new RCColor(220, 220, 220)); }
private void TickResources() { UpdateROC(); resPool.AddResource(ResourceStockpile.ResourceType.Food, FoodRateOfChange); resPool.AddResource(ResourceStockpile.ResourceType.Gasses, GasesRateOfChange); resPool.AddResource(ResourceStockpile.ResourceType.Metals, MetalsRateOfChange); UIResourceManager.GetInstance().SetAllROCs(GasesRateOfChange, MetalsRateOfChange, FoodRateOfChange); UIResourceManager.GetInstance().SetAll(resPool.gasses, resPool.metals, resPool.food); currentTime = Time.time; StartCoroutine(ResourceTick()); }
// Start is called before the first frame update void Start() { UIResourceManager UIResMan = UIResourceManager.GetInstance(); shipMan = GetComponent <ShipManager>(); resPool.AddResource(0, 100); //TODO: Get these from setup UIResMan.SetGasText(100); UIResMan.SetFoodText(100); UIResMan.SetMetalText(100); currentTime = Time.time; StartCoroutine(ResourceTick()); }
public GameApp() { msInstance = this; mEventSystem = new EventSystem(); mSceneManager = new SceneManager(); mWindowManager = new WindowManager(); mDataManager = new DataManager(); mResourceManager = new ResourceManager(); mToucheManager = new TouchManager(); mAIFactory = new AIFactory(); mItemManage = new ItemManager(); mGMHandler = new GMHandler(); mModuleManager = new ModuleManager(); mSoundManager = new SoundManager(); mDropManager = new DropManager(); mConditionManager = new ConditionManager(); mStageDataManager = new StageDataManager(); mPlayerController = new PlayerController(); mBloodUIManager = new BloodUIManager(); mBossBloodUIManager = new BossBloodUIManager(); mPlayerDataPool = new PlayerDataPool(); mYesOrNoMgr = new YesOrNoBoxManager(); mUIEffectMgr = new UIEffectManager(); mInputSystem = new InputSystem(); mStoryManager = new StoryManager(); mPromptManager = new PromptUIManager(); mPaoPaoManager = new PaoPaoManager(); mGuideManager = new GuideManager(); mAnimationManager = new AnimationManager(); mPlayerHeadUIManager = new PlayerHeadUIManager(); mUIResourceManager = new UIResourceManager(); mAnnounceItemManager = new AnnounceItemManager(); mPopTipManager = new PopTipManager(); mQuackUIManager = new QuackUIManager(); mEggManager = new EggManager(); mShopManager = new ShopManager(); mStrFilterManager = new StrFilterManager(); mFightGradeManager = new FightGradeManager(); mMailItemManager = new MailItemManager(); mSettingManager = new SettingManager(); mZhushouManager = new ZhushouManager(); mOtherDataPool = new OtherDataPool(); mActivityManager = new ActivityManager(); mLoadingManager = new LoadingManager(); mChargeItemManager = new ChargeItemManager(); mChargeMsgManager = new ChargeMsgManager(); }
/// <summary> /// Constructs an RCListBox instance. /// </summary> /// <param name="position">The position of the RCListBox.</param> /// <param name="width">The width of the RCListBox.</param> /// <param name="visibleItemCount"> /// The maximum number of items that can be visible in the listbox at a given time. If the number of /// items in the listbox is greater a vertical scrollbar is displayed along the right side of the control. /// </param> /// <param name="timeBetweenScrolls"> /// The minimum time should be elapsed between scrolling the listbox in milliseconds. /// </param> public RCListBox(RCIntVector position, int width, int visibleItemCount, int timeBetweenScrolls) : base(position, new RCIntVector(width, HEIGHT), visibleItemCount, timeBetweenScrolls) { if (width <= TEXT_PADDING_LEFT + TEXT_PADDING_RIGHT) { throw new ArgumentOutOfRangeException("width", string.Format("Width must be at least {0}!", TEXT_PADDING_LEFT + TEXT_PADDING_RIGHT + 1)); } this.items = new UIString[0]; this.highlightedItems = new UIString[0]; this.disabledItems = new UIString[0]; this.itemStrings = new string[0]; this.textPartWidth = width - TEXT_PADDING_LEFT - TEXT_PADDING_RIGHT; this.controlSprite = UIResourceManager.GetResource <UISprite>("RC.App.Sprites.ListBox"); }
public static void ClassInitialize(TestContext context) { ConfigurationManager.Initialize("..\\..\\..\\..\\config\\RC.UI.Test\\RC.UI.Test.root"); //ConstantsTable.Add("RC.App.Version", "1.0.0.0", "STRING"); UIRoot root = new UIRoot(); Assembly xnaPlugin = Assembly.Load("RC.UI.XnaPlugin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"); root.LoadPlugins(xnaPlugin); root.InstallPlugins(); UIWorkspace workspace = new UIWorkspace(new RCIntVector(1024, 768), new RCIntVector(1024, 768)); UIResourceManager.LoadResourceGroup("RC.App.SplashScreen"); UIResourceManager.LoadResourceGroup("RC.App.CommonResources"); Directory.CreateDirectory(OUTPUT_DIR); }
/// <summary> /// Constructs a resource bar. /// </summary> /// <param name="backgroundRect">The area of the background of the panel in workspace coordinates.</param> /// <param name="contentRect">The area of the content of the panel relative to the background rectangle.</param> /// <param name="backgroundSprite">Name of the sprite resource that will be the background of this panel or null if there is no background.</param> public RCResourceBar(RCIntRectangle backgroundRect, RCIntRectangle contentRect, string backgroundSprite) : base(backgroundRect, contentRect, ShowMode.Appear, HideMode.Disappear, 0, 0, backgroundSprite) { this.multiplayerService = ComponentManager.GetInterface <IMultiplayerService>(); this.textFont = UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font5"); this.mineralsText = new UIString("{0}", this.textFont, UIWorkspace.Instance.PixelScaling, RCColor.White); this.vespeneGasText = new UIString("{0}", this.textFont, UIWorkspace.Instance.PixelScaling, RCColor.White); this.normalUsedSupplyText = new UIString("{0}", this.textFont, UIWorkspace.Instance.PixelScaling, RCColor.White); this.criticalUsedSupplyText = new UIString("{0}", this.textFont, UIWorkspace.Instance.PixelScaling, RCColor.LightRed); this.totalSupplyText = new UIString("/{0}", this.textFont, UIWorkspace.Instance.PixelScaling, RCColor.White); this.playerView = null; this.mineralsTracker = null; this.vespeneGasTracker = null; }
public MyButton(RCIntVector position, RCIntVector size, RCColor basicColor, RCColor highlightedColor, RCColor disabledColor, string text) : base(position, size) { this.textStr = new UIString(text, UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font6"), new RCIntVector(2, 2), RCColor.Black); this.basicBackground = UIRoot.Instance.GraphicsPlatform.SpriteManager.CreateSprite(basicColor, this.Range.Size - new RCIntVector(2, 2), new RCIntVector(2, 2)); this.highlightedBackground = UIRoot.Instance.GraphicsPlatform.SpriteManager.CreateSprite(highlightedColor, this.Range.Size - new RCIntVector(2, 2), new RCIntVector(2, 2)); this.disabledBackground = UIRoot.Instance.GraphicsPlatform.SpriteManager.CreateSprite(disabledColor, this.Range.Size - new RCIntVector(2, 2), new RCIntVector(2, 2)); this.basicBackground.Upload(); this.highlightedBackground.Upload(); this.disabledBackground.Upload(); }
/// <summary> /// Constructs a construction progress display control at the given position with the given size. /// </summary> /// <param name="position">The position of the construction progress display control.</param> /// <param name="size">The size of the construction progress display control.</param> public RCConstructionProgressDisplay(RCIntVector position, RCIntVector size) : base(position, size) { IViewService viewService = ComponentManager.GetInterface <IViewService>(); this.productionDetailsView = viewService.CreateView <IProductionDetailsView>(); this.progressBarSprite = UIResourceManager.GetResource <UISprite>("RC.App.Sprites.ProductionProgressBar"); this.progressBarBrush = UIRoot.Instance.GraphicsPlatform.SpriteManager.CreateSprite(RCColor.Green, new RCIntVector(1, 1), UIWorkspace.Instance.PixelScaling); this.progressBarBrush.Upload(); UIFont textFont = UIResourceManager.GetResource <UIFont>("RC.App.Fonts.Font5"); this.underConstructionText = new UIString("Under Construction", textFont, UIWorkspace.Instance.PixelScaling, RCColor.White); this.textPosition = new RCIntVector( (PROGRESSBAR_INNER_RECT.Left + PROGRESSBAR_INNER_RECT.Right - this.underConstructionText.Width) / 2, PROGRESSBAR_SPRITE_POS.Y - this.underConstructionText.Font.CharBottomMaximum - 1); }
/// <summary> /// Creates a vertical or horizontal scrollbar with custom settings. /// </summary> /// <param name="position">The position of the upper-left corner of the scrollbar.</param> /// <param name="length">The length of the scrollbar.</param> /// <param name="settings">The settings of the scrollbar.</param> public RCScrollBar(RCIntVector position, int length, Settings settings) : base(position, settings.Alignment == Alignment.Horizontal ? new RCIntVector(length, RCScrollBar.WIDTH) : new RCIntVector(RCScrollBar.WIDTH, length), new UIScrollBar.Settings() { Alignment = settings.Alignment == Alignment.Horizontal ? UIScrollBar.Alignment.Horizontal : UIScrollBar.Alignment.Vertical, ButtonExtension = RCScrollBar.BUTTON_SIZE, IntervalLength = settings.IntervalLength, SliderButtonRadius = RCScrollBar.WIDTH / 2, StepValueChange = settings.StepValueChange, TimeBetweenSteps = settings.TimeBetweenSteps, TrackingValueChange = settings.TrackingValueChange, TimeBetweenTrackings = settings.TimeBetweenTrackings }) { this.controlSprite = UIResourceManager.GetResource <UISprite>(settings.Alignment == Alignment.Horizontal ? "RC.App.Sprites.ScrollbarHorz" : "RC.App.Sprites.ScrollbarVert"); this.alignment = settings.Alignment; this.sliderTrackLength = length - 2 * RCScrollBar.BUTTON_SIZE; }
public void ReplacePanel(Selectable selectable) { switch (selectable.PanelType) { case PanelType.BUILDER: Builder builder = selectable.GetComponent <Builder>(); UIBuilderManager builderManager = BuilderPanel.GetComponent <UIBuilderManager>(); UIResourceManager resourceManager = ResourcePanel.GetComponent <UIResourceManager>(); builderManager.Builder = builder; resourceManager.Builder = builder; if (NetworkHelper.IsOffline) { ReplacePanel(BuilderPanel); } else { ReplacePanelDefault(); } break; case PanelType.BUILDING: Building building = selectable.GetComponent <Building>(); UIBuildingManager buildingManager = BuildingPanel.GetComponent <UIBuildingManager>(); buildingManager.Building = building; ReplacePanel(BuildingPanel); break; case PanelType.UNIT: Unit unit = selectable.GetComponent <Unit>(); UIUnitManager unitManager = UnitPanel.GetComponent <UIUnitManager>(); unitManager.Unit = unit; ReplacePanel(UnitPanel); break; case PanelType.CORPSE: break; } }
void Awake() { if (_instance == null) { _instance = this; // DontDestroyOnLoad(this); } else if (this != _instance) { Destroy(gameObject); } UIResourceManager.MouseCursor = mouseCursor; inGameMenu = GameObject.Find("In Game Menu UI").GetComponent <InGameMenu>(); enemyThreats = GameObject.Find("Enemy threats"); droneThreats = GameObject.Find("Drone threats"); GetEnemyCountTexts(); SetEnemyCountTexts(); }