public void Enable( UIReq obj ) { if ( obj == null ) { RendererAll( false ); } else { target = obj; RendererAll( true ); } }
// Use this for initialization void Start() { target = null; Name = transform.Find("FactoryName").gameObject.GetComponent<Text>(); TimeToNext = transform.Find("TimeUntilNext").gameObject.GetComponent<Text>(); Description = transform.Find("Description").gameObject.GetComponent<Text>(); Flavor = transform.Find("FlavorText").gameObject.GetComponent<Text>(); FlavorPanel = transform.Find("FlavorPanel").gameObject; DescPanel = transform.Find("DescPanel").gameObject; NamePanel = transform.Find("NamePanel").gameObject; TimePanel = transform.Find("TimePanel").gameObject; RendererAll( false ); }