Example #1
0
 public void showRecruitMenu(bool cond, Vector3 loc, string name, int foodCost, int popCost)
 {
     if (_RecruitMenu)
     {
         _RecruitMenu.showMenu(cond, loc, name, foodCost, popCost);
     }
 }
Example #2
0
 public void Recruit(Rodent r, UIRecruitMenu menu)
 {
     // Debug.Log("MVC Rodent Recruit: " + _lastRodent);
     menu.showMenu(false, Vector3.zero, "", 0, 0);
     r.tag = "PlayerRodent"; //obsolete now
     r.Recruit();
     CheckClicks(true);
 }
Example #3
0
    public void imClicked()
    {
        // Debug.Log("Heard Click Rodent:  " + _Name);

        //Tell any old Menu To close
        _RecruitMenu.showMenu(false, Vector3.zero, null, 0, 0);

        //print("IM CLICKED " + _Name + " dismissmode:" + _isDismissMode  + "status:" + _Status);

        if (_Status == eStatus.Available && _Team == 0 && !_isDismissMode && !UIAssignmentMenu.Instance.isActive())
        {
            if (_RecruitMenu)
            {
                _RecruitMenu.showMenu(true, this);
            }
            else
            {
                Debug.LogError("No RecruitMenu");
            }
        }
        //_Status != eStatus.Available &&
        else if (_Team == 1 && _isDismissMode)
        {
            //Show Dismiss Button
            if (_RecruitMenu)
            {
                _RecruitMenu.showDismissMenu(true, this);
            }
        }
        else if (_Status == eStatus.Available && _Team == 1)
        {
            //Debug.Log("Show AssignmentMenu from Rodent");


            // Show the Royal guard above players head
            // by activating the assignment menu! - might not want this
            UIAssignmentMenu.Instance.showMenu(true, this.transform.gameObject);

            //TO-DO: Need to phase Out
            UIAssignmentMenu.Instance.CreateButtons(GameManager.Instance.getPlayerRodents());
        }
    }