public void SetData(string title, string content, List <UIPromptInfo> promptInfo) { m_TitleLabel.text = title; m_ContentText.text = content; for (int i = 0; i < promptInfo.Count; i++) { GameObject promptObj = (GameObject)Instantiate(m_PromptPrefab, m_PromptsBar); UIPrompt prompt = promptObj.GetComponent <UIPrompt>(); if (prompt != null) { prompt.SetIcon(promptInfo[i].m_IconSprite); // TODO need a way to associate the icons with the input so that they can be set together prompt.SetLabel(promptInfo[i].m_LabelText); } } }
// set the current screen prompts public virtual void SetPrompts(Transform parent, GameObject prefab, List <UIPromptInfo> newPrompts) { for (int i = 0; i < newPrompts.Count; i++) { GameObject promptObj = (GameObject)Instantiate(prefab, parent); UIPrompt prompt = promptObj.GetComponent <UIPrompt>(); if (prompt != null) { prompt.SetIcon(newPrompts[i].m_IconSprite); prompt.SetLabel(newPrompts[i].m_LabelText); } else { Debug.LogErrorFormat("No prompt script attached to {0} on the {1} screen.", promptObj.name, name); } } }