Example #1
0
        public void OnEnable()
        {
            DestroyPreview();
            GameObject p = target as GameObject;

            _isUIPrefab = UIPrefabUtility.IsUIPrefab(p);
            if (_isUIPrefab && p != null)
            {
                _baseRect = p.GetComponent <RectTransform>().rect;
                if (!previewer)
                {
                    previewer = new UIPreivewUtility();
                }
            }
        }